The point of the submission is quite simple: man vs nature is a common conflict in fiction, but not so much in gaming, this submission is a step to correct that.
He was frantically pointing towards the glowing mountain. “We need to cast The Spell!”, Bothar screamed!
I held up the scroll we all had risked our lives to get. “Nobody can cast this spell without a prepared mystic space and ritual equipment. It would be suicide,” I said. “Not even him,” I jerked my thumb towards the Magi who smiled slyly.
Silently, he unstrapped that bolt of cloth he had been carrying since I had known him. He unfurled it, tamped it down, with small spikes, pulled a small apothecary chest out, placed and lit four candles on the cloth, drew some lines with some handy chalk, unpacked his remaining tools, then he held his hand out expectantly for the scroll. It took a fraction of a candle mark.
“Solomontic Rug,” he said quietly. “The key to mastery is knowing and having the right tools, be they physical, mental, or magical, and having them ready when you need them.”
This acting troupe travels across Calcobrina, delivering their own interpretation of popular plays, almost always to a standing room only crowd.
The endless dark of the depths, the strength of the tsunami, the drowning embrace of the cold, these are the
If you had an unusual amount of gold and silver at your disposal, where would you put it? Would the fear of the night stalkers run the risk of hiring to many inept gaurds to patrol your home to keep your coins safe? Would the gardener that you have known for years now look suspicious because he asked how your business was doing? Look no further, let the Coinlenders Guild protect your coins and wipe your worries away.
- Coinlenders Guild Advertizment.
What thieves convention can be complete without the ubiquitous Black Market! The specifics can obviously be as varied as one’s imagination. In fact, please consider this as the scroll it’s intended to be. The more stalls and booths the merrier!! Scras and I would like to see forty or so by next years convention. These are just twelve random ones we came up with. Some are quite standard, while others slightly more unorthodox. Maggot, your ‘thief bugs’ & their insidious proprietor go here.
Once a year, and each year in a different place, the wandering bazaar and social gala that is the Thieves Convention is held. Invitations Only!
A dark dagger of song, forged for vengance. It shall have that vengance.
The passenger said, “It sounds like your wind chime is broken, or at least out of tune.” The first mate just smiled. “That chime is music to a sailor’s ears, it is,” he said. “We will have smooth sailing this day.”
"A-Wan, A-Wan, A-Wan". Awanggis is an unassuming place blessed with good clean water from a subterranean source.
Most towers and baileys are defensive, protecting defenders from attackers. This keep tower and bailey is used to protect everyone else from what is within.
Whenever the earth trembles and shakes, it is the children of the Stinging One furious that the nourishment due to them, has been denied. Honor them unceasingly by sating their hunger, or the earth itself will swallow man-kind whole to feed them’‘.
-Taken from the Arahuain Codex, the most sacred text known to the priests of Ixtili, the Stinging One.
Adapted to the northern tundra, these hardy little insects dwell among the Fireleaf ferns…
In lakes throughout the East, these lake squid are as plentiful as fish.
Torture…pure and simple.
This odd, fern-like plant taps into the power of fire to protect itself and prosper amid the cold northern tundra…
All that was, all that is, all that will be, all Creation is formed of the Five Elements.
“The last thing we ever saw was its inky tail as it swept under the door. I fear the scions of Durnthar have taken yet another piece of us.” - Gould Maran, Keeper of the Throne Seal
Looking back on things, Keldor was the most unlikely of prophets. While charismatic, he was short, of middling birth, a half breed, and of a questionable profession. Yet his words have change the very fabric of society and created a lasting peace.
The Kren glowed with mystic power, and with a small flash of light, the physical form of the card disappeared, the energy within rushing outwards…
The PCs are hired by undead to rid their village community of an invasive necromancer.
As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth issen...no 'arm...coin...peeth issen!"
If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.
Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.
The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.