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All Hall of Honour

CaptainPenguin
December 20, 2005
Hits: 4961
Comments: 6
Ideas: 0
Votes: 5 / 4.500000
The Cynocephali    Lifeforms  (Constructed)   (Any)

The Cynocephali are those wretched beings who are cursed to walk the earth after death for the betrayal of those most dear to them. The gods look upon such traitors with terrible anger, and as such, those who do nothing to remedy their betrayal or offset the sin are doomed to an eternal unlife, bearing the head of a dog.

MoonHunter
December 20, 2005
Hits: 9025
Comments: 16
Ideas: 0
Votes: 11 / 4.909091
Autumndale Trees    Lifeforms  (Flora)   (Forest/ Jungle)

Seemingly lit from within, autumn foliage blazes with color in the late-afternoon sun. Yet, is is spring.
Trodways Known by Ericus Huntcrafter pub 1185 p. 245

manfred
December 19, 2005
Hits: 7933
Comments: 11
Ideas: 0
Votes: 7 / 4.214286
Pelezian funeral customs    Dungeons  (Plains)   (Style)

The Pelezians, or “clay people” were strongly bound to the earth. In fertile plains and valleys they lived their happy existence, peaceful, yet ever on their guard. Many nomadic attackers they defeated, until a different enemy came; their advanced technology and weapons (and magic) were beyond the skills of defenders. One-by-one their settlements fell, until the clay people were not more.

To the greedy students of the past, their heritage is but not forgotten.

CaptainPenguin
December 18, 2005
Hits: 6035
Comments: 8
Ideas: 0
Votes: 5 / 4.500000
Sarks: The Sark-Hound    Lifeforms  (Constructed)   (Any)

The Sark-Hound is a basic form of Sark which is created for a very specific purpose, to wit, the hunting and killing of the necromancer’s enemies (in Centas, the place of the banal zombie is taken by these creatures).

Scrasamax
December 18, 2005
Hits: 5852
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
The Year of Red Leaves    Systems  (Mystical)   (Defining)

In the royal year 451, also known as the year of Red Leaves, something strange occured. A star fell blazing from the heavens, in to the Midlands. Imperial Wizardry could be sent to examine the object. However things changed in the area. Royal Viziers were unable to postulate a cause for the matter, but the fact that none of the countyfolk were alive led to the whisper of one, chilling word. Zombie.

Maggot
December 18, 2005
Hits: 6567
Comments: 12
Ideas: 0
Votes: 4 / 4.500000
The Possesive Ones    Lifeforms  (Ethereal)   (Any)

There are some men who treat their wives the way they would chattel,that is,with utter control and domination,regarding their spouses not as independent beings entitled to their free will,but as mere objects of theirs,subject to the will of their lords. Such is the nature of those doomed to become the Possessive Ones,upon their death.

CaptainPenguin
December 17, 2005
Hits: 5185
Comments: 11
Ideas: 0
Votes: 5 / 4.500000
The Poison Eaters Tribe    Lifeforms  (Intelligent Species)   (Forest/ Jungle)

The Poison Eaters Tribe dwells deep in the jungle glades of the Ushaika, in the lowest reaches of the undergrowth where no sunlight pierces through the leaves, and where the marshy ground wells up with tea-colored water at the lightest step.

Wogden
December 17, 2005
Hits: 9579
Comments: 19
Ideas: 15
Votes: 13 / 4.384615
The Hundred Journeys of Lai-Xeng    Systems  (Societal/ Cultural)   (General)

Lai-Xeng was a traveling scholar and wise man. There are a hundred tales attributed to him, each one containing a kernal of wisdom.

Ancient Gamer
December 17, 2005
Hits: 6010
Comments: 12
Ideas: 0
Votes: 9 / 4.833333
The Bridge of Fates    Locations  (Other)   (Water)

At this time an old man, one who told the Prince wondrous tales during his childhood, walked upon the bridge and witnessed the prince commit suicide, saw him fall into the water. “This is the Bridge of Fates. I foresee great sorrow and happiness. This bridge shall never remain neutral, shall know tears of joy and the blood of innocents”.

