The words which lie herein are a documentary of the Ouzala - the Weapon of the Ouzquin Dremorix - And the enchantments of Axtrami.
A beast made of writing; a strange, sad, and beautiful being that haunts the libraries and universities of the Sacred World
On a sprawling mound of steel and rust and hate sits a clockwork castle, the technological dread that is a machineÃ¢??s delusion.
Sing to me and I shall write, on lilies, poetry of the night.
A cold and cadavorous collection of nefarious necromancers.
Never buy your potions from the Discount Dealer…
In the southernmost reaches of the southernmost lands, among sun-baked golden hills and rocky ruins, the cities of Gor Kull offer travelers and citizens a plethora of sinful concoctions, powders, and draughts, born of a wicked desire to addle the mind and befuddle the eye. Yet, should ye wish to arm oneself with knowledge against such evil brews, I present such guide.
Do as thou Will…
Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.
What a strange world we live in…
Troile, Royal Astronomer and Numerologist
The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view
What initially appears to be another trek through wintry mountain landscapes will be revealed as a true struggle for survival. For the mountain known as the Kiebral is an ancient evil, its secrets are countless and its power is immense. Can the PCs outwit a power from the dawn of time, or will they succumb and be trapped for all eternity?
What thieves convention can be complete without the ubiquitous Black Market! The specifics can obviously be as varied as one’s imagination. In fact, please consider this as the scroll it’s intended to be. The more stalls and booths the merrier!! Scras and I would like to see forty or so by next years convention. These are just twelve random ones we came up with. Some are quite standard, while others slightly more unorthodox. Maggot, your ‘thief bugs’ & their insidious proprietor go here.
Once a year, and each year in a different place, the wandering bazaar and social gala that is the Thieves Convention is held. Invitations Only!
“The last thing we ever saw was its inky tail as it swept under the door. I fear the scions of Durnthar have taken yet another piece of us.” - Gould Maran, Keeper of the Throne Seal
Mathom, the God of Delays, is an overlooked but powerful entity. Few worship him, but many remember him with word and deed.
“The great hulk of the scaled beast lay wheezing before me, and I am not ashamed to say that I was frightened: though it was injured, I knew the dragon could easily tear me in twain. The young monk, however, knelt beside the creature’s head, whispering to it in a strange growling tongue. I questioned the woman, but she ignored me completely, engrossed in examining the scaly monster. After much badgering, she said merely, ‘I do not mean to be rude, but you are quite a distraction. Please, leave me to my work.’” -Jeron’s Great Journeys, Book III, Chapter 4
Seemingly lit from within, autumn foliage blazes with color in the late-afternoon sun. Yet, is is spring.
Trodways Known by Ericus Huntcrafter pub 1185 p. 245
Undead are, simply put, among the most horrific things one can think of. Can you imagine anything more frightening than a being which is dead and yet still walks? Can you imagine the horror of being faced by the hollow shell of being, a hollow shell which must feed?
The magic in my roleplay system is based around gemstones. It started off with the fact that wizards could use gems to regain lost mana: essentially, the gems were nothing more than glorified potions of mana. Since then I’ve managed to expand the uses of gems considerably and make them much more integral to the magic system; however, I still feel there is a lot more that I could do with them if I could only think of it! Basically, I’m asking for any ideas and suggestions that people have on how to make the gems and magic more interlinked.
Game Cliche 2.
Upon learning about "the five ancient jewels" or "the nine legendary icons" or whatever, you can be quite confident that Saving the World will require you to go out and find every last one of them.