Fluorescent Alcoholic Fungus, also known as FAF, is a special kind of neural-sentient fungus, commonly found in non-hygienic taverns..
The good: You don't need light. They are very beautiful and provide a special ambience in the room.
The bad: The noise. The noise!
There will come a day when mankind discovers the means to leave his solar system, to strike out into the galaxy and the myriad of stars and worlds beyond his own. There will come a great and terrible shock, because beyond that safe border, the galaxy is bright, and full of monsters
The 4 Sentence Tool is a quick way to describe a NPCs personality in greater detail using the 4 sentences: Fascinated by, Seduced by, Offended by and Frightened by.
Knowing more about your NPC's personality and behavioral patterns as a GM, makes it easier for you to interact with the players and create memorable NPCs.
A semi mobile fortress placed in the mouths of rivers, bays, and other bodies of water up to several miles off shore
You, a wizard, have a secret wizard base. Pesky adventurers and who knows what else would simply love to find it and loot all of your precious stuff. Here are some things to consider during construction.
Hello? Is there anybody out there, can anybody hear me?
An underwater dungeon whose lore is heavily inspired by Lovecraft's The Temple, and whose design is inspired by Ocarina of Time's water temple. Contains interconnected water-level puzzles and is an example of a dungeon which requires a profile-view map.
Places to go in the Cosmic Era solar system
So often, magic is used for either raising Undead, hurting people in some way, or healing people. Nothing else. When there are so many other uses for magic in any magic-rich society. Uses like...
A desert-themed astrological puzzle inspired by a 2000 year-old analog computer, an ancient supernova, and the Ziggurat of Ur.
A wonderfully ornate wood and silk dragon suit of the kind used in the Chinese Dragon dance. Flawlessly crafted, it is a wonder to see.
Cheka Man's original 30 Generals led me to thinking, and so I've a few more for the till ...
Time manipulation has a special place in the realm of the supernatural. It offers endless possibilities and limitless power, but because of this can easily become game-breaking, create onerous repetition, or cause excessive confusion. This post has taken special care to present chrono-themed special abilities that play well with others and mesh with the role-playing format, all while still presenting a new collection of choices and mechanics to explore.
A shape assembly puzzle that can be inserted into any cask/door/wall in a dungeon
An ancient Chinese string instrument (guqin being the actual term) adapted to a fantasy setting
Thief, murderer, mercenary, criminal boss and general pox on humanity.
Inspired by Ulysses Klaue
An overview of various ranking system in ancient China (main sources used come from the Chinese version of Wiki)
All the advantages of a hive mind, without all the horrible world and society destroying disadvantages of a hive mind, a sort of compromise if you will.
A Revised and improved collection of scallywags, scoundrels, and nautical ne'er do wells.
There exists, within the interdimensional realm known as "Muir", a most holy city; a city of Gods, a city of Legends, a city with Dark Secrets.
An old, misanthropic and paranoid man feels his time is coming. There are sons to leave his fortune to, but they are not worth it, not a dime do they deserve! And he doesn't really trust anyone else. And so he has made a decision: as a part of his last will, his henchmen are instructed to burn and destroy all his holdings, buildings as harvest. The lands shall be auctioned off, the proceeds used to pay the servants. Nothing shall stay behind. Nothing.
Depending on the status of the grumpy old man, this weird occurrence may be only a family drama, or it may end up bringing an entire region into chaos. Or the son(s) have found what should happen, and want to prevent it before their sick father dies.