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All Hall of Honour

MoonHunter
December 1, 2005
Hits: 3441
Comments: 10
Ideas: 0
Votes: 5 / 4.400000
The Khor    Lifeforms  (Intelligent Species)   (Any)

The Khor are a monsterous and violent race that can grow to great size.

Mourngrymn
December 1, 2005
Hits: 6166
Comments: 9
Ideas: 0
Votes: 5 / 3.300000
Souless    Lifeforms  (Intelligent Species)   (City/ Ruin)

The call to Him is unnerving. The power He gives is unmatched. He is the reason why I turned my back on my God and now worship Him. I will live eternal for the trade of my Soul to a God. I can live with that.

-Rakeos -Follower of Sethalis, fallen Priest of Aduivo

Mourngrymn
December 1, 2005
Hits: 33797
Comments: 5
Ideas: 0
Votes: 2 / 4.750000
The Creatures of Hewdamia    Lifeforms  (Fauna)   (Any)

This is a compilation of all the creatures I have in the world of Hewdamia.

ephemeralstability
December 1, 2005
Hits: 7403
Comments: 5
Ideas: 10
Votes: 3 / 3.500000
Cups and Rings    Items  (Other)   (Magical)

Archaeologists have long wondered about the origins of “cup and ring-marked stones”, the mysterious rocks found on deserted tracts of moorland bearing markings resembling small shallow pits with concentric rings and dating to the Bronze-age.

Siren no Orakio
November 30, 2005
Hits: 4744
Comments: 9
Ideas: 0
Votes: 7 / 4.785714
Jorlek the Undying    NPCs  (Major)   (Mystical)

All know that Elves cannot die, and that Men do. All know that Men go unto the Underworld upon their death, and that the Elves retire unto the Spiritual Elysium. Yet in the Great Scheme, where goes the one with one foot in the Underworld, and one foot in the Realm of Spirit?

When one cannot die, obsession with death is such a natural thing.

MoonHunter
November 30, 2005
Hits: 17322
Comments: 16
Ideas: 17
Votes: 11 / 4.818182
Garan- The Name of Magic    Systems  (Mystical)   (Defining)

Magic is a living entity, simple and non-sentient, but reactive to large-scale emotional states. Its name, like we might call a dog, “Dog”, is Garan. It is better to think of it as a huge astreal vine like plant, rather than an animal.

Shadoweagle
November 30, 2005
Hits: 8899
Comments: 12
Ideas: 11
Votes: 6 / 4.750000
Newtons Magic    Systems  (Mystical)   (Defining)

Quote from: “Sir Isaac Newton” Every action has an equal and opposite reaction

Siren no Orakio
November 30, 2005
Hits: 12230
Comments: 13
Ideas: 17
Votes: 9 / 4.222222
Sword-Draw magics    Systems  (Mystical)   (General)

One of the common variations on magic is the concept of ‘sword mages’ or ‘knight mages’. We all know and love them as the folks in full plate that split globes in twain with flaming swords, before twirling around to change their flame sword to an ice sword so they can stab the flaming angel of vengeance in the chest to maximum effect.

MoonHunter
November 30, 2005
Hits: 9092
Comments: 16
Ideas: 13
Votes: 7 / 4.285714
Wheel Magic    Systems  (Mystical)   (Defining)

The young priest had been healing in the market place for free. Someone seeking bounty gold had told someone at the temple. "Hut. Hut. Hut" The Temple Knights in formation came marching down from the temple.

The young priest stood up. He reached into his pouch. With a smile he put the top into the Bey. With a spin, the 1000 prayers to the spirits came forth. The spirit responded. The wind whirled and buffetted the troops. They fell into each other and were having trouble getting due to the wind that only they felt.

The priest picked up his top and ran away. They would not catch him today.

MoonHunter
November 29, 2005
Hits: 7396
Comments: 13
Ideas: 0
Votes: 9 / 4.722222
Two Twines - The Elven Embassy    Locations  (Establishment)   (Forest/ Jungle)

In the words of the Great Bard Taslinus Excellencus . . . yet on entering The Embassy one is conscious of calm and complete beauty echoing the mood of majesty and peace that is the essential quality of The Valley and Greater Elven Kingdom. . . . against a background of forest and precipice the architect has nestled the great structure of granite, scaling his design with sky and space and stone. To the interior all ornamentation has been confined, and therein lies a miracle of color and design. The Ancient Elven motifs, primitive yet timeless, are supreme . . . . The designs are stylized with tasteful sophistication; decidedly Ancient Elven, yet decidedly more than Elf, they epitomize the involved and intricate symbolism of Man . . .

