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All Hall of Honour

Ancient Gamer
October 28, 2005
Hits: 6122
Comments: 8
Ideas: 0
Votes: 5 / 4.800000
Of Demons    Systems  (Divine/ Spirit)   (Specific)

Demons are the darker emotions, the destructive forces of creation. In primeval times the demons awoke alongside the gods and the angels, and were herded by the greater powers, chased into hell, even as the angels were led into heaven.

Ancient Gamer
October 28, 2005
Hits: 4912
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
Barrow Dragon    Lifeforms  (Intelligent Species)   (Underground)

Barrow Dragons is a race of lesser dragons, nearly as small as wyverns or about the size of two oxen, that most often make their abode within dark and dry subterranean lairs.

Sigurd
October 27, 2005
Hits: 5849
Comments: 12
Ideas: 0
Votes: 13 / 4.230769
Fresh Water Giving Pearl    Items  (Jewelry)   (Magical)

A magic pearl that creates a quantity of drinkable water when sucked upon or stirred about in a liquid.

MoonHunter
October 27, 2005
Hits: 7321
Comments: 11
Ideas: 0
Votes: 6 / 4.416667
Ochre Door    Dungeons  (Any)   (Style)

“It is a door,  a stout wooden door with its frame, just standing there in the middle of the field. Why would someone put it there? And the important question, does it actually open to anything?”

Journal of Thomas Mccannon.

Ancient Gamer
October 27, 2005
Hits: 7259
Comments: 10
Ideas: 5
Votes: 3 / 4.666667
The Dangerous Aspects of Using Magic    Systems  (Mystical)   (General)

This is a system for balancing magic based on two negative aspects: A) Magic creates “noise” that those sensitive to power will notice and B)Magic is channeled through rifts to other parts of reality OR other dimensions/planes/what have you and those rifts can get out of control…

Ancient Gamer
October 27, 2005
Hits: 5857
Comments: 18
Ideas: 8
Votes: 12 / 4.041667
Social Tricks for the GM    Articles  (Humor/ Editorial)   (Players)

This is devoted to those common problems facing a GM. How do you get enough players? What do you do when there is a bad atmosphere within the group?

Everyone, please post those tips and tricks that come to mind. There is no one true solution. Different GMs, different solutions.

Ancient Gamer
October 27, 2005
Hits: 7111
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Beasts of Urghul    Lifeforms  (Fauna)   (Forest/ Jungle)

The beasts of Urghul are found in the valley of Urghul, a remote, forested valley within the Cyllerean Mountains. These unstopable creatures are gigantic carnivores with a physique resembling gorillas, but with dark bluish-green scaly skin and huge ram horns protruding from their low foreheads.

Ancient Gamer
October 27, 2005
Hits: 6808
Comments: 15
Ideas: 0
Votes: 7 / 3.928571
Korinthan Cracker Powder    Items  (Other)   (Non-Magical)

The Korinthan Master Thieves employ the Cracker Powder as a form of safeguard: An alarm system warning them of approaching guardsmen and their like

Ancient Gamer
October 27, 2005
Hits: 6607
Comments: 9
Ideas: 0
Votes: 8 / 4.875000
The Malisso Cabinet    Items  (Home/ Personal)   (Non-Magical)

The Malisso Cabinet is an ordinary piece of luxurious furniture, but one that might create a lot of trouble for its owner.

Ancient Gamer
October 27, 2005
Hits: 30164
Comments: 23
Ideas: 13
Votes: 7 / 4.714286
Loot and Rewards    Articles  (Rules and Advice)   (Game Mastering)

Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.

MoonHunter
October 24, 2005
Hits: 9333
Comments: 21
Ideas: 2
Votes: 11 / 4.590909
World Building 102: Environment building the MoonHunter way    Articles  (Setting Building)   (Game Mastering)

Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work.

