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Magus of the Citadel
September 2, 2011
Hits: 1581
Comments: 7
Ideas: 1
Votes: 7 / 3.785714
The Door of Heaven    Dungeons  (Underground)   (Traps)

The door that cannot be reached, the wall that cannot be climbed

Ted
April 29, 2011
Hits: 1590
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
The Vattic Trap    Dungeons  (Other)   (Traps)

"John. This is your final power. Precognition. Don't you see? The ability to know what is going to happen. And, if you know what is going to happen, then you can stop it."

Often considered only a vicious trap that preys on the fears of its victims, the Vattic Trap harbors an important secret.

MysticMoon
March 27, 2011
Hits: 2009
Comments: 9
Ideas: 0
Votes: 5 / 3.900000
The Lost Imperial City    Dungeons  (Plains)   (Rooms/ Halls)

A Five Room Dungeon about finding the Imperial city of The Lost Empire.

Michael Jotne Slayer
February 2, 2011
Hits: 5987
Comments: 21
Ideas: 27
Votes: 14 / 5.000000
The Keep Beneath the Dusky Star    Dungeons  (Mountains)   (Rooms/ Halls)

From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of the spirit which none see by but those who bear it.

Pieh
November 20, 2010
Hits: 984
Comments: 14
Ideas: 0
Votes: 8 / 4.125000
The Gurgleplatt Coven    Dungeons  (Swamp)   (Rooms/ Halls)

Welcome to Uhgramudd, you'll never find a more disgusting, remote, fly-ridden, swampy Hell than this. Get in, kill the Lizards, grab the loot, get out. Simple, right?

This is an introductory low-level adventure I use to get familiar with players I meet online, to see if our play styles clash in any way. So far, it has weeded out a few undesirables and scored a few keepers. I am quite satisfied with the layout and have run it multiple times, with slight variations for level/abilities of the player characters.

axlerowes
October 20, 2010
Hits: 7416
Comments: 9
Ideas: 0
Votes: 5 / 4.200000
Four 5s (A Puzzle Dungeon)    Dungeons  (Underground)   (Puzzles)

A bare bones dungeon concept, you can add the monsters and the treasure al a cart, but the big bads in this crawl are the puzzles.  

A celebration of Strolen's 5555th post.  

Ted
September 18, 2010
Hits: 2153
Comments: 14
Ideas: 0
Votes: 7 / 3.357143
A Series of Tubes (Endless fall trap).    Dungeons  (Underground)   (Traps)

What do you do when you're endlessly falling?

Ted
September 14, 2010
Hits: 1552
Comments: 12
Ideas: 0
Votes: 6 / 3.416667
Recursive Portal Trap    Dungeons  (Underground)   (Traps)

Now you're DMing with Portals!

Nuchiha101
August 20, 2010
Hits: 1667
Comments: 9
Ideas: 0
Votes: 6 / 1.833333
Crossbow Door Trap    Dungeons  (Any)   (Traps)

The classical Crossbow Door trap

Nuchiha101
August 20, 2010
Hits: 1576
Comments: 11
Ideas: 0
Votes: 6 / 1.750000
Thunderstone Door Trap    Dungeons  (Any)   (Doors)

The ' Thunderstone Door Trap ', a nice mix of doors, traps, and Thunderstones!

Blydden
August 15, 2010
Hits: 2052
Comments: 25
Ideas: 0
Votes: 9 / 3.388889
Animated Doorknob    Dungeons  (Underground)   (Traps)

It sure looks like a normal doorknob...Wait a second...Did it just move?!
 

Cressida
August 9, 2010
Hits: 11728
Comments: 9
Ideas: 0
Votes: 7 / 3.428571
Painted Minotaur Room    Dungeons  (Any)   (Puzzles)

Painted walls and a shadowy figure ... how can these insubstantial elements open that all-too-solid door?  A locked-room puzzle with multiple solutions!

Drackler
July 22, 2010
Hits: 1167
Comments: 6
Ideas: 0
Votes: 6 / 3.250000
Halls of Dancing Flutes    Dungeons  (Mountains)   (Rooms/ Halls)

 In local legend, the Halls are fairly old, with stories of people disappearing going back for hundreds of years, said to be taken by the Faeries. In actuality, the Halls are much older.

slartibartfast
July 17, 2010
Hits: 1304
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
Eustacius: the demiplane of twisted dreams    Dungeons  (Other)   (Rooms/ Halls)
As far as demiplanes go, Eustacius is not very large. It is more of a plane of thought, rather than
physical substance; a set of several dozen realms which are interconnected by concepts rather
than actual pathways.
Nafar
April 26, 2010
Hits: 5605
Comments: 10
Ideas: 1
Votes: 6 / 3.166667
30 devious traps    Dungeons  (Any)   (Traps)

 

The tripwire activated a trap of such ferocity that even the bravest man among us quavered.

malisonxpert
March 2, 2010
Hits: 2138
Comments: 12
Ideas: 0
Votes: 10 / 3.600000
"Knock First" Door Trap    Dungeons  (Any)   (Doors)

Tired of kicking down dugeon doors?  This one kicks back.

malisonxpert
February 25, 2010
Hits: 3487
Comments: 9
Ideas: 0
Votes: 7 / 3.642857
Chapel Pipe Organ    Dungeons  (Underground)   (Puzzles)

A tricky-ish puzzle that will work for both low and high level players.

celticring
February 16, 2010
Hits: 1942
Comments: 7
Ideas: 0
Votes: 7 / 2.500000
Burn Box    Dungeons  (Any)   (Traps)

"Private documents need protecting? no problem just get a burn box"

 

Kommander
January 11, 2010
Hits: 1669
Comments: 14
Ideas: 0
Votes: 12 / 3.125000
Baked Adventurer Anyone?    Dungeons  (Any)   (Traps)

Forcing party members into a furnace is fun!

Siren no Orakio
August 6, 2009
Hits: 2190
Comments: 7
Ideas: 0
Votes: 5 / 4.800000
Kararemi'ar'Salm'Torat    Dungeons  (Forest/ Jungle)   (Style)

Even as humans can be, the Kel'Regar, too, can be touched by madness, and it can drive them to push to ends incomprehensible by the sane. The work of one such, Kararemi'ar'Salm'Torat, the Menangerie of Mad Creation, is a twisted, living structure, tormented by years of loneliness and incomprehensible need.

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The Land of Mad Children

       By: Spark

In the far reaches of a long-lost wilderness, there stands a forgotten town inhabited only by children. Though they appear normal enough, their eyes burn with madness, and they speak in a foreign, archaic tongue. Nearly a millenia ago, a powerful spell had gone awry, or maybe it had succeeded - in any case, it ended up blessing, or cursing, an entire generation of children with agelessness. However, as the centuries passed, the children's parents grew old and died, the buildings of the town crumbled to earth, and even the civilization itself faded into history, becoming lost to time. All that remained were the children, driven mad by the psychological toll of living for hundreds of years beyond their age. In time, most children died, killed off by fighting amongst themselves, while many others were driven to suicide. Only a small handful remain, and they are a strange people indeed.

Ideas  ( Locations ) | January 12, 2008 | View | UpVote 2xp


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