Also known as the Circle of Soul Stealing, a devious and powerful trap
Most criminals who are locked up as a punishment or to await trial are just confined in regular cellblocks or jails, but not all of them. Some are so dangerous that ordinary prisons just will not hold them. Others have secrets that cannot be allowed to be spread, or their crimes are so dreadful that they deserve a greater punishment then normal incarceration or even execution. In yet other cases the ruler had a nasty sense of humour...
Money=zombies. Who knew that the room with pictures of people getting killed would spawn undead things trying to kill you?
The door that cannot be reached, the wall that cannot be climbed
"John. This is your final power. Precognition. Don't you see? The ability to know what is going to happen. And, if you know what is going to happen, then you can stop it."
Often considered only a vicious trap that preys on the fears of its victims, the Vattic Trap harbors an important secret.
What do you do when you're endlessly falling?
Now you're DMing with Portals!
The classical Crossbow Door trap
It sure looks like a normal doorknob...Wait a second...Did it just move?!
The tripwire activated a trap of such ferocity that even the bravest man among us quavered.
"Private documents need protecting? no problem just get a burn box"
Forcing party members into a furnace is fun!
Darn, this hallway is really long…
Beware of food that isn’t yours for the taking.
Consider your grip and consider just how important the iron spikes and 10 foot pole are.
What’s this round thing on the wall…
A simple, effective dungeon trap that satisfies the requirements to be used several times and without decaying.
Many traps are not designed to kill or maim, but more to disgust or annoy, or even to put a smile on the victim’s face… this is a scroll of such traps.
Traps working the good old mechanical way, through levers, ropes and switches. Included are also the beloved pit traps.
Magical implements that trap the unwary.
The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.
Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.