Fifty steps from the eorlingas/ guided by that which is sinister/ Through dreaming eyes
People are often buried with The Monarchs. If the right people are, they can protect him even after death.
“I open door number one”
“Watch Out for that… ouch… ”
“Oh look, a glass wall between us and the treasure.”
It is a dusty rune. That should have been their first clue that it was dangerous.
"That is one really big door"
An elaborately worked door, carefully made to balance upright on a horizontal bar, containing a deadly trap.
As traps, obviously there are the standard protection glyphs which engulf you in fire or freeze you when you try to open locks. And then there are the non-standard ones…
The unwitting players tromping through the swamp won’t know what hit them.
Ettercaps (the spindly evil woodfolk) are always good for traps: their pine woods are so dense it’s difficult to see what’s a trap, what’s a branch and what’s an ettercap…
Dungeons, should make sense, in an ecological way. However, to have life, you need to have a physical place to use them. This expands upon the ecological dungeon, giving it a framework to exist in.
We have all seen articles on how Dungeons don’t work. I’ve seen such articles before. But this time, an idea struck me: Why not do a dungeon that really works? Where creatures live their lives in harmony; just the right ecological way?
A Magical Puzzle Key for opening a door. Innocuous, somewhat simple, but fun to solve, if you like puzzles.
A magical barrier of acid blocks your path. Solve the puzzle to unlock the door.
A combination lock, possibly to open a chest or door or other entry point. A magical puzzle, for those interested.
Checkerboards on floors of dungeons… is there any greater bane to adventurers?
“It is a door, a stout wooden door with its frame, just standing there in the middle of the field. Why would someone put it there? And the important question, does it actually open to anything?”
Journal of Thomas Mccannon.
In the land of Aviontix there are ruins. A lot of ruins. There are many sand buried cities, king’s tombs (They were a very religious people, focused upon their leaving to the afterlife), and huge statuary. However, Aviontix was a kingdom so long ago, that everything has been looted. (Figure there has been a whole historical epoch or two since then) There might be a hidden tomb or something somewhere in the lands, but it is unlikely. This does not stop people from selling maps to them all the time.
If the adventurers are smart, they can solve this riddle and get the information they need.
To be used for the final encounter, find the final treasure, or anything that needs to be hidden away better then normal. Typical “who the heck would ever spend the time making it” but it is fun and a mental challenge for a change.
As population increases, animal souls are promoted to human before they are spiritually advanced enough in terms of impulse control, etc.: this shouldn't have happened, but karmic progression is automatic, after all--it's a force of nature. But the 'animalization' of humankind bodes ill for civilization.
No doubt the same goes for elves, dwarves, and so on.