An aloof race of intelligent amphibians, the S’krae are an honor bound culture who have unusual customs.
This is a scroll for posting spells to be used with fantasy art, or just debating possible effects and uses for magic together with art. Come join the creative effort.
A dashing Bard, who also happens to be a shared drug experience.
A race of little peoples, that have found the key to immortality. Sadly, it has evolved to more of a curse than of a blessing.
This is the music played by the music box of Mordalin. It can be downloaded and comes in two mp3 versions: a repeatable version, and a non-repeatable version.
Weapons used by the nomadic Kazi.
Worshipped by the barbaric warlike people of the southern deserts this sun god takes on the cruelety of the desert sun.
In all of Centasi history, from the mythical prehistory of the Old Kingdom to the countless wars and petty conflicts of the modern age of the Hundred, there is no figure so feared, so influential, so historical, as the Howler.
Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.
A small pantheon of deities worshiped by Orcs (or other barbarous races) through their shamans. This write up shows the Orc view of these things, rather than the relative view.
Serving extensively in the armies of human kings determined to eradicate the last tribal enclaves of ferocious non-humans that still stubbornly refuse to release their hold on the large tracts of wilderness which yet remain, this mercenary company has only one requirement of any potential recruit willing to sign up with them:He must not not be able to claim kinship of even the slightest kind with their employers..
Lets face it the Hobbits are dead and gone so if you would like to create a race to ease the pain of their departure or use necromancy to bring them back from the dead then this is the place for you.
A unique spear that was lost in production.
The sight of a war forbici on the battle field makes some laugh, others fearful, and some simply confused. In well-trained hands, however, it can be a lethal weapon.
A voice as supple as silk, a face hidden in the shadows of a hood, yet the words she speaks are colder than the grave and burn more furiously than any inferno.
In the quaint little town known as Golothei, the infamous black legion makes it’s last stand against the mountain tribes of the Ugeroth. On the Asylum River Island the battle rage most intensely, legionary squad mages barely holding their own against the onslaught of chaos worshipping tribal sorcerors. To this location the PCs are destined to travel in search of the powerful artifact known as the Tallow Candle. But not all is as it seems within the halls of the asylum.
Thoral’s grim brigade is a mercenary unit under curse. They are led by Thoral, a half-undead half-realdead reanimated barbarian who negotiates the brigades affairs in a terse and direct whisper.
There are certain things that need not be said, and events best left in the past, to be forgotten. Be careful what you wish for.
Failure. For most, it is an occasional streak of bad luck to be suffered. For others… well, it’s a living.
“The great hulk of the scaled beast lay wheezing before me, and I am not ashamed to say that I was frightened: though it was injured, I knew the dragon could easily tear me in twain. The young monk, however, knelt beside the creature’s head, whispering to it in a strange growling tongue. I questioned the woman, but she ignored me completely, engrossed in examining the scaly monster. After much badgering, she said merely, ‘I do not mean to be rude, but you are quite a distraction. Please, leave me to my work.’” -Jeron’s Great Journeys, Book III, Chapter 4