Grevenon
December 17, 2005
Hits: 24243
Comments: 21
Ideas: 65
Votes: 9 / 4.388889
Rumors and Tales    Plots  (Coincidence)   (Single-Storyline)

This is a scroll for every rumor or tale you might here from a friend or in a bar.

CaptainPenguin
December 17, 2005
Hits: 4408
Comments: 5
Ideas: 0
Votes: 5 / 4.100000
Azhag    Lifeforms  (Constructed)   (City/ Ruin)

The Azhag (‘ah-ZHAHG’; from Old West-Carmanian azadg, meaning watchman, sentry), called Tomb Guardians or Demon Shadows, are the terrible Undead guardians of the tombs of the Ancient Ones.

CaptainPenguin
December 17, 2005
Hits: 5756
Comments: 12
Ideas: 0
Votes: 8 / 4.375000
The Torlakia    Lifeforms  (Constructed)   (Other)

Hiding deep within catacombs of the ancients, in low, deep alcoves where they lie, spider-like, awaiting the taste of fresh blood, there are the hideous Torlakia, dark beings who once lived and are now, fearfully, undead.

CaptainPenguin
December 17, 2005
Hits: 63543
Comments: 13
Ideas: 0
Votes: 5 / 4.500000
Remaking the Undead    Lifeforms  (Unique)   (Any)

Undead are, simply put, among the most horrific things one can think of. Can you imagine anything more frightening than a being which is dead and yet still walks? Can you imagine the horror of being faced by the hollow shell of being, a hollow shell which must feed?

Nobody
December 16, 2005
Hits: 10322
Comments: 18
Ideas: 0
Votes: 13 / 5.000000
Purse of the Dai Kiri    Items  (Equipment Listing)   (Magical)

These purses, made by the Dai Kiri, while looking harmless in nature, were made dangerous weapons by those who knew how to use them.

MoonHunter
December 16, 2005
Hits: 5197
Comments: 9
Ideas: 0
Votes: 7 / 4.000000
Baldamont Castle    Locations  (Fortification)   (Plains)

Baldamont Castle is one of the great Line of Civilization defensive posts created by the vassels of the Great King Arcturus to defend the realm from the Barbaric Northmen. Over the last two centuries, the Line of Civilization has move considerably north, leaving great castles without barbarians to defend against. Yet this castle still defends the realm, not by repelling invaders, but by holding enemies of the state.

Spark
December 16, 2005
Hits: 5845
Comments: 8
Ideas: 0
Votes: 8 / 4.625000
The Golden Frog    Locations  (Establishment)   (Any)

This tavern is the place-to-be establishment of Shorenar Vas, a bustling riverside trade town of Veldea. Each night the tavern packs full of practically every man with a heavy pocket and a round stomach in the town. Should you be in the area, there’s no place better for some good slop and a quick flop than the Golden Frog.

MoonHunter
December 15, 2005
Hits: 6158
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
It is a Small World    Articles  (Setting Building)   (Game Mastering)

This article is also know as World Building 1A.

Iain
December 15, 2005
Hits: 7024
Comments: 15
Ideas: 1
Votes: 3 / 4.166667
Heroic but non-magical items    Systems  (Mystical)   (General)

How may times have you read a book in which a famous hero’s sword is treasured and valued, not because it is magic, or because of its powers, but just because the hero wielded it. The “Sword of Enthar” the great warrior may just be a normal steel broadsword; but because he used it, it will be prized and treasured.

MoonHunter
December 14, 2005
Hits: 5037
Comments: 8
Ideas: 2
Votes: 5 / 4.600000
Campaigns are like Plants    Articles  (Humor/ Editorial)   (Game Mastering)

Literally, Campaigns are like plants.  They can only grow if the conditions are right.  The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

MoonHunter
December 14, 2005
Hits: 8068
Comments: 8
Ideas: 0
Votes: 4 / 3.750000
Lazy's man guide to constructing a CoC or Horror adventure    Articles  (Scenario)   (Gaming - Genre)

This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man’s Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu.

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       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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