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MoonHunter
October 28, 2005
Hits: 4409
Comments: 6
Ideas: 0
Votes: 4 / 4.125000
Glacier Fins    Lifeforms  (Fauna)   (Tundra/ Arctic)

The shark is the most efficient hunters in the realms. This has empowered the Shark Spirit, to become the Beast Hunting Spirit. This powerful spirit has bound elementals of various kinds and places with a shark imprint. These bound spirits spawn new shark races, land sharks, sand sharks, sky sharks, and as for here, ice sharks.

MoonHunter
October 28, 2005
Hits: 5442
Comments: 10
Ideas: 0
Votes: 6 / 3.583333
Blue Fires    Lifeforms  (Ethereal)   (Tundra/ Arctic)

The Dancing Lights of the Ice Wind are one of the great dangerous in the Land of Snow and Ice.

Mourngrymn
October 28, 2005
Hits: 6575
Comments: 10
Ideas: 0
Votes: 7 / 3.785714
Blood Spiders    Lifeforms  (Fauna)   (Any)

Blood Spiders are dark brown rust color, nearly the color of dried blood and have a body that is approximately 5’ wide, not including their legs. They have a desire only for survival and are not malicious. Tell that to one of their victims.

Ancient Gamer
October 28, 2005
Hits: 5556
Comments: 19
Ideas: 0
Votes: 8 / 4.062500
Teleportation and Translocation    Systems  (Transportation)   (General)

Throughout creation there are locations which serve as nexuses of sorts; conduits between one place and another. Such are the rules of translocation that only areas that border each other can be traversed by physical or magical means.

Ancient Gamer
October 28, 2005
Hits: 4667
Comments: 5
Ideas: 0
Votes: 5 / 4.800000
Of Spirits    Systems  (Divine/ Spirit)   (Specific)

When the Gods forged Creation they imbued everything with a spirit of its own, a soul so to speak. The trees, the bushes, serpents and birds, everything was imbued with a soul. Even the very earth and the mountains got spirits of their own, as did the winds, the rain and the storms.

Ancient Gamer
October 28, 2005
Hits: 28834
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
Of Saints    Systems  (Divine/ Spirit)   (General)

Saints and Sainthood: The inside story on the ascended

Ancient Gamer
October 28, 2005
Hits: 4806
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
Necromancy: The Three Paths of Undeath    Systems  (Mystical)   (General)

Necromancy: By some it is considered as nefarious black arts and by others a vault of opportunities, the very key to the secrets of life. A substantial part of the necromancer’s practice is devoted to undeath; a state in which one is neither alive nor dead. Unbeknownst to the general populace there are three ways in which undeath can provoked, and the curse of unlife bestowed upon the recipient.

Ancient Gamer
October 28, 2005
Hits: 6472
Comments: 8
Ideas: 0
Votes: 5 / 5.000000
Of The Eternals    Lifeforms  (Unique)   (Mountains)

The Eternals are one of the few races who survived the awakening of the Gods and the fall of Prime Creation. They were solitary, but powerful, weavers of essence and were locked in a bloody war with the Other Ones, another race which survived the Gods.

Ancient Gamer
October 28, 2005
Hits: 13947
Comments: 9
Ideas: 0
Votes: 7 / 4.357143
Of Angels    Systems  (Divine/ Spirit)   (Specific)

Angels are the guardians of Order, the forces that oversee that the purpose of existence is indeed fulfilled.

Ancient Gamer
October 28, 2005
Hits: 6090
Comments: 13
Ideas: 0
Votes: 8 / 4.625000
Of Dreams    Systems  (Divine/ Spirit)   (General)

“Dreams are the only reality” suggests some of the ancient manuscripts. Dreams and the dreamers often reveal secrets long forgotten, or dreams can hide the truth only to make it resurface decades or even centuries later

Ancient Gamer
October 28, 2005
Hits: 6100
Comments: 8
Ideas: 0
Votes: 5 / 4.800000
Of Demons    Systems  (Divine/ Spirit)   (Specific)

Demons are the darker emotions, the destructive forces of creation. In primeval times the demons awoke alongside the gods and the angels, and were herded by the greater powers, chased into hell, even as the angels were led into heaven.

