"Summon the Legions! We shall offer battle within Bleak Vale! This time, OUR cause shall triumph!"
In the realms, not all fortifications are walls of wood, stone and iron.
When want and famine stalk the land, a strange tower of ashes appears in the village common, a tower holding the sacrifices of the unworthy. Those who have the courage may reclaim these treasures…
Despair! Despair! The Dread Crow’s Glare!
The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!
An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars
Crawling among the garbage and offal, the detritus of what men call civilization, the myrie bugs claim their own small domains. They eat, and breed, and wait…
These are the worlds and planets encountered by daring space explorers.
So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…
The words which lie herein are a documentary of the Ouzala - the Weapon of the Ouzquin Dremorix - And the enchantments of Axtrami.
A beast made of writing; a strange, sad, and beautiful being that haunts the libraries and universities of the Sacred World
On a sprawling mound of steel and rust and hate sits a clockwork castle, the technological dread that is a machineÃ¢??s delusion.
Sing to me and I shall write, on lilies, poetry of the night.
Never buy your potions from the Discount Dealer…
Do as thou Will…
Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.
What a strange world we live in…
Troile, Royal Astronomer and Numerologist
The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view
What initially appears to be another trek through wintry mountain landscapes will be revealed as a true struggle for survival. For the mountain known as the Kiebral is an ancient evil, its secrets are countless and its power is immense. Can the PCs outwit a power from the dawn of time, or will they succumb and be trapped for all eternity?
What thieves convention can be complete without the ubiquitous Black Market! The specifics can obviously be as varied as one’s imagination. In fact, please consider this as the scroll it’s intended to be. The more stalls and booths the merrier!! Scras and I would like to see forty or so by next years convention. These are just twelve random ones we came up with. Some are quite standard, while others slightly more unorthodox. Maggot, your ‘thief bugs’ & their insidious proprietor go here.
Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.