A Five Room Dungeon about finding the Imperial city of The Lost Empire.

From that silent place fear flows in unseen waves, like white fog. The shadows are many, and the wind breathes cold through the broken battlements and casements. Through it's frowning walls and dark window openings there's a lantern of the spirit which none see by but those who bear it.
CodexWelcome to Uhgramudd, you'll never find a more disgusting, remote, fly-ridden, swampy Hell than this. Get in, kill the Lizards, grab the loot, get out. Simple, right?
This is an introductory low-level adventure I use to get familiar with players I meet online, to see if our play styles clash in any way. So far, it has weeded out a few undesirables and scored a few keepers. I am quite satisfied with the layout and have run it multiple times, with slight variations for level/abilities of the player characters.
In local legend, the Halls are fairly old, with stories of people disappearing going back for hundreds of years, said to be taken by the Faeries. In actuality, the Halls are much older.
"What you wanna go messin' around up in the mountains for? Ain't nothin' up there but snow, and wolves, and more snow.
...
Yer lookin' for the old tomb? Take my advice, boys. Let that tomb alone. There ain't nothin up there you ought be messin' with. No money, no treasure, no fame, just ice. And death."
Remember Harold and his purple crayon?
"The wind-driven snow parts for the barest of seconds, revealing a glimpse of refuge from the deadly storm. It’s a massive sapphire pyramid. Yet you know of nothing like it in this area…"
Not named for an resident beast, but for the multitude of winding, mazelike passages fraught with danger.
The heroes storm the Temple of R’gu, the God From The Stars, to steal the Ruby of the Winged Master
CodexThe powerful wizard Sumuho styled himself as a god and was worshipped far and wide. After his fall, his vast temple sank into the desert long ago. What secrets lie in the Sanctuary of Sumuho?
QuestA five room dungeon with the appropriate clashes of steel, smooth talking, and betrayal.
QuestIt is said wizards don’t work well with others of their kind. Once they have a tower, woe to anyone not recognizing their superiority, that is the rule. But to every rule is an exception. Once, there were three wizards, on friendly terms, that built their towers closer than anyone before. The towers are lost, the knowledge therein may be yet reclaimed.
QuestThe TheoRgs are known for being amongst the biggest, toughest, and most generally unpleasant sentients in the galaxy. And this is their nightclub.
QuestCan you think while scared out of your wits? Lets hope your adventurers can…
CodexA sickness is destroying the crops. A town, wishing to avoid past horrors, seeks out daring folk to try and stop this trouble at its source. Can they find who’s to blame?
CodexIn the ramshackle town of Spear Malice only a single building still stands. It has defied the Great War and its spears of light; nuclear blasts that devastated the entire state, and ever since then it has defied the onslaught of time.
Its halls have not yet been breached, and a wealth of technological treasure await, ripe for plunder! But there are others who crave this treasure; others that will do anything to claim it.
QuestA rare form of Undead seeks the help of a band of PCs. Will they be up to the challange?
QuestOnce a mighty pirate ship, Deathwail was captained by the dreaded pirate known as simply as Redeye. A man prone to unspeakable acts of Violence, Redeye and his ship Deathwail were finally destroyed in a horrible battle. However, Redeye was not to be counted out. Prior to the battle, he had plundered an ancient tomb, and had found a relic which he had kept. This item was cursed, and when he and his crew died, it brought them back in a horrible mockery of life. Enslaved by this relic, the pirates scour the waters, looking for souls that can be fed to the evil relic
Quest
After waking up groggily in the middle of a floating wizard's tower, the players must find some way to escape before being slain by the beast that stalks them. Time is ticking and the cat is always watching . . .