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Siren no Orakio
July 9, 2006
Hits: 4234
Comments: 6
Ideas: 0
Votes: 5 / 2.500000
The Altar of the Sun    Dungeons  (Underground)   (Rooms/ Halls)

A single room in the lair of those cast away by the gods, this place of worship is nothing the adventurers are likely to expect here.

Siren no Orakio
June 28, 2006
Hits: 4424
Comments: 6
Ideas: 0
Votes: 6 / 4.000000
Caern of the Steam Bringers    Dungeons  (Underground)   (Style)

A long forgotten city, with surprising inhabitants.

Erfunden
June 27, 2006
Hits: 5173
Comments: 11
Ideas: 0
Votes: 8 / 4.000000
The Miscreant Labyrinth    Dungeons  (Underground)   (Style)

Deep below the small, peacful country of Vorbild is a dark, impossible maze filled with the countries bad-eggs.

Incarnadine
June 25, 2006
Hits: 7418
Comments: 18
Ideas: 0
Votes: 12 / 4.333333
Malicious Archeology    Dungeons  (Underground)   (Rooms/ Halls)

Sometimes a painting is just a painting.

This is not one of those times.

Iain
June 23, 2006
Hits: 5608
Comments: 13
Ideas: 0
Votes: 9 / 4.055556
Tower of Inversion    Dungeons  (Underground)   (Rooms/ Halls)

The dread Tower of Inversion, lair of the vile lich Zarakoth Xorast, contains five layers, each containing different tools of dark magic.

Scrasamax
January 27, 2006
Hits: 8283
Comments: 11
Ideas: 0
Votes: 8 / 3.625000
Moonpool Vault    Dungeons  (Underground)   (Rooms/ Halls)

Water drips from the ceiling in a steady rhythm. Water refracts torchlight, illuminating the depths of the pools with reflected torchlight.

manfred
November 6, 2005
Hits: 11164
Comments: 24
Ideas: 0
Votes: 9 / 4.500000
The Dungeon Masters    Dungeons  (Underground)   (Style)

The hooded man leaves the tavern. The group had been assembled. They had recieved the map. “Now it begins,” he said. He vanishes.

manfred
November 4, 2005
Hits: 5362
Comments: 9
Ideas: 0
Votes: 6 / 4.166667
A simple death curse    Dungeons  (Underground)   (Traps)

People are often buried with The Monarchs. If the right people are, they can protect him even after death.

manfred
November 2, 2005
Hits: 7863
Comments: 6
Ideas: 5
Votes: 5 / 4.200000
An ecological dungeon 2: The Elements    Dungeons  (Underground)   (Ecology)

Dungeons, should make sense, in an ecological way. However, to have life, you need to have a physical place to use them. This expands upon the ecological dungeon, giving it a framework to exist in.

manfred
November 2, 2005
Hits: 22345
Comments: 13
Ideas: 9
Votes: 5 / 4.000000
An ecological dungeon    Dungeons  (Underground)   (Ecology)

We have all seen articles on how Dungeons don’t work. I’ve seen such articles before. But this time, an idea struck me: Why not do a dungeon that really works? Where creatures live their lives in harmony; just the right ecological way?

Strolen
October 6, 2003
Hits: 14495
Comments: 9
Ideas: 0
Votes: 4 / 3.750000
Puzzle Room    Dungeons  (Underground)   (Puzzles)

To be used for the final encounter, find the final treasure, or anything that needs to be hidden away better then normal. Typical “who the heck would ever spend the time making it” but it is fun and a mental challenge for a change.

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       By: ephemeralstability

Magical forests are never a good place to sleep, especially seeing as much of the population is nocturnal. Firewood taken from the wrong tree can turn against its collectors, and a strangling onslaught of angry twigs and branches can be surprisingly severe and difficult to disentangle yourself from. Fires themselves attract enemies, and not only malevolent predators. Giant moths and gloomwings are tempted by the heat and light, but are often misunderstood.

Encounter  ( Forest/ Jungle ) | September 23, 2003 | View | UpVote 1xp


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