Hall of Honour Featured

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Ria Hawk
July 2, 2006
Hits: 7068
Comments: 13
Ideas: 0
Votes: 11 / 4.454545
Illyana's Palace    Dungeons  (Tundra/ Arctic)   (Style)

In the trackless Frozen Waste, at the heart of the Sra lands lies the sacred glacier Ganamed, wherein lies Illyana’s Palace, the great ice necropolis of the Sra tribe.

June 30, 2006
Hits: 4049
Comments: 11
Ideas: 0
Votes: 8 / 3.437500
The Littered Halls    Dungeons  (Any)   (Rooms/ Halls)

You follow the map your purchased. It is to lead to the lair of Tergars the Dark. You follow through the woods, and find the rocks that lead into the hillside. The troupe creeps inside. Inside you find burned out candles, recent trash, and a few broken kegs. It is not Orc remains… there are funny and obscene things written on the walls with charcoal written in the local tongue. It is strange… unless….

Siren no Orakio
June 28, 2006
Hits: 4570
Comments: 6
Ideas: 0
Votes: 6 / 4.000000
Caern of the Steam Bringers    Dungeons  (Underground)   (Style)

A long forgotten city, with surprising inhabitants.

June 27, 2006
Hits: 5255
Comments: 11
Ideas: 0
Votes: 8 / 4.000000
The Miscreant Labyrinth    Dungeons  (Underground)   (Style)

Deep below the small, peacful country of Vorbild is a dark, impossible maze filled with the countries bad-eggs.

June 26, 2006
Hits: 7589
Comments: 6
Ideas: 0
Votes: 5 / 4.300000
The Great Barrow    Dungeons  (Plains)   (Rooms/ Halls)

The Repository of the victorious dead…

June 25, 2006
Hits: 7567
Comments: 18
Ideas: 0
Votes: 12 / 4.333333
Malicious Archeology    Dungeons  (Underground)   (Rooms/ Halls)

Sometimes a painting is just a painting.

This is not one of those times.

June 25, 2006
Hits: 15449
Comments: 13
Ideas: 8
Votes: 6 / 3.916667
Barrows of The First Men    Dungeons  (Any)   (Style)

The First Men buried their Kings and “Big People” (Nobles and other Important people) in underhills - tombs made under hills of earth called Barrows. While this custom seems quite common, the First Men were not.  The First Men were closer to The Mythics - The Shidhe (Elves) and Dwarves - and The True Dreaming Magics than Modern Men. Thus entering their barrows means you are entering a different world and time.

June 24, 2006
Hits: 7162
Comments: 7
Ideas: 3
Votes: 5 / 3.700000
An ecological dungeon 3: Spirits and Unliving    Dungeons  (Any)   (Ecology)

As with any eco system, there is a pattern of life and death. Unfortunately when there is death, there is often trapped emotions, suffering, and other things that “complicate” the process of transition. Add to this mix the presence of magic and gods and the chances of complications multiply.  These complications are known to the mortals as Ghosts, Spectres, and various forms of material Undead.

June 23, 2006
Hits: 8764
Comments: 19
Ideas: 0
Votes: 10 / 4.300000
Pegoran Doors    Dungeons  (Any)   (Doors)

"The Pegoran saw the circle as the link between this world and the next," the mage said. Before he could pontificate further, "So the door rolled in Raygar to send him to the next?" the rogue blathered, "What a mad peoples!"

June 23, 2006
Hits: 5726
Comments: 13
Ideas: 0
Votes: 9 / 4.055556
Tower of Inversion    Dungeons  (Underground)   (Rooms/ Halls)

The dread Tower of Inversion, lair of the vile lich Zarakoth Xorast, contains five layers, each containing different tools of dark magic.

June 22, 2006
Hits: 7379
Comments: 12
Ideas: 0
Votes: 10 / 3.600000
Dungeon National Park    Dungeons  (Any)   (Style)

Enacted roughly 4 years ago, the Dungeon Preservation act sought to map out and better understand the dungeon ecosystem, and to protect it.

Department of Dungeon Preservation

June 22, 2006
Hits: 8716
Comments: 17
Ideas: 0
Votes: 12 / 4.583333
The Noil Ruins    Dungeons  (Plains)   (Style)

From a low hillock in a vast plain, the entrance to the Noil Ruins is as unobtrusive as it is a gateway to wonder…

June 20, 2006
Hits: 4496
Comments: 10
Ideas: 0
Votes: 9 / 4.000000
Saint Ithiel's Solace    Dungeons  (Swamp)   (Style)

Through mud and hate and rain,
Through blood and rot and pain,
The bell tolls for victim next,
To save Saint Ithiel, the Ashfeather Hex

-Nursery Rhyme

April 8, 2006
Hits: 13983
Comments: 15
Ideas: 0
Votes: 7 / 4.571429
The Lost City of Paldor    Dungeons  (Water)   (Style)

The Lost City of Paldor was never really lost. Everyone knew where it was. However, nobody could get to it. Unknown to most, recent Land-Waves (Earthquakes) have opened up the paths to Paldor.

April 4, 2006
Hits: 9817
Comments: 9
Ideas: 0
Votes: 8 / 4.187500
Ice Caves    Dungeons  (Tundra/ Arctic)   (Style)

Nothing but snow, nothing but ice and snow. I fear we will all loose our minds out here. Even the caves have frozen into ice… 

from the collected notes of an unknown explorer.

March 18, 2006
Hits: 8195
Comments: 7
Ideas: 0
Votes: 6 / 4.083333
The Hollow Mountain    Dungeons  (Mountains)   (Style)

It’s cold up this high, the air is thin and hard to breath. We should find the entrance in the next day or so. I can’t eait to find it, I can’t wait to be out of this wind…

January 27, 2006
Hits: 8369
Comments: 11
Ideas: 0
Votes: 8 / 3.625000
Moonpool Vault    Dungeons  (Underground)   (Rooms/ Halls)

Water drips from the ceiling in a steady rhythm. Water refracts torchlight, illuminating the depths of the pools with reflected torchlight.

January 5, 2006
Hits: 14448
Comments: 11
Ideas: 10
Votes: 9 / 3.333333
Silly traps    Dungeons  (Any)   (Traps)

Many traps are not designed to kill or maim, but more to disgust or annoy, or even to put a smile on the victim’s face… this is a scroll of such traps.

January 4, 2006
Hits: 16516
Comments: 4
Ideas: 12
Votes: 4 / 4.125000
Mechanical Traps    Dungeons  (Any)   (Traps)

Traps working the good old mechanical way, through levers, ropes and switches. Included are also the beloved pit traps.

January 4, 2006
Hits: 11951
Comments: 3
Ideas: 19
Votes: 3 / 3.666667
Magical Traps    Dungeons  (Any)   (Traps)

Magical implements that trap the unwary.

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Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

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