From beyond through veils sublime
Pass ghostly, o umbral shine
Illuminate in shadow, fade colors, so fallow
Dark dreaming does bidding thine
A table of possible backgrounds, qualities, or features of a fantasy town or city. A world building tool for getting attention to the details.
Tales grow in the telling and heroes grow in stature, even the tiniest can stand tall among their own.
Treasured texts of the infamous Doctor Alcomb.
It is unwise to speak the name of the Great Demon of the Ocean if you are close enough to the sea to smell the salt in the air. It is inviting disaster to speak it’s name when you are on the ocean itself.
Never judge a man until you’ve walked a mile in his shoes.
A type of silk woven from tree saps
Deep in the rugged Thunderhead mountain range lies the valley of Akelor, once a paradise, now a battleground where reality itself struggles to contain an alien, evil infestation
An adventure, Sourcebook and Monster Compendium set in the Locastus universe
A dangerous romp across the Soviet Union in a race to rescue the eccentric Dr. Pegasus before he can complete his secret design.
Ruminations on the role of Magic and Food.
Most know the love that goblins have for mushrooms. Few know the lengths they will go to obtain their delicacy.
Thaumatechnology - in a world where straight magic has an unnerving tendency to get the user killed, either by magical catastrophe or by being lynched by an upset mob, this is a much safer form of magical use… Even if it does occasionally explode.
101 plug and play communities in 10 sub-categories
The slums of Locastus
As if there was not enough siliness around…
A simple mission for a Dragon, but of course, nothing is ever simple with Dragons.
"The Tower of Ill Omen!" the old gypsy gasped as she glimpsed the shattered structure at the mountain’s peak.
God forbid that I should go to any Heaven where there are no horses.
- R. B. Cunninghame-Graham
"Summon the Legions! We shall offer battle within Bleak Vale! This time, OUR cause shall triumph!"
In the realms, not all fortifications are walls of wood, stone and iron.
Magic is like alcohol, the more that is used, the more it causes a hangover later on and the less judgement one has when using it. If one waits a while after casting a spell, things "detoxify." A cantrip or two is like a sip of weak beer, whilst a large creation spell is like a bottle of vodka. Cast something too big and you can die from magic intoxication.