Ancient Gamer
October 28, 2005
Hits: 4902
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
Barrow Dragon    Lifeforms  (Intelligent Species)   (Underground)

Barrow Dragons is a race of lesser dragons, nearly as small as wyverns or about the size of two oxen, that most often make their abode within dark and dry subterranean lairs.

Sigurd
October 27, 2005
Hits: 5812
Comments: 12
Ideas: 0
Votes: 13 / 4.230769
Fresh Water Giving Pearl    Items  (Jewelry)   (Magical)

A magic pearl that creates a quantity of drinkable water when sucked upon or stirred about in a liquid.

MoonHunter
October 27, 2005
Hits: 7297
Comments: 11
Ideas: 0
Votes: 6 / 4.416667
Ochre Door    Dungeons  (Any)   (Style)

“It is a door,  a stout wooden door with its frame, just standing there in the middle of the field. Why would someone put it there? And the important question, does it actually open to anything?”

Journal of Thomas Mccannon.

Ancient Gamer
October 27, 2005
Hits: 7245
Comments: 10
Ideas: 5
Votes: 3 / 4.666667
The Dangerous Aspects of Using Magic    Systems  (Mystical)   (General)

This is a system for balancing magic based on two negative aspects: A) Magic creates “noise” that those sensitive to power will notice and B)Magic is channeled through rifts to other parts of reality OR other dimensions/planes/what have you and those rifts can get out of control…

Ancient Gamer
October 27, 2005
Hits: 5834
Comments: 18
Ideas: 8
Votes: 12 / 4.041667
Social Tricks for the GM    Articles  (Humor/ Editorial)   (Players)

This is devoted to those common problems facing a GM. How do you get enough players? What do you do when there is a bad atmosphere within the group?

Everyone, please post those tips and tricks that come to mind. There is no one true solution. Different GMs, different solutions.

Ancient Gamer
October 27, 2005
Hits: 7092
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Beasts of Urghul    Lifeforms  (Fauna)   (Forest/ Jungle)

The beasts of Urghul are found in the valley of Urghul, a remote, forested valley within the Cyllerean Mountains. These unstopable creatures are gigantic carnivores with a physique resembling gorillas, but with dark bluish-green scaly skin and huge ram horns protruding from their low foreheads.

Ancient Gamer
October 27, 2005
Hits: 6779
Comments: 15
Ideas: 0
Votes: 7 / 3.928571
Korinthan Cracker Powder    Items  (Other)   (Non-Magical)

The Korinthan Master Thieves employ the Cracker Powder as a form of safeguard: An alarm system warning them of approaching guardsmen and their like

Ancient Gamer
October 27, 2005
Hits: 6586
Comments: 9
Ideas: 0
Votes: 8 / 4.875000
The Malisso Cabinet    Items  (Home/ Personal)   (Non-Magical)

The Malisso Cabinet is an ordinary piece of luxurious furniture, but one that might create a lot of trouble for its owner.

Ancient Gamer
October 27, 2005
Hits: 30132
Comments: 23
Ideas: 13
Votes: 7 / 4.714286
Loot and Rewards    Articles  (Rules and Advice)   (Game Mastering)

Some GMs, and the computer game industry too, seems to think gemstones, gold and magic weapons are the only way in which to reward the players. Most experienced GMs know this isn’t true, so I created this thread here to let us remind each other of the different alternative rewards a player can receive, and to have a place where ordinary item descriptions can be posted.

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Random Idea Seed View All Idea Seeds

       By: Cheka Man

In a deeply unsettled world, much of it anarchistic or ruled by murderous gangs, a group have adopted the armour, weapons and discipline of an army of the distant past.

Encounter  ( Any ) | June 30, 2013 | View | UpVote 4xp


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