A treacherous door to enter. Take a deep breath, focus your mind, and leap into the ice.
The door that cannot be reached, the wall that cannot be climbed
"John. This is your final power. Precognition. Don't you see? The ability to know what is going to happen. And, if you know what is going to happen, then you can stop it."
Often considered only a vicious trap that preys on the fears of its victims, the Vattic Trap harbors an important secret.
A Five Room Dungeon about finding the Imperial city of The Lost Empire.
From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of the spirit which none see by but those who bear it.
Welcome to Uhgramudd, you'll never find a more disgusting, remote, fly-ridden, swampy Hell than this. Get in, kill the Lizards, grab the loot, get out. Simple, right?
This is an introductory low-level adventure I use to get familiar with players I meet online, to see if our play styles clash in any way. So far, it has weeded out a few undesirables and scored a few keepers. I am quite satisfied with the layout and have run it multiple times, with slight variations for level/abilities of the player characters.
A bare bones dungeon concept, you can add the monsters and the treasure al a cart, but the big bads in this crawl are the puzzles.
A celebration of Strolen's 5555th post.
What do you do when you're endlessly falling?
Now you're DMing with Portals!
The classical Crossbow Door trap
The ' Thunderstone Door Trap ', a nice mix of doors, traps, and Thunderstones!
It sure looks like a normal doorknob...Wait a second...Did it just move?!
Painted walls and a shadowy figure ... how can these insubstantial elements open that all-too-solid door? A locked-room puzzle with multiple solutions!
In local legend, the Halls are fairly old, with stories of people disappearing going back for hundreds of years, said to be taken by the Faeries. In actuality, the Halls are much older.
The tripwire activated a trap of such ferocity that even the bravest man among us quavered.
Tired of kicking down dugeon doors? This one kicks back.
A tricky-ish puzzle that will work for both low and high level players.
"Private documents need protecting? no problem just get a burn box"
Forcing party members into a furnace is fun!
In the inaccessible plateau of Hor-Nushan, there was always little crime. But in late autumn comes a maddening wind, that can drive the best man crazy, if only for a short time, make him turn on himself or others. For murder, the locals have devised a special punishment: the murderer has to dig a well for the family of his victim. The area is very dry, and having a good well is a source of wealth and prestige. In this way, the murderer atones for his deed and repays the family; perhaps they even find peace.