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All Hall of Honour

Maggot
December 1, 2005
Hits: 4721
Comments: 8
Ideas: 0
Votes: 7 / 4.928571
The Surash    Lifeforms  (Intelligent Species)   (Water)

The Surash are without doubt,the most distrusted and least liked race in existence.

EchoMirage
December 1, 2005
Hits: 4507
Comments: 7
Ideas: 0
Votes: 4 / 4.250000
The Monroi    Lifeforms  (Intelligent Species)   (Any)

Pride. Strength. Skill.
These are the values of the Monroi, woven into their very being - for them, battle is not just self-preservation, but a need.

EchoMirage
December 1, 2005
Hits: 4975
Comments: 22
Ideas: 0
Votes: 16 / 4.062500
The Dunshar    Lifeforms  (Intelligent Species)   (Any)

Seldom does one see a Dunshar “nude”, as an amorphous masses of jelly.  They can animate mud, earth, stone or metal, and use them as a body to shield their fragile self.

Roack
December 1, 2005
Hits: 6615
Comments: 18
Ideas: 0
Votes: 10 / 4.100000
Godkiss Butterfly    Lifeforms  (Fauna)   (Desert)

In Gaeaioa’s wings, inspiration is physical.

MoonHunter
December 1, 2005
Hits: 3405
Comments: 10
Ideas: 0
Votes: 5 / 4.400000
The Khor    Lifeforms  (Intelligent Species)   (Any)

The Khor are a monsterous and violent race that can grow to great size.

Mourngrymn
December 1, 2005
Hits: 6094
Comments: 9
Ideas: 0
Votes: 5 / 3.300000
Souless    Lifeforms  (Intelligent Species)   (City/ Ruin)

The call to Him is unnerving. The power He gives is unmatched. He is the reason why I turned my back on my God and now worship Him. I will live eternal for the trade of my Soul to a God. I can live with that.

-Rakeos -Follower of Sethalis, fallen Priest of Aduivo

Mourngrymn
December 1, 2005
Hits: 33729
Comments: 5
Ideas: 0
Votes: 2 / 4.750000
The Creatures of Hewdamia    Lifeforms  (Fauna)   (Any)

This is a compilation of all the creatures I have in the world of Hewdamia.

ephemeralstability
December 1, 2005
Hits: 7374
Comments: 5
Ideas: 10
Votes: 3 / 3.500000
Cups and Rings    Items  (Other)   (Magical)

Archaeologists have long wondered about the origins of “cup and ring-marked stones”, the mysterious rocks found on deserted tracts of moorland bearing markings resembling small shallow pits with concentric rings and dating to the Bronze-age.

Siren no Orakio
November 30, 2005
Hits: 4714
Comments: 9
Ideas: 0
Votes: 7 / 4.785714
Jorlek the Undying    NPCs  (Major)   (Mystical)

All know that Elves cannot die, and that Men do. All know that Men go unto the Underworld upon their death, and that the Elves retire unto the Spiritual Elysium. Yet in the Great Scheme, where goes the one with one foot in the Underworld, and one foot in the Realm of Spirit?

When one cannot die, obsession with death is such a natural thing.

MoonHunter
November 30, 2005
Hits: 17226
Comments: 16
Ideas: 17
Votes: 11 / 4.818182
Garan- The Name of Magic    Systems  (Mystical)   (Defining)

Magic is a living entity, simple and non-sentient, but reactive to large-scale emotional states. Its name, like we might call a dog, “Dog”, is Garan. It is better to think of it as a huge astreal vine like plant, rather than an animal.

Shadoweagle
November 30, 2005
Hits: 8858
Comments: 12
Ideas: 11
Votes: 6 / 4.750000
Newtons Magic    Systems  (Mystical)   (Defining)

Quote from: “Sir Isaac Newton” Every action has an equal and opposite reaction

Siren no Orakio
November 30, 2005
Hits: 12159
Comments: 13
Ideas: 17
Votes: 9 / 4.222222
Sword-Draw magics    Systems  (Mystical)   (General)

One of the common variations on magic is the concept of ‘sword mages’ or ‘knight mages’. We all know and love them as the folks in full plate that split globes in twain with flaming swords, before twirling around to change their flame sword to an ice sword so they can stab the flaming angel of vengeance in the chest to maximum effect.

