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All Hall of Honour

Kassil
December 7, 2005
Hits: 17789
Comments: 15
Ideas: 22
Votes: 5 / 4.400000
Fantastic elemental forces    Systems  (Mystical)   (General)

But, O Fellow Denizens of the Citadel, I ask this - what other kinds of unique elements can you come up with?

Roack
December 7, 2005
Hits: 5258
Comments: 9
Ideas: 0
Votes: 8 / 3.750000
Luzori Mushroom    Lifeforms  (Flora)   (Mountains)

An influential fungus among us!

MoonHunter
December 7, 2005
Hits: 4882
Comments: 10
Ideas: 0
Votes: 5 / 4.000000
City Image - Cheza 'city' Betaze '17'    Locations  (City)   (Underground)

Cheza Betaze is the 17th Nekron urban area found in the Northern Cascades. The reasons why it is the best known of all Nekron cavern cities is that is has an easily accessible surface entrance/ exit which is just off the main Cascade trade trails. Being of recent construction in a time of prosperity, it is a city the Nekron feel proud off.

Mourngrymn
December 5, 2005
Hits: 4159
Comments: 10
Ideas: 0
Votes: 6 / 4.250000
Scepter of Inganno    Items  (Wand/Staff/ Arcane)   (Villanous)

You should feel proud today, knowing that you will be the reason why another person will live. Why they will escape the brink of death and be able to heal all injuries. This is a great thing and you should feel elation knowing because of you, they will live. Unfortunately you must die for them to live; such is the way of the world.

-Inganno - Follower of Caedmon, Alchemist of Shadow

MoonHunter
December 4, 2005
Hits: 5137
Comments: 7
Ideas: 0
Votes: 5 / 4.200000
Arune Spheres    Items  (Art and Music)   (Magical)

The unearthly sound echoed across the faire over the din of the crowd. An apprentice trying to make some extra coin had found a way to utilize his training tool.  While this would scandalize his master and his peers, the common folk were mesmerized by the unique sound this instrument performed.

ephemeralstability
December 4, 2005
Hits: 20224
Comments: 11
Ideas: 14
Votes: 5 / 4.300000
Novel Musical Instruments    Items  (Art and Music)   (Non-Magical)

To give a world a feeling of otherworldliness, it is best to replace some standard, everyday objects by imaginitive replacements. I thought I’d turn to musical instruments as music often defines (or embodies) a culture.

This is just a first idea, feel free to post some more, because I will…

manfred
December 4, 2005
Hits: 3218
Comments: 6
Ideas: 0
Votes: 6 / 4.000000
City Image - Medhar, the City that hides.    Locations  (City)   (Any)

Settled two hundred years before, the people were fleeing war and tyranny. Establishing a comfortable existence in the fertile, but empty valleys, they soon learned who the lands belong to. A mighty dragon called only Death, came and burned the city to the ground, and later again, and again, sending with fire also his (hers?) evil laughter and shouts of pleasure at the destruction. The survivors did not wish to leave, and decided for a new strategy.

MoonHunter
December 4, 2005
Hits: 3405
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
City Image - PlaceBetweenSunsetandFalls or Anshenestardaywadaden    Locations  (City)   (Water)

Nestled between a plateu and a river that soon leads to the sea, is the Elventi city of Anshenestardaywadaden or more literally Place Between Sunset and Falls. This city has no purpose other than being beautiful. Anshenestardaywadaden is a riot of color, between Elventi magics and the near tropical climate, there are hundreds of beautiful flowers here.  It is best known as a place of waiting for another perfect sunset.

MoonHunter
December 4, 2005
Hits: 62904
Comments: 11
Ideas: 0
Votes: 6 / 4.833333
City Image    Locations  (City)   (Any)

Every city (or town or village) expresses its personality (or the cultural personality of its people) and its identity through its buildings, roads, and other pieces of engineering. They are permanent expressions of the local culture.

MoonHunter
December 4, 2005
Hits: 3877
Comments: 11
Ideas: 0
Votes: 7 / 4.142857
Walker    NPCs  (Major)   (Artistic/Performance)

Some cities have more spirit than others.

Spark
December 3, 2005
Hits: 8754
Comments: 4
Ideas: 13
Votes: 4 / 4.125000
Selected Lichens, Mosses, and Ground Covers from the Mura Katur    Lifeforms  (Flora)   (Swamp)

Although the stink and slime of the swamp is not the perfect habitat for dry plants, within forests of the Mura Katur can be found a respectable variety of lichens, mosses, and ground covers.

