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All Hall of Honour

Forganthus
September 4, 2012
Hits: 1522
Comments: 13
Ideas: 0
Votes: 11 / 4.181818
Catbooks    Items  (Books and Scrolls)   (Magical)

After the sorceress Rigalene died, those going through her estate were puzzled.  Where were all her books?  And how would they find homes for all these cats?

Scrasamax
August 31, 2012
Hits: 1067
Comments: 10
Ideas: 0
Votes: 8 / 4.062500
Holoke Carter    NPCs  (Scenario Based)   (Domestic/ Craft)

I have heard it all my life,
A voice calling a name I recognized as my own.

Forganthus
August 31, 2012
Hits: 1111
Comments: 9
Ideas: 0
Votes: 8 / 4.125000
Tumble Melon Tree    Lifeforms  (Flora)   (Forest/ Jungle)

A tree that sends roaming fruit on a singular quest.

Scrasamax
August 28, 2012
Hits: 1068
Comments: 6
Ideas: 0
Votes: 6 / 4.916667
The Electric Chapel    Locations  (Establishment)   (CyberSpace)

An underground club, meeting place, and fortress

Moonlake
August 27, 2012
Hits: 932
Comments: 8
Ideas: 1
Votes: 5 / 3.400000
Soul Gazing    Systems  (Mystical)   (General)

A special method of fortune telling (100 word submission for the Ye Olde Archaic Word Challenge)

Babies-In-The-Eyes: The miniature reflection of himself which a person sees in the pupil of another's eye on looking closely into it.

Scrasamax
August 21, 2012
Hits: 2034
Comments: 13
Ideas: 0
Votes: 8 / 4.562500
The River of Sorrow    Systems  (Mystical)   (Defining)

Science has many answers, and with the advent of hypertechnology and arcanotechnology it seemed that there were no questions left to be conquered. But the manifestation of parapsychic abilities, wastelands, and the 'Storm' left many questions and no answers.

Strolen
August 18, 2012
Hits: 1469
Comments: 11
Ideas: 0
Votes: 10 / 3.400000
Your First Submission    Articles  (Rules and Advice)   (Citadel Help)

So you are here. You are brand new or have been browsing for years and you think you are ready to plunge in. DO IT!! Do it NOW!

Scrasamax
August 5, 2012
Hits: 1119
Comments: 6
Ideas: 0
Votes: 6 / 4.333333
30 Cosmic Era Locations    Locations  (World)   (Any)

30 locations of interest in the Cosmic Era

Scrasamax
August 5, 2012
Hits: 2598
Comments: 7
Ideas: 0
Votes: 4 / 4.000000
Amerikka Command    Society/ Organizations  (Political)   (World Wide)

A radical terrorist organization bent on world dominance, willing to use blackmail, revolution, anarchy and military action to achieve their goals.

caesar193
August 2, 2012
Hits: 1042
Comments: 11
Ideas: 0
Votes: 6 / 2.750000
First Encounters with an Unknown Tribe    Articles  (Campaign)   (Gaming - In General)

The great Wall Mounts have been scaled, or your ship's technology has reached a level in which it is possible to cross the oceans. And when the PCs or NPCs find other people, unknown people, what happens? Carnage.

EmilioV
July 28, 2012
Hits: 1075
Comments: 9
Ideas: 0
Votes: 7 / 4.000000
The House of the King    Locations  (Establishment)   (Any)

Each town has a House of the King. This is the main one, and by far the largest, set in the heart of the capitol's temple district.

EmilioV
July 27, 2012
Hits: 1137
Comments: 10
Ideas: 1
Votes: 6 / 4.000000
Personalised Armour    Articles  (Character)   (Gaming - In General)

Armour should not just be for protection. It should tell a story, your story!

Scrasamax
July 27, 2012
Hits: 1448
Comments: 12
Ideas: 1
Votes: 7 / 4.357143
7 Things about War and Magic    Articles  (Rules and Advice)   (Gaming - Genre)

Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare

Scrasamax
July 15, 2012
Hits: 901
Comments: 6
Ideas: 0
Votes: 5 / 4.400000
Hematófago    Society/ Organizations  (Criminal/Espionage)   (Country/ State)

The short lived and chaotic vampires of northern Mexico

Scrasamax
July 15, 2012
Hits: 1061
Comments: 6
Ideas: 0
Votes: 4 / 3.625000
30 More Bottles of Wine    Items  (Potion)   (Non-Magical)

A list of 30 more wines, none of which are vinted by humans, elves, or dwarves.

Scrasamax
July 15, 2012
Hits: 1002
Comments: 8
Ideas: 0
Votes: 6 / 4.083333
30 Joes    NPCs  (Extras)   (Combative)

Light infantry units, with assorted skill sets

Scrasamax
July 14, 2012
Hits: 898
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
30 Magnagogs    Items  (Other)   (Villanous)

While technically alive, magnagogs have little in the way of personality and are driven via telepathic command.

OmegaDraco
July 9, 2012
Hits: 1252
Comments: 23
Ideas: 0
Votes: 11 / 4.227273
The Qualm    Lifeforms  (Flora)   (Space)

The Qualm is a giant mass of tentacles and leaves with hundreds of mouth-like pods lined with teeth. It is about 1/8 of the size of Earth's moon, and it travels through space looking for nutrient rich planets that it can suck dry.

Scrasamax
July 7, 2012
Hits: 889
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
Argillomata    Lifeforms  (Constructed)   (Any)

Most folk would call an argillomatus a clay golem. They would be wrong.

Scrasamax
July 5, 2012
Hits: 1178
Comments: 8
Ideas: 0
Votes: 8 / 4.187500
7 Things about NPCs    Articles  (Character)   (Game Mastering)

Seven things I've learned about NPCs

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Random Idea Seed View All Idea Seeds

The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 5xp


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