MoonHunter
November 30, 2005
Hits: 9007
Comments: 16
Ideas: 13
Votes: 7 / 4.285714
Wheel Magic    Systems  (Mystical)   (Defining)

The young priest had been healing in the market place for free. Someone seeking bounty gold had told someone at the temple. "Hut. Hut. Hut" The Temple Knights in formation came marching down from the temple.

The young priest stood up. He reached into his pouch. With a smile he put the top into the Bey. With a spin, the 1000 prayers to the spirits came forth. The spirit responded. The wind whirled and buffetted the troops. They fell into each other and were having trouble getting due to the wind that only they felt.

The priest picked up his top and ran away. They would not catch him today.

MoonHunter
November 29, 2005
Hits: 7345
Comments: 13
Ideas: 0
Votes: 9 / 4.722222
Two Twines - The Elven Embassy    Locations  (Establishment)   (Forest/ Jungle)

In the words of the Great Bard Taslinus Excellencus . . . yet on entering The Embassy one is conscious of calm and complete beauty echoing the mood of majesty and peace that is the essential quality of The Valley and Greater Elven Kingdom. . . . against a background of forest and precipice the architect has nestled the great structure of granite, scaling his design with sky and space and stone. To the interior all ornamentation has been confined, and therein lies a miracle of color and design. The Ancient Elven motifs, primitive yet timeless, are supreme . . . . The designs are stylized with tasteful sophistication; decidedly Ancient Elven, yet decidedly more than Elf, they epitomize the involved and intricate symbolism of Man . . .

MoonHunter
November 29, 2005
Hits: 4739
Comments: 10
Ideas: 0
Votes: 8 / 3.750000
Plaza of the Bell    Locations  (Neighborhoods)   (Any)

In the center of the plaza is The Bell. The large iron Bell is covered by a small slanted roof held up by four pillars. These pillars rest upon a square raised foundation. There are small stairs that lead up to the level of foundation. The foundation also has four strong iron loops towards the edges. If one does not know the two traditions, this arrangement makes no sense.

Scrasamax
November 28, 2005
Hits: 7163
Comments: 13
Ideas: 0
Votes: 13 / 4.307692
Norbert the Creepy    NPCs  (Minor)   (Mystical)

This might not be suitable for the squeamish or easily offended.

MoonHunter
November 27, 2005
Hits: 8145
Comments: 11
Ideas: 15
Votes: 5 / 4.700000
Dokoren - The People of Legacy - A new take on Dwarves    Lifeforms  (Intelligent Species)   (Underground)

A new Take on Dwarves should hit the following key points Short (After all Dwarf means a short person), Underground (traditional living arrangements), Artificers (Maker of things, use of forge), and Good Combatant.  They don’t have to be short vikings.

MoonHunter
November 27, 2005
Hits: 14878
Comments: 16
Ideas: 19
Votes: 5 / 4.000000
The Orcen: A New Take on Orcs and Barbarians and Horsemen    Lifeforms  (Intelligent Species)   (Plains)

When looking for an Orc substitute in a campaign, one should think about just a violent ethnic group of people. Huns, Goths, Visigoths, Franks, and Mongols, have all the same campaign effect of Orcs and other “monster races” that fight in large groups/ hordes. And it has the added bonus of people not being able take the moral high ground when they kill an intelligent being… because it is a people… not just a worthless Orc.

CaptainPenguin
November 27, 2005
Hits: 10689
Comments: 10
Ideas: 24
Votes: 3 / 4.666667
The Duerga - A New Look At Dwarves    Lifeforms  (Intelligent Species)   (Underground)

I’m bored of dwarves. So, I’m trying to create my own dwarves. I’ve decided to call them the Duerga. Here’s my basic ideas, and I’ll flesh them out later, hopefully with your help.

CaptainPenguin
November 27, 2005
Hits: 7926
Comments: 15
Ideas: 14
Votes: 4 / 4.125000
The Urwhor- A New Look At Orcs    Lifeforms  (Intelligent Species)   (Any)

Since the New Look At Dwarves was such a success, I decided that I would try an overhaul of another fantasy standard which I find boring, the Orcs. I’m using the Orcs only as a very loose base.

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Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp


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