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young0ne2
January 11, 2014
Hits: 546
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
Redux Tantibus    Dungeons  (Any)   (Rooms/ Halls)

An open room lay before them, occupied only by a few cobwebs and dust. Upon entering, a phrase is seen on one wall. One of them utters the phrase out of wonder for its meaning, unknowingly activating the room. An eye opens on the wall in front of the poor souls and with a quick flash of light, the last thing heard from the room is heart retching screams... then silence.

Chaosmark
October 26, 2013
Hits: 470
Comments: 11
Ideas: 0
Votes: 6 / 3.583333
The Bibliorynth of Zhao Zweh    Dungeons  (Other)   (Rooms/ Halls)

Lost to the mysts of time and catastrophe, the fabled Zhao Zwehian Library has reappeared. Or at least, part of it has...

caesar193
November 20, 2012
Hits: 587
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Ghost Ship    Dungeons  (Water)   (Rooms/ Halls)

"She sails up'n'down the Tristis River. All them river folk see her an' give her a wide berth. Superstitious lot, them river folk. 'Course, we adventurers kill of monstrous superstitions of the rich type on a daily basis! Who're we ta judge? So's anyways, she is said to only appear when the moon is full and the werewolves howl. And though she's ne'er violent, you can always 'ear a moanin' sound. I got no idea what's aboard that ship, but whate'er it is, I want nothin' to do with it."

-Old Gerald, man in the pub

caesar193
August 23, 2012
Hits: 646
Comments: 7
Ideas: 0
Votes: 3 / 2.833333
The Walk    Dungeons  (Water)   (Rooms/ Halls)

"The Walk. Oh, aye, I've heard o' the walk. Its this peninsula, south of us, where the sides o' this peninsula are cliffs. At the end o' this peninsula is this big area, riddles with caves. In them caves is a huge treasure. At least, according to these rumors I've heard. 'Course, them caves have been taken over by orcs. I'd go take the treasure meself if I was younger."

-Old Gerald, man in the pub

caesar193
August 14, 2012
Hits: 701
Comments: 5
Ideas: 0
Votes: 4 / 3.500000
A Village in Turmoil    Dungeons  (Mountains)   (Rooms/ Halls)

Something is killing and eating the people of Th'gil. This monster displays cleverness, strength, and a thirst for blood. The PCs have stumbled into this town. Will they leave by walking or by dieing?

Dossta
April 22, 2012
Hits: 1188
Comments: 10
Ideas: 1
Votes: 9 / 4.944444
Escape From the Tower    Dungeons  (Other)   (Rooms/ Halls)

After waking up groggily in the middle of a floating wizard's tower, the players must find some way to escape before being slain by the beast that stalks them.  Time is ticking and the cat is always watching . . .

MysticMoon
March 27, 2011
Hits: 1763
Comments: 9
Ideas: 0
Votes: 5 / 3.900000
The Lost Imperial City    Dungeons  (Plains)   (Rooms/ Halls)

A Five Room Dungeon about finding the Imperial city of The Lost Empire.

Michael Jotne Slayer
February 2, 2011
Hits: 5210
Comments: 21
Ideas: 27
Votes: 14 / 5.000000
The Keep Beneath the Dusky Star    Dungeons  (Mountains)   (Rooms/ Halls)

From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of the spirit which none see by but those who bear it.

Pieh
November 20, 2010
Hits: 850
Comments: 14
Ideas: 0
Votes: 8 / 4.125000
The Gurgleplatt Coven    Dungeons  (Swamp)   (Rooms/ Halls)

Welcome to Uhgramudd, you'll never find a more disgusting, remote, fly-ridden, swampy Hell than this. Get in, kill the Lizards, grab the loot, get out. Simple, right?

This is an introductory low-level adventure I use to get familiar with players I meet online, to see if our play styles clash in any way. So far, it has weeded out a few undesirables and scored a few keepers. I am quite satisfied with the layout and have run it multiple times, with slight variations for level/abilities of the player characters.

