God forbid that I should go to any Heaven where there are no horses.
- R. B. Cunninghame-Graham
"Summon the Legions! We shall offer battle within Bleak Vale! This time, OUR cause shall triumph!"
In the realms, not all fortifications are walls of wood, stone and iron.
When want and famine stalk the land, a strange tower of ashes appears in the village common, a tower holding the sacrifices of the unworthy. Those who have the courage may reclaim these treasures…
Despair! Despair! The Dread Crow’s Glare!
The Horrors and Wonders of a distant, sun-drenched land. Everything you need to run a desert campaign!
An alliance between bitterest foes in a desperate bid for their survival, thus was the beginning of the Shrew-Wars
Crawling among the garbage and offal, the detritus of what men call civilization, the myrie bugs claim their own small domains. They eat, and breed, and wait…
These are the worlds and planets encountered by daring space explorers.
So they defeated the horde of impoverished peasants armed with farm implements. Now they want to loot the bodies…
The words which lie herein are a documentary of the Ouzala - the Weapon of the Ouzquin Dremorix - And the enchantments of Axtrami.
A beast made of writing; a strange, sad, and beautiful being that haunts the libraries and universities of the Sacred World
On a sprawling mound of steel and rust and hate sits a clockwork castle, the technological dread that is a machineÃ¢??s delusion.
Sing to me and I shall write, on lilies, poetry of the night.
A cold and cadavorous collection of nefarious necromancers.
Never buy your potions from the Discount Dealer…
Do as thou Will…
Trapped forever in the grip of the Sea of Jade, paralyzed by the Great Curse, the Fleet of Nazran has become a hellish prison of eternal torment, and the tomb of adventurers from across the Earth.
What a strange world we live in…
Troile, Royal Astronomer and Numerologist
The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view
Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.