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All Hall of Honour

Scrasamax
November 26, 2005
Hits: 17067
Comments: 21
Ideas: 6
Votes: 12 / 4.666667
More Realistic Horses and their care and maintainence    Articles  (Resource)   (Gaming - In General)

"There is something about the outside of a horse…that is good for the inside of a man."

Winston Churchill

MoonHunter
November 26, 2005
Hits: 9486
Comments: 16
Ideas: 0
Votes: 5 / 4.200000
'The Speed Limit is ' - about Magic Items    Articles  (Rules and Advice)   (Game Mastering)

I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just “power ups” of the video game nature. They don’t add anything to the game except requiring bigger and badder bad guys.

MoonHunter
November 26, 2005
Hits: 5672
Comments: 22
Ideas: 1
Votes: 9 / 4.166667
Not Just Rolling Dice: A Fight Scene    Articles  (Rules and Advice)   (Gaming - In General)

A fight scene should be more than just rolling dice and counting numbers. It should be a chance for you to roleplay.

Ancient Gamer
November 25, 2005
Hits: 7828
Comments: 16
Ideas: 0
Votes: 9 / 4.888889
Memories of the Asdarien    Plots  (Travel)   (Single-Storyline)

On one of the adventurers’ many journeys through the lands, they one day enter a very strange village surrounded by a palisade. Therein all villagers seem to be sleeping, their hair long and flowing and their nails ever growing. Snow has settled on the land and the few found outdoors are covered in a thin layer of powdery white snow. Nothing can be done to awaken these mysterious sleepers and there seems to be no escaping this village either.

Then the night falls…

MoonHunter
November 25, 2005
Hits: 6679
Comments: 16
Ideas: 0
Votes: 7 / 3.642857
Everything I Learned About Raising Children I Learned From Gaming    Articles  (Humor/ Editorial)   (Game Mastering)

When my first born came into the world, my gaming life skidded to a halt. However, in a strange way, my gaming life continued.

MoonHunter
November 25, 2005
Hits: 4642
Comments: 13
Ideas: 0
Votes: 6 / 4.333333
The Crawl, Doing It the Cinematic Way    Articles  (Rules and Advice)   (Game Mastering)

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

MoonHunter
November 25, 2005
Hits: 16864
Comments: 22
Ideas: 2
Votes: 9 / 4.666667
Gamer's Dictionary of Measurements    Articles  (Resource)   (Game Mastering)

The world is full of different measurement systems. Some are old, some new, some obvious, some obscure. Each one is important enough to some group of people to be codified and passed down through the years. These are the ones that might be useful for gamers.

ephemeralstability
November 25, 2005
Hits: 5949
Comments: 10
Ideas: 0
Votes: 8 / 4.000000
Trollish Measurements    Systems  (Technical/ Mechanical)   (General)

Hathalfar holds the writhing troll down with his gloved fist and sword. The beast squirms at the touch of metal. “How far is Kolm?” he demands for the third time. “I said! A long way away,” replies the troll.

Iain
November 25, 2005
Hits: 18204
Comments: 13
Ideas: 6
Votes: 6 / 4.250000
Systems of Measurement    Articles  (Resource)   (Game Mastering)

Systems of measurement might not sound like the most interesting of things, but they can be used to good effect in a role play campaign. There are three main ways I can think of: 1) Adding colour; 2) Culture shock and 3) Archaic systems.

Michael Jotne Slayer
November 24, 2005
Hits: 6720
Comments: 12
Ideas: 0
Votes: 6 / 4.750000
Ankorill natives    Society/ Organizations  (Ethnic/Cultural)   (Area)

In the vast Sun-Ocean lies spots of perfect green. The Ankorillian Islands. The “Jewels of the Blue”.
The natives there are strange and wild looking.
Here is the only existing work on how they live, their customs, beliefs and rituals.

MoonHunter
November 23, 2005
Hits: 4468
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
Mothon    Systems  (Divine/ Spirit)   (General)

Mothon is considered a Demon Cult by the other religions. Mothon is called The Spirit of the Darkness. That is true, though not an appealing name. He created space, light, and time. He created everything by seperating Mothon and Not-Mothon. He is The Deity, but he does not care if you know it.

