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September 12, 2008
Hits: 5104
Comments: 8
Ideas: 0
Votes: 6 / 3.750000
Hydra Keep    Dungeons  (Mountains)   (Rooms/ Halls)

Not named for an resident beast, but for the multitude of winding, mazelike passages fraught with danger.

December 7, 2007
Hits: 10293
Comments: 24
Ideas: 0
Votes: 17 / 4.558824
The Altar Of R'gu    Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

The heroes storm the Temple of R’gu, the God From The Stars, to steal the Ruby of the Winged Master

October 2, 2007
Hits: 7273
Comments: 19
Ideas: 0
Votes: 10 / 4.300000
The Sanctuary of Sumuho    Dungeons  (Desert)   (Rooms/ Halls)

The powerful wizard Sumuho styled himself as a god and was worshipped far and wide. After his fall, his vast temple sank into the desert long ago. What secrets lie in the Sanctuary of Sumuho?

September 26, 2007
Hits: 4565
Comments: 8
Ideas: 0
Votes: 6 / 1.750000
Lord and Killer    Dungeons  (Other)   (Rooms/ Halls)

A five room dungeon with the appropriate clashes of steel, smooth talking, and betrayal.

September 26, 2007
Hits: 5417
Comments: 11
Ideas: 0
Votes: 6 / 4.083333
The Towers of Wisdom    Dungeons  (Any)   (Rooms/ Halls)

It is said wizards don’t work well with others of their kind. Once they have a tower, woe to anyone not recognizing their superiority, that is the rule. But to every rule is an exception. Once, there were three wizards, on friendly terms, that built their towers closer than anyone before. The towers are lost, the knowledge therein may be yet reclaimed.

September 26, 2007
Hits: 4747
Comments: 8
Ideas: 0
Votes: 6 / 4.083333
The Sledge    Dungeons  (Any)   (Rooms/ Halls)

The TheoRgs are known for being amongst the biggest, toughest, and most generally unpleasant sentients in the galaxy. And this is their nightclub.

September 26, 2007
Hits: 6203
Comments: 12
Ideas: 0
Votes: 8 / 3.375000
Drop of Blood in the Bucket    Dungeons  (Underground)   (Rooms/ Halls)

Can you think while scared out of your wits?  Lets hope your adventurers can…

September 26, 2007
Hits: 3164
Comments: 5
Ideas: 0
Votes: 1 / 2.500000
St. Nathanial - Harbinger of Doom    Dungeons  (Swamp)   (Rooms/ Halls)

A sickness is destroying the crops. A town, wishing to avoid past horrors, seeks out daring folk to try and stop this trouble at its source. Can they find who’s to blame?

Ancient Gamer
September 24, 2007
Hits: 6365
Comments: 15
Ideas: 0
Votes: 10 / 4.650000
The Mercenary Shrine    Dungeons  (Any)   (Rooms/ Halls)

In the ramshackle town of Spear Malice only a single building still stands. It has defied the Great War and its spears of light; nuclear blasts that devastated the entire state, and ever since then it has defied the onslaught of time.

Its halls have not yet been breached, and a wealth of technological treasure await, ripe for plunder! But there are others who crave this treasure; others that will do anything to claim it.

Cheka Man
September 23, 2007
Hits: 4930
Comments: 5
Ideas: 0
Votes: 4 / 3.375000
Revenge of the Urn Beast    Dungeons  (Other)   (Rooms/ Halls)

A rare form of Undead seeks the help of a band of PCs. Will they be up to the challange?

September 20, 2007
Hits: 3169
Comments: 9
Ideas: 0
Votes: 6 / 2.583333
The Pirate Ship Deathwail    Dungeons  (Water)   (Rooms/ Halls)

Once a mighty pirate ship, Deathwail was captained by the dreaded pirate known as simply as Redeye.  A man prone to unspeakable acts of Violence, Redeye and his ship Deathwail were finally destroyed in a horrible battle.  However, Redeye was not to be counted out.  Prior to the battle, he had plundered an ancient tomb, and had found a relic which he had kept.  This item was cursed, and when he and his crew died, it brought them back in a horrible mockery of life.  Enslaved by this relic, the pirates scour the waters, looking for souls that can be fed to the evil relic

September 20, 2007
Hits: 3965
Comments: 10
Ideas: 0
Votes: 6 / 3.416667
Foray into the Forest of the Frog King    Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

Enter the Kingdom of Frog King in search of Treasure. What deal will you have to strike to get out alive?

September 18, 2007
Hits: 5705
Comments: 12
Ideas: 0
Votes: 10 / 4.750000
Place of the Embalmers    Dungeons  (Any)   (Rooms/ Halls)

Before the honored dead are placed in their sarcophagi of alabaster, they come to the Villa of the Embalmers.

September 17, 2007
Hits: 4295
Comments: 12
Ideas: 0
Votes: 8 / 3.375000
Cultist Cell    Dungeons  (Other)   (Rooms/ Halls)

A cell of cultists hidden in a city.  These people seek to bring a dark god of antiquity back into the world.  Can you stop them?  WILL you stop them?

September 16, 2007
Hits: 4240
Comments: 7
Ideas: 0
Votes: 5 / 3.500000
Saving Plague    Dungeons  (Any)   (Rooms/ Halls)

The players have a chance to cure the plague that has sprouted up upon their travels. Will they choose to do the right thing and help bring health back to the region?

September 14, 2007
Hits: 5695
Comments: 9
Ideas: 0
Votes: 7 / 4.071429
Diamonds and the Deluge    Dungeons  (Mountains)   (Rooms/ Halls)

A fantastic fortune in the remains of a drowned realm.

September 9, 2007
Hits: 4339
Comments: 9
Ideas: 0
Votes: 4 / 4.125000
Of Pines and Roses    Dungeons  (Any)   (Rooms/ Halls)

A tough climb for a source of wonderous healing…

September 9, 2007
Hits: 5135
Comments: 9
Ideas: 0
Votes: 7 / 4.000000
The Tomb of Agellar    Dungeons  (Plains)   (Rooms/ Halls)

This is the tomb of an ancient knight, later made politician. He fought in countless battles, and his fabled armour is said to have been buried with him.

September 4, 2007
Hits: 6373
Comments: 18
Ideas: 0
Votes: 9 / 4.777778
Bedizens Traveling Dungeon    Dungeons  (Plains)   (Rooms/ Halls)

A traveling dungeon of canvas and props…

September 3, 2007
Hits: 7256
Comments: 11
Ideas: 0
Votes: 7 / 3.571429
Library of the Ancients    Dungeons  (Water)   (Rooms/ Halls)

Here is an example 5 Room Dungeon to inspire your contest entries. In your campaign, you’ll need to flesh out some of the details, but this skeleton format is perfect for GMs to pick up and customize for their own memorable sessions.

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1971 Dodge DynaMax

       By: Scrasamax

The Dodge DynaMax is a rare care, coming at exactly the wrong time in history. The End of the muscle car era was nigh, and the market was already filled out with GTOs, Mustangs, Camaros, Chevelles, Novas and a dozen other high performance poor handling vehicles. The DynaMax had a plan to dominate the market with a combination of factory turbochargers and a complex eight speed gearbox. The machine was planned to triumph over the human driver element. What ended up happening was excess costs and mechanical issues saw the turbochargers removed and replaced with a conventional supercharger, and the eight speed transmission ended up being the bane of the car's existence. More DynaMaxes were destroyed or totalled by transmission failures than anything else. The car remains an ugly and ambitious reminder of a day gone by

Ideas  ( Items ) | October 19, 2011 | View | UpVote 4xp

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