A simple addition to the riddles often used to open doors or paths in a dungeon. The party are presented with a riddle and then have to draw the answer in the sand box.
- The sculptures seem alive
- Your right, I think I know what to do with the horse, but I'm not touching the snake!
"Pass me the blue one." said Quinn.
"Are you sure?" asked Elise. "It's just, you were sure about the last two combinations, and that ceiling got closer both times."
"It's a gamble, I agree," replied Quinn, "but whatever's behind this door has got to be worth it."
Elise passed Quinn the blue stone which he placed carefully in the final slot. As the grinding began, Quinn looked to the door while Elise looked up...
The swirling snow fell on the soldier's shield,
covering the symbol of Hrothen's Hope.
The swirling snow fell on the dwarf's black beard,
and melted into the darkness.
-opening poem of Hrothen's Curse, a dwarven tale
A treacherous door to enter. Take a deep breath, focus your mind, and leap into the ice.
Tired of kicking down dugeon doors? This one kicks back.
"The Pegoran saw the circle as the link between this world and the next," the mage said. Before he could pontificate further, "So the door rolled in Raygar to send him to the next?" the rogue blathered, "What a mad peoples!"
"That is one really big door"
In the harbour of a major city a large and terrifying ship made of human nails docks. Nobody seems to inhabit this ominous vessel, someone needs to go on board and unveil the mystery. In comes the PCs.