"We followed the map as best we could, periodically checking our bearings using the chronograph and the sextants that the seer had given us. Eventually we found the deserted location that corresponded to the coordinates on the rapidly disintegrating map. And we began digging...
"We started a trench that went down about fifteen feet into the baking sand and headed due South. After a few hours our spades rang with the sound of steel on stone and as it did so the group gathered round to see what we had hit. Some hand digging revealed a dark black stone that had been carved with a strange texture on it's surface like a series of overlapping layers of petrified tendrils frozen for perhaps a thousand years. It looked and felt utterly alien, and yet our goal lay in the centre of this forbidding artefact.
Changing the Maddux is a difficult as changing the weather. And like the storm on the horizon, all one can do when Maddux sings is to prepare yourself as best you can.
Programs, HoloFeeds, and S3 Sims from the Cosmic Era
The hyperborean realm of the Eternal Flame
Lavish glade and lush green field,
Wizen'd oaks; to the blight all yield.
Weeping trees of crimson blood,
the Fields of Flesh turn life to mud.
Will you tread and smile and sleep
where devils dance and angels weep?
Captain Blackthorn grimaced against the salt air that sandblasted his face. His men were weary, his ship was falling apart and the hold was replete with treasures beyond counting. It was time to head home and enjoy the bounty that years at sea had brought them. As he braced himself against the pressing squall he considered the conundrum of converting said bounty into a transferable asset that could easily be spent without arousing suspicion of the local militia or the jealousy of rival pirates. If only large amounts of wealth could be represented on something as light and unobtrusive as a piece of paper. But then Blackthorn had a idea:
"I know what we'll do! We'll bury it!…"
Not all magic items are for humans. Rewrite of my original and premiere submission, Horse Brass
"We're nothing new. We've always been here. YOU're the newcomers. You're the animal that forgot that it was a man. Stop crying, you animal, you sleepwalker! If you opened your eyes for only an instant you would see that. You're a race of amnesiacs, of dreaming children. I said STOP CRYING! You disgust me. That's why I'm not going to explain anything else. That's why you will die--screaming--without ever having truly woken up. I will paint every inch of this floor with your blood."
-An Awakened, formerly Ms. Albright, speaking to Albert Frond, immediately before his murder
In which more methods are expounded by which one may refine a dungeon to more sublime levels of confusion.
This isn't nonsense--this is logic!
We were crossing a ridge when Corgan was lifted off the ground by something. "Shoot it! Shoot the tyrannosaur!" he screamed as blood streamed from the puncture wounds that had opened up in belly. I fired into the empty space above him to no effect. Then Corgan's ragged corpse dropped to the forest floor, and I was alone. Utterly alone. There was no dinosaur. There was nothing.
A sword with a mission
Dwarven beards are rich habitats for the enterprising critter.
You need a job, you need to find someone or something, or you need to lay low or need to sell something, you need a good fixer.
"I will give man his threescore and ten, and then give him more. Death himself will fall before me."
Seven wonders of the Dwarven World
Patron deity of the Cult of Done, Othamm is always working to counter Mathom's influence.
A story about a young Dwarf, the girl he met and the Goddess he insulted.
side-quest-ish and open-ended to be sure.
Pets mind you. Not exotic monster companions. No saddled dire-boars to be found here. No purple worm caravans.
A set of 30 Dwarven Treasures, for finding, or stealing.
Tarot Cards are used by Magic folks to predict the future (cartomancy). Since the present becomes the future through the interplay of elementally alligned forces, the tumble of cards can give clues to the way the pattern of elements will be in the future.
This means a wizard will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.