This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add “any old” gamer’s axions, laws, etc.
Across the Thousand Thousand Worlds, there are many gods. We, the Knowers of All Worlds, shall now endeavor to list all of the gods of a few select worlds.
Finghaart’s sausages hasn’t moved since its founding. For all its reknown, it is quite a poor neighborhood.
Gods for the Roman-themed nation of Imperial Arcturus.
The Grey District was once a prosperous inner district in The Hill City of Frankard. It is an erriely silent place now, where people make little in the way of noise or light. It’s district walls are now painted with a Grey Line, a warning as to plague. However, it is not the plague you would expect.
A spear that reflects the life of it’s owner trough small Haiku like poems. As the soldier lives his life the spear casts a shadow of his great exploits. Small runes are carefully etched in the ash shaft after a great battle or another important event in the warriors life.
The Cursed form of poor Shump Thokk. He will offer helpful advice to anyone who dons the helmet.
Bounded by the Stones surrounding the district, “Those of the Stones” bother no one. Unless someone is foolish enough to enter where no soul really belongs.
The Shield District is the old Orcen Mercenary Quarter. It is called the Shield District because Orcen always carried their shields. In terms of buildings, it looks the same as the rest of the town, perhaps a bit more run down. The signs are both in Orcen and the Local tongue. The only differences are The Pits.
The part of the body for the soul of the world has been corruped. Woe be to all.
-Wyyrrenek, GreenMan Father 1620
A family heirloom, worn by the son of a fisherman, that raised them out of squalor and into nobility. What is in a man’s heart that can not be corrupted? What can turn the untainted into rage? Pray to the God’s and you never know the outcome.
To fight the Evil, you must learn of The Evil, master its skills, know its techniques, and be able to use its tools. Only then can you train others to fight The Evil.
—Ilvantus of the Black Robes to the general floor at the Creedos Convocation 1137 DO
The religious assassins known as the revenants are some of the most effective killers in Midian.
Yesterday, new magic appeared upon your world. What happens next.
“Mass Produced Books” was one of the most important shift points in history. This one invention profoundly effected all aspects of life, not only locally, but eventually the entire world.
Let me just say I HATE DROW. The DnD anti-elves really annoy the heck out of me. They are annoying two hit die monsters. They have become hugely popular because of some well written DnD fiction books. Yet, they don’t make sense. So lets try again.
In the north west provinces, the locals used an odd design for their shovels. The blade part is a flat 12” (30 cm) cast iron half circle with a small extension in the back to facilitate mounting on the handles. Like many farming items, they were adapted to be used as weapons by those who had them and had no others.
To wield such a weapon is to ensure long life and enough luck to have it.
A Ryder Spear is the quintessinal Kerrenese weapon. It is used by Ryders in combat and in tournament, the two most important parts of a Ryder’s life.
Just like with the sharks they so revere,a wrong or inappropriate action can provoke a lethal reaction from a Shura. As the other mer-races are so fond of saying among themselves,the only thing more unpredictable than a shark is a Shura. This is a prefered weapon, simple yet deadly.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir