Intersectionality is the nebulous web of privilege and discrimination that is the crux of social justice/injustice, and protoculture is the passing of behaviors from one generation to the next among non-human primates
Based on the system gaming research of Petroleum Era technologist Vincent Ocasla, Ocaslan planning maximizes the efficiency of everything from planned settlements to space habitats and arcology plans.
A wonderfully ornate wood and silk dragon suit of the kind used in the Chinese Dragon dance. Flawlessly crafted, it is a wonder to see.
There exists, within the interdimensional realm known as "Muir", a most holy city; a city of Gods, a city of Legends, a city with Dark Secrets.
To all space explorers, rogue traders and Federation colonisation and expeditionary force officers!
Thirty new alien species have been discovered. You are well-advised to inform yourselves, as to engage these entities correctly, without risk of harm to yourself or to the interests of Terra.
Ten of the described species are human in origin, yet modified to such a degree that they no longer need to be considered human.
Another ten are civilisation-building aliens competing with Terra for available space.
The final ten entries are remarkable life forms that display sapience, without using it to create civilisations. Caution is advised.
drawn from/inspired by Hellfire: the Summoning mobile game
Methinks we have hugely mistaken this matter of Life and Death. Methinks that what they call my shadow here on earth is my true substance. Methinks that in looking at things spiritual, we are too much like oysters observing the sun through the water, and thinking that thick water the thinnest of air. Me thinks my body is but the lees of my better being. In fact take my body who will, take it I say, it is not me.”
The author's quips and comments on making the most of your first submission
A short tale about a shovel, a spade, and two trowels
There are plenty of resources available to help detail characters. I wanted a way to organize and present those details in play naturally.
Sometimes Utopias should stay as mere legends.
When arcanotech fails, it fails spectacularly
"They said it would bring us a new age of wonder, of exploration, of excitement. I don't think this is what they meant: us scurrying around like rats in our cities of steam and steel, far away from the land and the sun."
When a wizard named Mendalus develops a spell that summons an obedient woman named Catherine--exactly like any other summoning spell--it creates chaos in the wizard-metropolis of Meltheria, as many interested parties struggle to understand the nature (and legality) of the Catherine spell, while vast fortunes hang in the balance.
Lavish glade and lush green field,
Wizen'd oaks; to the blight all yield.
Weeping trees of crimson blood,
the Fields of Flesh turn life to mud.
Will you tread and smile and sleep
where devils dance and angels weep?
A grab-bag of draconic goodness, ready to plug into a variety of settings from Steam-Punk to Modern to Fantasy.
Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare
The teeth and fingerbones of holy men and more
"Living in a town that sits on a dimensional nexus can wear thin after a while. It's not so much the crawling shadows, bizarre weather, or late night visitors from places that never existed; but carrying on with your normal life and trying to act like nothing out of the ordinary is going on in your little corner of the world that gets to you."
A small rural town with surreal secrets, that happens to be situated on a dimensional crossroads, suitable for modern day supernatural/mystical/horror campaigns.
Few things shine as bright as the jewels of Hell
Arkths or Ravagers: These are large landbound crablike creatures about the size of Grizzly Bears. They live partially in the astreal plane. Their food is magic. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments. They do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down. These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps... so it can be advantagous to follow these things). Note: They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.