The world was ripped apart in a great cataclysm 3,000 years ago. This is a Codex of the pocket realms created by that great sundering.
Nightmares upon the battlefield. Once thought defeated, rumors of their return have begun to spread.
She left me, I couldn't deal with it. I sat there with the barrel of the gun in my mouth for a long time before I pulled the trigger.
(Graphic Warning: Not for delicate eyes)
Similar to threads I've seen on other rpg sites, this is a collection of things I or others in my group have learned while role-playing. Feel free to add to the scroll with your memorable experiences at the table.
More cantrips for a wizard who likes options
A (fairly sketchy) outline of a one-off adventure I ran based around the (time-honoured/hackneyed) Tunguska Event of 1908. As such it is quite specific (hopefully not hackneyed) and will probably best serve as a specimen for dissection to get those parts you can use in your own adventures. But then this is an Ideas Guild after all...
Even the most despicable and evil Tyrant will be convinced they pale in comparison to this monstrosity.
Dragons are truly awesome creatures. Too awesome in a lot of ways, really. Because of their power, their magnificence and their near-immortal lifespans, a GM might hesitate to include one in a campaign as anything other than an end boss. Here are 30 non-traditional ways to bring these wonderful beasts into your own campaign.
A collection of space habitats, space stations, space colonies, and anything else artificial that serves as a home to humans in SPAAAAAAAAAAAAAACE!
Death cults, worshipers of dark powers, necromancers, and eaters of the dead. Individually these cults are horrible in society and the repercussions can have lasting effects on those they influence and affect. But what if that not just a small group tried to influence their belief on a people, but an entire people tried to use their belief to take over the world?
Having remembered our first character’s, how many remember your favorite love? That character that will always travel with you in stories to every game session? The one that taught you how to role-play, or the one that brought the most laughs?
This is a study of the effectiveness of not the individual but a group of individuals. This is an Open Ended Plot which will not be fleshed out by a single person but by who ever chooses to add content.
Old cultures since the dawn of written time have seen pictures in the night sky and asked questions of them. Who they were, where did they come from, and why do they return? The earliest efforts to distinguish these nightly visitors and give them names and meanings dates back to before the Contention of Aborior. Those first observations were different than what is seen today but most still hold true to their original origins.
The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.
Ok, there is no real place to put this but I think it needs to be said and put up here for everyone to view. This is not for gaming terms, it is not how to view rules or your gamers better. But it is an idea on how to respect your fellow Strolenites.
If you follow this advice you will be able to get the best out of this site that it can offer you and you might make some new friends too.
Some sovereigns prefer a different sort of tax from their subjects - whether freely given, or taken by force.
[Darn. Missed deleting this one. All better now.]
It is rumoured that a sort of little people living deep in the green woods have magic acorns. If they throw and hit someone with by one of these acorns the victim will experience temporary madness for a small duration of time, making the babbling victim easy to capture of kill.