Cheza Betaze is the 17th Nekron urban area found in the Northern Cascades. The reasons why it is the best known of all Nekron cavern cities is that is has an easily accessible surface entrance/ exit which is just off the main Cascade trade trails. Being of recent construction in a time of prosperity, it is a city the Nekron feel proud off.
You should feel proud today, knowing that you will be the reason why another person will live. Why they will escape the brink of death and be able to heal all injuries. This is a great thing and you should feel elation knowing because of you, they will live. Unfortunately you must die for them to live; such is the way of the world.
-Inganno - Follower of Caedmon, Alchemist of Shadow
The unearthly sound echoed across the faire over the din of the crowd. An apprentice trying to make some extra coin had found a way to utilize his training tool. While this would scandalize his master and his peers, the common folk were mesmerized by the unique sound this instrument performed.
To give a world a feeling of otherworldliness, it is best to replace some standard, everyday objects by imaginitive replacements. I thought I’d turn to musical instruments as music often defines (or embodies) a culture.
This is just a first idea, feel free to post some more, because I will…
Settled two hundred years before, the people were fleeing war and tyranny. Establishing a comfortable existence in the fertile, but empty valleys, they soon learned who the lands belong to. A mighty dragon called only Death, came and burned the city to the ground, and later again, and again, sending with fire also his (hers?) evil laughter and shouts of pleasure at the destruction. The survivors did not wish to leave, and decided for a new strategy.
Nestled between a plateu and a river that soon leads to the sea, is the Elventi city of Anshenestardaywadaden or more literally Place Between Sunset and Falls. This city has no purpose other than being beautiful. Anshenestardaywadaden is a riot of color, between Elventi magics and the near tropical climate, there are hundreds of beautiful flowers here. It is best known as a place of waiting for another perfect sunset.
Every city (or town or village) expresses its personality (or the cultural personality of its people) and its identity through its buildings, roads, and other pieces of engineering. They are permanent expressions of the local culture.
Some cities have more spirit than others.
Although the stink and slime of the swamp is not the perfect habitat for dry plants, within forests of the Mura Katur can be found a respectable variety of lichens, mosses, and ground covers.
From the Black Marsh to the Glowing Swamps of Luminiall, the Mura Katur is home to a great abundance of funghi. Enclosed is a sampling of the many species found in its dank mires and soaked forests.
Recently unearthed this gem of mine, and thought to post it. Its writing predates my joining of Strolen, and I found quite a few interesting bits in it. It is nearly completely written and I am going to endeavor to finish writing it out. Until then, I plan to post it here, perhaps a section a day or so. Enjoy, expand, criticism, comment.
A mad doctor who dared defy the laws of the natural order, to transcend death itself, and the creature he created.
The magic in my roleplay system is based around gemstones. It started off with the fact that wizards could use gems to regain lost mana: essentially, the gems were nothing more than glorified potions of mana. Since then I’ve managed to expand the uses of gems considerably and make them much more integral to the magic system; however, I still feel there is a lot more that I could do with them if I could only think of it! Basically, I’m asking for any ideas and suggestions that people have on how to make the gems and magic more interlinked.
There was once a tribe of humans that was referred to as “the Wild Ones.” They were humans who were linked to the wild natural world, having animal characteristics.
Untold years, laying in the deep
Sheltered in the sepulchre earth
Borne by the dead who never speak
Funeral Gold and Grave Silver
Beware the gift
Beware the giver
“Come in, come in. I knew you were coming.
How did I know? Your brother told me.
Yes, yes I know your brother died in the war several years ago, he has told me all about it.”
Deep in the mountains, beyond where the trails end, one can find collossal stairways and long, cliffside roads, massive arched bridges and huge vaulted tunnels, spanning thousands of miles. These roads, though seemingly deserted, are closely watched by their creators, the reclusive and strange Iothun (“yoh-thoon”).
Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.
The Surash are without doubt,the most distrusted and least liked race in existence.
Pride. Strength. Skill.
These are the values of the Monroi, woven into their very being - for them, battle is not just self-preservation, but a need.
A rare branch of the arcane masters, encountered only among the deepest hill folk or ramshackle cabins, the Saucerer takes his power directly from the consumption of cheap liquor. Only the strongest, rankest, most nauseating of homebrewed alcohol will do, where it is instantly converted into mana available to the caster. Without a minimum level of inebriation, the Saucerer will be unable to cast any spells, as focus inhibits his spellcasting abilities.