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Pieh
November 20, 2010
Hits: 835
Comments: 14
Ideas: 0
Votes: 8 / 4.125000
The Gurgleplatt Coven    Dungeons  (Swamp)   (Rooms/ Halls)

Welcome to Uhgramudd, you'll never find a more disgusting, remote, fly-ridden, swampy Hell than this. Get in, kill the Lizards, grab the loot, get out. Simple, right?

This is an introductory low-level adventure I use to get familiar with players I meet online, to see if our play styles clash in any way. So far, it has weeded out a few undesirables and scored a few keepers. I am quite satisfied with the layout and have run it multiple times, with slight variations for level/abilities of the player characters.

Thewizard63
September 26, 2007
Hits: 2087
Comments: 5
Ideas: 0
Votes: 1 / 2.500000
St. Nathanial - Harbinger of Doom    Dungeons  (Swamp)   (Rooms/ Halls)

A sickness is destroying the crops. A town, wishing to avoid past horrors, seeks out daring folk to try and stop this trouble at its source. Can they find who’s to blame?

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       By: MoonHunter

Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards.

So mages will often be seen handing around hands of cards.

Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.

Ideas  ( Items ) | July 18, 2004 | View | UpVote 1xp


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