Spark
December 3, 2005
Hits: 9224
Comments: 12
Ideas: 13
Votes: 7 / 4.142857
Selected Mushrooms and Funghi from the Mura Katur    Lifeforms  (Flora)   (Swamp)

From the Black Marsh to the Glowing Swamps of Luminiall, the Mura Katur is home to a great abundance of funghi. Enclosed is a sampling of the many species found in its dank mires and soaked forests.

Scrasamax
December 3, 2005
Hits: 12112
Comments: 56
Ideas: 14
Votes: 19 / 4.763158
Scrasamax's Guide to Orcs    Systems  (Societal/ Cultural)   (General)

Recently unearthed this gem of mine, and thought to post it. Its writing predates my joining of Strolen, and I found quite a few interesting bits in it. It is nearly completely written and I am going to endeavor to finish writing it out. Until then, I plan to post it here, perhaps a section a day or so. Enjoy, expand, criticism, comment.

Siren no Orakio
December 3, 2005
Hits: 5325
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
Doctor Adamson and Jillia    NPCs  (Major)   (Technical)

A mad doctor who dared defy the laws of the natural order, to transcend death itself, and the creature he created.

Iain
December 3, 2005
Hits: 71986
Comments: 14
Ideas: 24
Votes: 10 / 4.750000
Gemstone Magic    Systems  (Mystical)   (Defining)

The magic in my roleplay system is based around gemstones. It started off with the fact that wizards could use gems to regain lost mana: essentially, the gems were nothing more than glorified potions of mana. Since then I’ve managed to expand the uses of gems considerably and make them much more integral to the magic system; however, I still feel there is a lot more that I could do with them if I could only think of it! Basically, I’m asking for any ideas and suggestions that people have on how to make the gems and magic more interlinked.

Ria Hawk
December 3, 2005
Hits: 7277
Comments: 5
Ideas: 6
Votes: 4 / 3.875000
Wild Ones    Lifeforms  (Intelligent Species)   (Any)

There was once a tribe of humans that was referred to as “the Wild Ones.” They were humans who were linked to the wild natural world, having animal characteristics.

Scrasamax
December 3, 2005
Hits: 10785
Comments: 11
Ideas: 0
Votes: 9 / 4.222222
Funeral Gold and Grave Silver    Items  (Jewelry)   (Cursed)

Untold years, laying in the deep
Sheltered in the sepulchre earth
Borne by the dead who never speak
Funeral Gold and Grave Silver
Beware the gift
Beware the giver

Scrasamax
December 3, 2005
Hits: 5657
Comments: 10
Ideas: 0
Votes: 9 / 4.777778
Albus Sintaba    NPCs  (Major)   (Mystical)

“Come in, come in. I knew you were coming.

How did I know? Your brother told me.

Yes, yes I know your brother died in the war several years ago, he has told me all about it.”

CaptainPenguin
December 2, 2005
Hits: 6070
Comments: 6
Ideas: 5
Votes: 4 / 4.000000
The Iothun: A New Look at Giants    Lifeforms  (Intelligent Species)   (Mountains)

Deep in the mountains, beyond where the trails end, one can find collossal stairways and long, cliffside roads, massive arched bridges and huge vaulted tunnels, spanning thousands of miles. These roads, though seemingly deserted, are closely watched by their creators, the reclusive and strange Iothun (“yoh-thoon”).

MoonHunter
December 2, 2005
Hits: 114808
Comments: 16
Ideas: 0
Votes: 5 / 4.600000
New Looks and Takes and Makovers    Articles  (Resource)   (Game Mastering)

Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.

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Random Idea Seed View All Idea Seeds

       By: ilya

While traversing the tractless deserts of Shezmu, the pc's come across a travelling caravan led by Vual, the Demon-Camel, the Lord of Lust, the Thrice-Humped...Vual is cursed to only be able to assume one form outside the Abyss, that of a rather large, golden-skinned three-humped camel,with a frog-like, black, barbed tongue......

Vual is the demonic manifestation of Lust...his followers, a cult of truly disturbed individuals, engage in bizarre orgies, travelling the desert towns, "entertaining" the desert folk with their perverse antics...

Vual's Rapture is what the cultists call their monthly festival, where they perform perverse rites to honor Vual...ofcourse folk come from great distances to witness the festivals, despite themselves, and the Cult of Vual welcomes all...

Surprisingly for such a hideous creature, Vual has the power to beguile and charm with his magical voice. His voice will always sound to pcs as the voice of the person they most desire...his followers also gain this ability slowly over time...

When the pc's meet with Vual, he tries to seduce them into joining his cult. If for whatever reason the pc's resist..well then... Vual would probably kill them for sport, as a lesson for those who "resist Vual's love"....

Encounter  ( Other ) | January 27, 2005 | View | UpVote 1xp


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