MoonHunter
November 29, 2005
Hits: 4803
Comments: 10
Ideas: 0
Votes: 8 / 3.750000
Plaza of the Bell    Locations  (Neighborhoods)   (Any)

In the center of the plaza is The Bell. The large iron Bell is covered by a small slanted roof held up by four pillars. These pillars rest upon a square raised foundation. There are small stairs that lead up to the level of foundation. The foundation also has four strong iron loops towards the edges. If one does not know the two traditions, this arrangement makes no sense.

Scrasamax
November 28, 2005
Hits: 7224
Comments: 13
Ideas: 0
Votes: 13 / 4.307692
Norbert the Creepy    NPCs  (Minor)   (Mystical)

This might not be suitable for the squeamish or easily offended.

MoonHunter
November 27, 2005
Hits: 8255
Comments: 11
Ideas: 15
Votes: 5 / 4.700000
Dokoren - The People of Legacy - A new take on Dwarves    Lifeforms  (Intelligent Species)   (Underground)

A new Take on Dwarves should hit the following key points Short (After all Dwarf means a short person), Underground (traditional living arrangements), Artificers (Maker of things, use of forge), and Good Combatant.  They don’t have to be short vikings.

MoonHunter
November 27, 2005
Hits: 14950
Comments: 16
Ideas: 19
Votes: 5 / 4.000000
The Orcen: A New Take on Orcs and Barbarians and Horsemen    Lifeforms  (Intelligent Species)   (Plains)

When looking for an Orc substitute in a campaign, one should think about just a violent ethnic group of people. Huns, Goths, Visigoths, Franks, and Mongols, have all the same campaign effect of Orcs and other “monster races” that fight in large groups/ hordes. And it has the added bonus of people not being able take the moral high ground when they kill an intelligent being… because it is a people… not just a worthless Orc.

CaptainPenguin
November 27, 2005
Hits: 10777
Comments: 10
Ideas: 24
Votes: 3 / 4.666667
The Duerga - A New Look At Dwarves    Lifeforms  (Intelligent Species)   (Underground)

I’m bored of dwarves. So, I’m trying to create my own dwarves. I’ve decided to call them the Duerga. Here’s my basic ideas, and I’ll flesh them out later, hopefully with your help.

CaptainPenguin
November 27, 2005
Hits: 8033
Comments: 15
Ideas: 14
Votes: 4 / 4.125000
The Urwhor- A New Look At Orcs    Lifeforms  (Intelligent Species)   (Any)

Since the New Look At Dwarves was such a success, I decided that I would try an overhaul of another fantasy standard which I find boring, the Orcs. I’m using the Orcs only as a very loose base.

Roack
November 27, 2005
Hits: 5853
Comments: 10
Ideas: 0
Votes: 6 / 4.583333
Ivory Men    Society/ Organizations  (Ethnic/Cultural)   (Area)

Legends claim that in the far south, men made of ice roam…

Michael Jotne Slayer
November 26, 2005
Hits: 17453
Comments: 16
Ideas: 19
Votes: 4 / 4.000000
Plagues and Great Disease    Systems  (Ecological)   (General)

Plagues and other great diseases are important parts of history and some settings. They defy man and may even defy God in their swift and terrible punishment upon the body of society.

MoonHunter
November 26, 2005
Hits: 5594
Comments: 10
Ideas: 0
Votes: 5 / 3.800000
Hollywood's Musical Movie Magic    Articles  (At Table)   (Game Mastering)

Music and Gaming, two great things that actually do go together. And movies show us how.

Scrasamax
November 26, 2005
Hits: 30707
Comments: 9
Ideas: 2
Votes: 3 / 4.333333
eXtreme Makeover - Necromancer Edition    NPCs  (Major)   (Mystical)

...And then the evil necromancer killed everyone and made them into zombies to do really evil things. I mean really evil, kicking puppies, eating kittens and making lewd sexual gestures at unsuspecting shoppers at Wal-Mart. Yeah and he had a severed head for a hat and was eating a sandwich made out of real lady-fingers…

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Random Idea Seed View All Idea Seeds

The Land of Mad Children

       By: Spark

In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.

Ideas  ( Locations ) | January 12, 2008 | View | UpVote 2xp


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