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All Hall of Honour

MoonHunter
December 14, 2005
Hits: 4482
Comments: 8
Ideas: 2
Votes: 5 / 4.600000
Campaigns are like Plants    Articles  (Humor/ Editorial)   (Game Mastering)

Literally, Campaigns are like plants.  They can only grow if the conditions are right.  The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

MoonHunter
December 14, 2005
Hits: 6898
Comments: 8
Ideas: 0
Votes: 4 / 3.750000
Lazy's man guide to constructing a CoC or Horror adventure    Articles  (Scenario)   (Gaming - Genre)

This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man’s Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu.

cmagoun2
December 14, 2005
Hits: 8032
Comments: 8
Ideas: 0
Votes: 7 / 4.428571
Magical Magic Items    Articles  (Rules and Advice)   (Game Mastering)

A little advice on magic items reposted from the Runebearer website.

MoonHunter
December 13, 2005
Hits: 5582
Comments: 12
Ideas: 0
Votes: 5 / 4.400000
PC Death and the Threshold of Acceptance    Articles  (Humor/ Editorial)   (Gaming - In General)

One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this.

MoonHunter
December 13, 2005
Hits: 7277
Comments: 23
Ideas: 0
Votes: 8 / 4.250000
10 in 10    Articles  (Humor/ Editorial)   (Gaming - In General)

The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away.

MoonHunter
December 13, 2005
Hits: 8250
Comments: 28
Ideas: 0
Votes: 23 / 4.434783
Shelandra Batwind    NPCs  (Minor)   (Mystical)

Shelandra looks the part of a powerful Necromantic Sorceress. She is tall, pale, and coldly beautiful. She has a castle that always seems to have a storm over it. She has pet monsters. She has a small personal army of Skeletons. She scares the peasants and makes the local nobles uneasy. However, if pressed, nobody can actually recall her doing anything really Evil.

Strolen
December 11, 2005
Hits: 50246
Comments: 11
Ideas: 104
Votes: 6 / 4.750000
Random Villages    Locations  (City)   (Any)

Awhile ago I started a small list of random villages…I think many turned out to be plots, but thought I would throw them out here for fun.

MoonHunter
December 11, 2005
Hits: 3939
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
Explaining Roleplaying - The MoonHunter Way    Articles  (Resource)   (Gaming - In General)

Everyone has their own take on what roleplaying games truly are. This is mine.

MoonHunter
December 11, 2005
Hits: 14008
Comments: 10
Ideas: 3
Votes: 4 / 4.125000
Falconry or Hawking    Articles  (Resource)   (Game Mastering)

Falconry or Hawking is the sport of hunting with a trained bird of prey, usually a hawk or falcon. It has been practiced by a number of cultures through out the centuries.

EchoMirage
December 11, 2005
Hits: 5845
Comments: 10
Ideas: 0
Votes: 6 / 4.500000
The Fulminant    Items  (Wand/Staff/ Arcane)   (Magical)

Within the chest of a wizardly tool, there beats a Shard heart, deeming the master a fool.

Cheka Man
December 10, 2005
Hits: 10636
Comments: 9
Ideas: 15
Votes: 4 / 5.000000
The Mad Queen and her Daughter    Articles  (Fiction)   (Gaming - In General)

This is the tale of how Princess Amber liberated Vallermoore from it’s mad Queen.

MoonHunter
December 10, 2005
Hits: 47876
Comments: 33
Ideas: 47
Votes: 11 / 4.681818
NPCs out of History    NPCs  (Campaign)   (Knowledge/Lore)

History is full of interesting and exotic people who can help to populate your world.  They can help illuminate the range of what people think is possible for your world (or you can consider them PCs run by players not in your game).

MoonHunter
December 10, 2005
Hits: 12543
Comments: 21
Ideas: 13
Votes: 9 / 4.388889
True Immersion    Articles  (Humor/ Editorial)   (Gaming - In General)

You can talk the talk, but can you walk the walk?

drphluid
December 10, 2005
Hits: 16972
Comments: 22
Ideas: 34
Votes: 12 / 4.250000
Cantrips    Systems  (Mystical)   (General)

The little things matter.

EchoMirage
December 10, 2005
Hits: 8051
Comments: 11
Ideas: 1
Votes: 7 / 4.642857
Dark Gnomish Evil or how to improve a hopeless race    Society/ Organizations  (Ethnic/Cultural)   (World Wide)

Whether in pencil-and-paper, or on the computer (Baldur’s Gate, Icewind Dale), we’ve been plagued by the gnome stereotype of foolish inventor and chaotic law-infringing businessman. I guess it’s time to change that. I’ve decided to throw a bone: help me make the gnomes a race worth featuring in an RPG.

MoonHunter
December 10, 2005
Hits: 4672
Comments: 8
Ideas: 0
Votes: 3 / 4.000000
Steamery - A type of magic    Systems  (Technical/ Mechanical)   (General)

Steamery is a type of learning, like Magery and Lettery (Magic of Written words, Scholarly works), akin to Alchemy which combined elements of the two. It is considered a type of magic, the use of the four basic elements to produce “magical” power.

svincent
December 10, 2005
Hits: 10342
Comments: 16
Ideas: 22
Votes: 3 / 5.000000
The Elves of Zetacron    Lifeforms  (Intelligent Species)   (Other)

On Zetacron, the nature goddess Gaia did not create the elves, but wished to claim them as Her own (it seemed fitting to her, somehow, that elves should be bound to Nature).  Thus, she used her divine powers to create a bond between Herself and the elves.

manfred
December 10, 2005
Hits: 6390
Comments: 4
Ideas: 10
Votes: 3 / 3.666667
Unique Magic Items    Systems  (Mystical)   (Defining)

Magic is a strange power, that can be harnessed (or not?), but never fully understood. Magic should be unique. Magic could be REALLY unique on this one world…

manfred
December 10, 2005
Hits: 13180
Comments: 27
Ideas: 20
Votes: 12 / 4.291667
Runecasting - Dwarven Magics    Systems  (Mystical)   (General)

It is said that dwarves have problems with using magic (maybe they cannot cast spells at all). This is an attempt to create a distinctly dwarwen school of magic. The way you use it is of course yours.

MoonHunter
December 9, 2005
Hits: 4267
Comments: 9
Ideas: 0
Votes: 7 / 4.142857
I want a Battle of Pelennor Fields in my campaign    Articles  (Campaign)   (Game Mastering)

Did you, like me, sit in the cinema thinking “Now this is what I want to achieve for my campaign climax”? Did you sit around afterwords trying to figure out how? Well I did, and here it is.

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

The city was cursed many years ago. Since then it has not stopped raining. The gutters are inhabited by eels and the doors are on the first floor, coated with pitch. On a bad day, you can see the water level rise above the ground floor windows. Carts have both wheels and bladders filled with air to keep them afloat. And yet everyone is surprisingly dry.

Ideas  ( Locations ) | March 11, 2003 | View | UpVote 0xp


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