Strolen
October 24, 2005
Hits: 11905
Comments: 18
Ideas: 9
Votes: 9 / 4.666667
Longbows    Articles  (Resource)   (Gaming - In General)

Does your character use the longbow? Here are some ideas to make the use of the longbow more realistic and more fun. It doesn’t have to be just another weapon. The longbow is a specialized weapon with many characteristics that make it unique and fun to role play with.

manfred
October 21, 2005
Hits: 5135
Comments: 8
Ideas: 0
Votes: 7 / 4.285714
Virzimir    NPCs  (Scenario Based)   (Mystical)

“That was the second lynching this month. And last week they haven beaten some old sod that could barely crawl home.”
“Well, he was a drinker and bad to his wife, sir. It is really hard work they do, and not for much pay. But sir, we are doing wonderfully, all is going as planned and better!”
“Yes, the cathedral could be built months before expected, if we can keep up this speed. You are all doing great work, I’ll be sure to inform the Patriarch. Just take care no accidents happen anymore.”

Nobody
October 19, 2005
Hits: 8442
Comments: 28
Ideas: 0
Votes: 16 / 4.093750
The Demon Mirror    Plots  (Discovery)   (Side-Quest)

Two characters, one player, and no way to tell which is the real one.

Iain
October 19, 2005
Hits: 6735
Comments: 11
Ideas: 0
Votes: 6 / 4.500000
Mona Island    Locations  (Area)   (Water)

Falling from its arid central plateau to the lush vegetation, tropical beaches and coral lagoons of the periphery, at first sight the island of Mona seems live a tropical paradise. However, those who spend longer there may learn more than they wish of its dark history.

MoonHunter
October 9, 2005
Hits: 7604
Comments: 19
Ideas: 0
Votes: 15 / 3.866667
WheatSword    Locations  (City)   (Plains)

Wheatsword has the reputation of being the dullest city in the world. It is surrounded by miles of flat farmland. The buildings are big, square, and boring. The streets are well paved. It looks like someone in the Military designed the city. And they did. It is the largest military establishment in the world.

Maggot
October 4, 2005
Hits: 6121
Comments: 9
Ideas: 0
Votes: 7 / 4.500000
The Great Market of Ushart    Locations  (Establishment)   (Water)

Welcome,o distinguished traders to the Great Market of Ushart! Here you will want for nothing when it comes to the exotic and wonderous!

Just mind that you have a strong stomach…

Cheka Man
September 23, 2005
Hits: 4157
Comments: 6
Ideas: 0
Votes: 11 / 3.772727
The Staff of Silence    Items  (Wand/Staff/ Arcane)   (Magical)

This beautiful golden staff has caused many a man or woman to become lost for words…

Wogden
September 6, 2005
Hits: 11136
Comments: 25
Ideas: 0
Votes: 24 / 4.500000
Combusting Shrews    Lifeforms  (Fauna)   (Any)

Long sieges can be a trial for both sides. For the beseiged especially, finite ammunition supplies always pose a problem - except when the ammunition can reproduce…

Siren no Orakio
September 5, 2005
Hits: 8504
Comments: 15
Ideas: 0
Votes: 13 / 4.884615
Monsoon and Typhoon    Items  (Melee Weapons)   (Magical)

The divine weapons of the Storm Queen, these enormously potent weapons are both the Source and the Destiny of the Shards of the Storm, the physical manifestations of the destructive capacity of the wind and rain.

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Random Idea Seed View All Idea Seeds

       By: Agar

A race of beings actually IS invunerable while in adolecence. They age, but cannot be killed. A miniority of the race (1 in 20) does not become invunerable, but rather becomes immortal at some point in thier adolecence, and ceases aging while being vunerable to death in all the normal ways. Another minority (also 1 in 20) Permanatly becomes invunerable after adolecence, but ages twice as fast as the race normally does. There is no known way to test for which of the three traits an individual manifests and the three traits cannot mix, as they are tied to the same gene, as it were.

Ideas  ( Lifeforms ) | May 29, 2003 | View | UpVote 0xp


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