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May 13, 2007
Hits: 3872
Comments: 9
Ideas: 0
Votes: 6 / 4.083333
Poch’Agoura, the Dread Walker    Dungeons  (Any)   (Ecology)

Spoken only in legends and even then in hushed whispers, Pochâ??Agoura is a name that sends children scurrying into their parents beds. Most people do not believe the old legends that the Dread Walker once subjected the entire world to an endless dark, a mindless machine of destruction that corrupted all in his path. But you see there is always a little fact in legends and myths and this is no different.

August 29, 2006
Hits: 9520
Comments: 26
Ideas: 0
Votes: 12 / 4.583333
Limberlost    Dungeons  (Forest/ Jungle)   (Ecology)

Ages past the Woodking fell into a deep and terrible slumber, and from the fever of his dreams and nightmares the wooden dungeon of Limberlost grew.

July 23, 2006
Hits: 5982
Comments: 13
Ideas: 0
Votes: 9 / 4.611111
Mugama, The Gold That Is Not    Dungeons  (Desert)   (Ecology)

Nestled between the towering cliffs of the Zorian plateau, lies a vast cavity that is wide enough to swallow an adult bull elephant with enough space to spare for a small herd of draft horses on either side. There you will find gold, an abundance of it. But what is that you say? That the natives tell you that it is a place of death and home to hideous monster that will devour you? Ignore the savages. They only seek to protect what they are too indolent to grab for themselves.

-A Khanate offical assuring a bunch of miners.

July 21, 2006
Hits: 11691
Comments: 28
Ideas: 9
Votes: 17 / 4.735294
Hellgate Prison    Dungeons  (Underground)   (Ecology)

In a prison without walls, without guards, and without law; what kind criminal would choose death over a prison such as this?

One destined to go to Hellgate Prison.

June 24, 2006
Hits: 6695
Comments: 7
Ideas: 3
Votes: 5 / 3.700000
An ecological dungeon 3: Spirits and Unliving    Dungeons  (Any)   (Ecology)

As with any eco system, there is a pattern of life and death. Unfortunately when there is death, there is often trapped emotions, suffering, and other things that “complicate” the process of transition. Add to this mix the presence of magic and gods and the chances of complications multiply.  These complications are known to the mortals as Ghosts, Spectres, and various forms of material Undead.

November 2, 2005
Hits: 7700
Comments: 6
Ideas: 5
Votes: 5 / 4.200000
An ecological dungeon 2: The Elements    Dungeons  (Underground)   (Ecology)

Dungeons, should make sense, in an ecological way. However, to have life, you need to have a physical place to use them. This expands upon the ecological dungeon, giving it a framework to exist in.

November 2, 2005
Hits: 22111
Comments: 13
Ideas: 9
Votes: 5 / 4.000000
An ecological dungeon    Dungeons  (Underground)   (Ecology)

We have all seen articles on how Dungeons don’t work. I’ve seen such articles before. But this time, an idea struck me: Why not do a dungeon that really works? Where creatures live their lives in harmony; just the right ecological way?

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Book of the Gods

       By: MysticMoon

This tome looks like a haphazard collection of random notes on different types of paper stitched together and bound within a wooden cover. The pages describe all of the 300,000 gods of the world, each in the language of the people who worship them. The book is stored high in the mountains, kept safe by an order of monks. Reading the entire book confers a deep understanding on the nature of the cosmos and access to incredible power. This only works, however, if it is read without translation, meaning that the reader must master each language contained within. The various monks know these languages but there is typically only one alive at a time who knows them all. This monk would be an excellent source of information and/or magic. IF the PCs learn about it; IF they can find the monastery; IF they can convince the monks to help them; AND if they can understand the convoluted riddle given as an answer.

Ideas  ( Items ) | January 3, 2013 | View | UpVote 4xp

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