MoonHunter
November 23, 2005
Hits: 4287
Comments: 3
Ideas: 0
Votes: 2 / 4.750000
The Vicean Deity    Systems  (Divine/ Spirit)   (General)

The Vicean Deity is a mysterious Deity. Some say it is the primal god - the universal spark- that created all the other dieties and the rest of the universe. Some say that it is the God within all of us. The Vicean Deity is The Sun. The Vicean Deity is not simple. There is no “personaification” of the Vicean Deity. Is it confusing to most people, but it seems to work.

MoonHunter
November 23, 2005
Hits: 3264
Comments: 7
Ideas: 0
Votes: 5 / 3.700000
The Great One    Systems  (Divine/ Spirit)   (Defining)

There used to be many Gods.  They were petty, cruel, and plagued Humanity almost as badly as the Demons of Sogoth. They bore more Gods. They fought with each other. They were unworthy of the divine mantle. Then came Argon.

Siren no Orakio
November 23, 2005
Hits: 5427
Comments: 13
Ideas: 0
Votes: 8 / 3.937500
Creeds    Articles  (Setting Building)   (Game Mastering)

While we’re talking about the subject of constructing religions, I’d like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion’s beliefs, meant to be recited. If you cannot write a creed for your monotheistic religion, it probably needs work on internal consistency. Creed examples:

MoonHunter
November 23, 2005
Hits: 19930
Comments: 4
Ideas: 0
Votes: 3 / 3.666667
One Deity Fantasy    Systems  (Divine/ Spirit)   (Defining)

This scroll is for posting monotheistic religions to be used in games.

manfred
November 23, 2005
Hits: 6759
Comments: 5
Ideas: 0
Votes: 3 / 5.000000
Arascan Burial Customs    Dungeons  (Any)   (Style)

Graves of a small, little known folk, exotic as dangerous.

manfred
November 23, 2005
Hits: 7020
Comments: 7
Ideas: 0
Votes: 7 / 4.428571
Hiberian Funeral Customs    Dungeons  (Plains)   (Style)

The simple graves of a folk long gone, these are still favoured by graverobbers.

MoonHunter
November 22, 2005
Hits: 22137
Comments: 14
Ideas: 6
Votes: 6 / 4.333333
Wild West - A Genre Untapped    Articles  (Resource)   (Game Mastering)

Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games, but very few of anything else. The Western is an Epic Genre in the bookstore. There are shelves and shelves of them, nearly as many as the science fiction section (minus Star Trek and Star Wars books). You would think it would be popular. There are only a piddling number of western games, and none are very successful.

Michael Jotne Slayer
November 22, 2005
Hits: 5237
Comments: 11
Ideas: 0
Votes: 6 / 4.000000
Corpse Flower    Lifeforms  (Flora)   (Forest/ Jungle)

Deep in the Ankorillian jungles grows the Corpse Flower. A dreaded plant that can entangle and poison you silently.
Hours later your companions notice your absence,
turn and search for you.
As they backtrack they unknowingly pass your last resting place.
A rather smelly, orange plant.

MoonHunter
November 22, 2005
Hits: 3976
Comments: 7
Ideas: 0
Votes: 4 / 4.125000
Famous Gaming Laws Axioms and Principles    Articles  (Rules and Advice)   (Gaming - In General)

This is a list of laws, axioms, and strong recomendations from published and/or famous game designers/ writers I have recently collected. If you find them, add them. Please do not just add “any old” gamer’s axions, laws, etc.

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Carcass Whale

       By: Scrasamax

Enraged by the violation of the Peace Pool and the Whalebone Forest, a dead leviathan has risen from the bottom of the ocean and now hounds ships around the port where the stolen jewels went to land. It capsizes ships and devours sailors whole, spears protuding from its dead and crab-eaten hide.

Ideas  ( Plots ) | May 11, 2006 | View | UpVote 2xp


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