Drackler
July 22, 2010
Hits: 1000
Comments: 6
Ideas: 0
Votes: 6 / 3.250000
Halls of Dancing Flutes    Dungeons  (Mountains)   (Rooms/ Halls)

 In local legend, the Halls are fairly old, with stories of people disappearing going back for hundreds of years, said to be taken by the Faeries. In actuality, the Halls are much older.

slartibartfast
July 17, 2010
Hits: 1145
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
Eustacius: the demiplane of twisted dreams    Dungeons  (Other)   (Rooms/ Halls)
As far as demiplanes go, Eustacius is not very large. It is more of a plane of thought, rather than
physical substance; a set of several dozen realms which are interconnected by concepts rather
than actual pathways.
Ria Hawk
May 27, 2009
Hits: 1669
Comments: 8
Ideas: 0
Votes: 5 / 3.600000
Tomb of the Prince of Ice    Dungeons  (Mountains)   (Rooms/ Halls)

"What you wanna go messin' around up in the mountains for? Ain't nothin' up there but snow, and wolves, and more snow.

...

Yer lookin' for the old tomb? Take my advice, boys. Let that tomb alone. There ain't nothin up there you ought be messin' with. No money, no treasure, no fame, just ice. And death."

slartibartfast
March 24, 2009
Hits: 2657
Comments: 18
Ideas: 0
Votes: 9 / 4.444444
Clean Slate    Dungeons  (Underground)   (Rooms/ Halls)

Remember Harold and his purple crayon?

Chaosmark
January 17, 2009
Hits: 3455
Comments: 10
Ideas: 4
Votes: 6 / 4.500000
Glacial Cairn    Dungeons  (Tundra/ Arctic)   (Rooms/ Halls)

"The wind-driven snow parts for the barest of seconds, revealing a glimpse of refuge from the deadly storm. It’s a massive sapphire pyramid. Yet you know of nothing like it in this area…"

Grey
September 11, 2008
Hits: 3892
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
Hydra Keep    Dungeons  (Mountains)   (Rooms/ Halls)

Not named for an resident beast, but for the multitude of winding, mazelike passages fraught with danger.

CaptainPenguin
December 7, 2007
Hits: 7815
Comments: 23
Ideas: 0
Votes: 16 / 4.562500
The Altar Of R'gu    Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

The heroes storm the Temple of R’gu, the God From The Stars, to steal the Ruby of the Winged Master

Dozus
October 2, 2007
Hits: 5108
Comments: 19
Ideas: 0
Votes: 10 / 4.300000
The Sanctuary of Sumuho    Dungeons  (Desert)   (Rooms/ Halls)

The powerful wizard Sumuho styled himself as a god and was worshipped far and wide. After his fall, his vast temple sank into the desert long ago. What secrets lie in the Sanctuary of Sumuho?

Drackler
September 26, 2007
Hits: 3173
Comments: 8
Ideas: 0
Votes: 6 / 1.750000
Lord and Killer    Dungeons  (Other)   (Rooms/ Halls)

A five room dungeon with the appropriate clashes of steel, smooth talking, and betrayal.

manfred
September 26, 2007
Hits: 3695
Comments: 10
Ideas: 0
Votes: 5 / 4.400000
The Towers of Wisdom    Dungeons  (Any)   (Rooms/ Halls)

It is said wizards don’t work well with others of their kind. Once they have a tower, woe to anyone not recognizing their superiority, that is the rule. But to every rule is an exception. Once, there were three wizards, on friendly terms, that built their towers closer than anyone before. The towers are lost, the knowledge therein may be yet reclaimed.

Dragonlordmax
September 26, 2007
Hits: 3541
Comments: 8
Ideas: 0
Votes: 6 / 4.083333
The Sledge    Dungeons  (Any)   (Rooms/ Halls)

The TheoRgs are known for being amongst the biggest, toughest, and most generally unpleasant sentients in the galaxy. And this is their nightclub.

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       By: Iain

Walking through the alleys of the docks district of town, you hear an old, mad beggar calling out for alms. He claims to be a god, cast out from heaven and stripped of his powers. The party passes, tossing a few coppers to him. In thanking them, the madman refers to incidents in their childhood or distant past which would have been all but impossible for him to know.

Ideas  ( NPCs ) | February 2, 2004 | View | UpVote 0xp


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