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Scrasamax
April 4, 2006
Hits: 9860
Comments: 9
Ideas: 0
Votes: 8 / 4.187500
Ice Caves    Dungeons  (Tundra/ Arctic)   (Style)

Nothing but snow, nothing but ice and snow. I fear we will all loose our minds out here. Even the caves have frozen into ice… 

from the collected notes of an unknown explorer.

Scrasamax
March 18, 2006
Hits: 8226
Comments: 7
Ideas: 0
Votes: 6 / 4.083333
The Hollow Mountain    Dungeons  (Mountains)   (Style)

It’s cold up this high, the air is thin and hard to breath. We should find the entrance in the next day or so. I can’t eait to find it, I can’t wait to be out of this wind…

manfred
December 19, 2005
Hits: 7656
Comments: 11
Ideas: 0
Votes: 7 / 4.214286
Pelezian funeral customs    Dungeons  (Plains)   (Style)

The Pelezians, or “clay people” were strongly bound to the earth. In fertile plains and valleys they lived their happy existence, peaceful, yet ever on their guard. Many nomadic attackers they defeated, until a different enemy came; their advanced technology and weapons (and magic) were beyond the skills of defenders. One-by-one their settlements fell, until the clay people were not more.

To the greedy students of the past, their heritage is but not forgotten.

Iain
December 16, 2005
Hits: 5418
Comments: 4
Ideas: 0
Votes: 2 / 3.500000
Ruins of Linnarson II    Dungeons  (Any)   (Style)

Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge. (UPDATE IN PROGRESS.)

manfred
November 23, 2005
Hits: 7433
Comments: 6
Ideas: 0
Votes: 4 / 5.000000
Arascan Burial Customs    Dungeons  (Any)   (Style)

Graves of a small, little known folk, exotic as dangerous.

manfred
November 23, 2005
Hits: 7691
Comments: 8
Ideas: 0
Votes: 8 / 4.437500
Hiberian Funeral Customs    Dungeons  (Plains)   (Style)

The simple graves of a folk long gone, these are still favoured by graverobbers.

MoonHunter
November 6, 2005
Hits: 17530
Comments: 4
Ideas: 0
Votes: 1 / 3.000000
Dungeon Organizations    Dungeons  (Any)   (Style)

There are many organizations that deal with dungeons, ruins, and other places of mystery. This codex is about those organizations.

manfred
November 6, 2005
Hits: 11313
Comments: 24
Ideas: 0
Votes: 9 / 4.500000
The Dungeon Masters    Dungeons  (Underground)   (Style)

The hooded man leaves the tavern. The group had been assembled. They had recieved the map. “Now it begins,” he said. He vanishes.

MoonHunter
October 27, 2005
Hits: 8168
Comments: 11
Ideas: 0
Votes: 6 / 4.416667
Ochre Door    Dungeons  (Any)   (Style)

“It is a door,  a stout wooden door with its frame, just standing there in the middle of the field. Why would someone put it there? And the important question, does it actually open to anything?”

Journal of Thomas Mccannon.

MoonHunter
October 27, 2005
Hits: 4572
Comments: 7
Ideas: 0
Votes: 4 / 4.250000
Aviontix Tombs    Dungeons  (Desert)   (Style)

In the land of Aviontix there are ruins. A lot of ruins. There are many sand buried cities, king’s tombs (They were a very religious people, focused upon their leaving to the afterlife), and huge statuary. However, Aviontix was a kingdom so long ago, that everything has been looted. (Figure there has been a whole historical epoch or two since then) There might be a hidden tomb or something somewhere in the lands, but it is unlikely. This does not stop people from selling maps to them all the time.

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The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 5xp


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