Time is measured for most by the events that are both constant and special. "How many Christmas's ago was that?" It should be no different for Halflings.
Save/Help the Halflings! They offer rewards. Material and otherwise.
From beyond through veils sublime
Pass ghostly, o umbral shine
Illuminate in shadow, fade colors, so fallow
Dark dreaming does bidding thine
A table of possible backgrounds, qualities, or features of a fantasy town or city. A world building tool for getting attention to the details.
Tales grow in the telling and heroes grow in stature, even the tiniest can stand tall among their own.
Treasured texts of the infamous Doctor Alcomb.
It is unwise to speak the name of the Great Demon of the Ocean if you are close enough to the sea to smell the salt in the air. It is inviting disaster to speak it’s name when you are on the ocean itself.
Never judge a man until you’ve walked a mile in his shoes.
A type of silk woven from tree saps
Deep in the rugged Thunderhead mountain range lies the valley of Akelor, once a paradise, now a battleground where reality itself struggles to contain an alien, evil infestation
An adventure, Sourcebook and Monster Compendium set in the Locastus universe
Food of the gods.
A dangerous romp across the Soviet Union in a race to rescue the eccentric Dr. Pegasus before he can complete his secret design.
Ruminations on the role of Magic and Food.
Most know the love that goblins have for mushrooms. Few know the lengths they will go to obtain their delicacy.
Thaumatechnology - in a world where straight magic has an unnerving tendency to get the user killed, either by magical catastrophe or by being lynched by an upset mob, this is a much safer form of magical use… Even if it does occasionally explode.
101 plug and play communities in 10 sub-categories
The slums of Locastus
As if there was not enough siliness around…
A simple mission for a Dragon, but of course, nothing is ever simple with Dragons.
"The Tower of Ill Omen!" the old gypsy gasped as she glimpsed the shattered structure at the mountain’s peak.
A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.
When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,
Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir