When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own, as did the winds, the rain and the storms.
Saints and Sainthood: The inside story on the ascended
Necromancy: By some it is considered as nefarious black arts and by others a vault of opportunities, the very key to the secrets of life. A substantial part of the necromancer’s practice is devoted to undeath; a state in which one is neither alive nor dead. Unbeknownst to the general populace there are three ways in which undeath can provoked, and the curse of unlife bestowed upon the recipient.
The Eternals are one of the few races who survived the awakening of the Gods and the fall of Prime Creation. They were solitary, but powerful, weavers of essence and were locked in a bloody war with the Other Ones, another race which survived the Gods.
Angels are the guardians of Order, the forces that oversee that the purpose of existence is indeed fulfilled.
“Dreams are the only reality” suggests some of the ancient manuscripts. Dreams and the dreamers often reveal secrets long forgotten, or dreams can hide the truth only to make it resurface decades or even centuries later
Demons are the darker emotions, the destructive forces of creation. In primeval times the demons awoke alongside the gods and the angels, and were herded by the greater powers, chased into hell, even as the angels were led into heaven.
Barrow Dragons is a race of lesser dragons, nearly as small as wyverns or about the size of two oxen, that most often make their abode within dark and dry subterranean lairs.
A magic pearl that creates a quantity of drinkable water when sucked upon or stirred about in a liquid.
“It is a door, a stout wooden door with its frame, just standing there in the middle of the field. Why would someone put it there? And the important question, does it actually open to anything?”
Journal of Thomas Mccannon.
This is a system for balancing magic based on two negative aspects: A) Magic creates “noise” that those sensitive to power will notice and B)Magic is channeled through rifts to other parts of reality OR other dimensions/planes/what have you and those rifts can get out of control…
This is devoted to those common problems facing a GM. How do you get enough players? What do you do when there is a bad atmosphere within the group?
Everyone, please post those tips and tricks that come to mind. There is no one true solution. Different GMs, different solutions.
The beasts of Urghul are found in the valley of Urghul, a remote, forested valley within the Cyllerean Mountains. These unstopable creatures are gigantic carnivores with a physique resembling gorillas, but with dark bluish-green scaly skin and huge ram horns protruding from their low foreheads.
The Korinthan Master Thieves employ the Cracker Powder as a form of safeguard: An alarm system warning them of approaching guardsmen and their like
The Malisso Cabinet is an ordinary piece of luxurious furniture, but one that might create a lot of trouble for its owner.
Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.
Game environments are not built with a ruler and some tape, they are built with imagination and an understanding of what is needed to make the game environment. If you take the time to learn about what you will need to do before you being the process, it will make for better results in less time with less work.
Does your character use the longbow? Here are some ideas to make the use of the longbow more realistic and more fun. It doesn’t have to be just another weapon. The longbow is a specialized weapon with many characteristics that make it unique and fun to role play with.
“That was the second lynching this month. And last week they haven beaten some old sod that could barely crawl home.”
“Well, he was a drinker and bad to his wife, sir. It is really hard work they do, and not for much pay. But sir, we are doing wonderfully, all is going as planned and better!”
“Yes, the cathedral could be built months before expected, if we can keep up this speed. You are all doing great work, I’ll be sure to inform the Patriarch. Just take care no accidents happen anymore.”
Two characters, one player, and no way to tell which is the real one.
Pcs learn of high power magics that allow them to banish weapons and suits of armor to some 'elsewhere' place until such time as they need it. reduces encumberances, gets fewer questions, and when the PCs get jumped by thieves in the ally, they can summon their suits of full plate armor with weapons drawn.
Lesser powers would allow them to summon their weapons from another physical place, drawing them to their hands like Luke skywalker summoning his lightsaber on Hoth.