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MysticMoon
March 27, 2011
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Comments: 9
Ideas: 0
Votes: 5 / 3.900000
The Lost Imperial City    Dungeons  (Plains)   (Rooms/ Halls)

A Five Room Dungeon about finding the Imperial city of The Lost Empire.

Dragonlordmax
September 9, 2007
Hits: 3868
Comments: 9
Ideas: 0
Votes: 7 / 4.000000
The Tomb of Agellar    Dungeons  (Plains)   (Rooms/ Halls)

This is the tomb of an ancient knight, later made politician. He fought in countless battles, and his fabled armour is said to have been buried with him.

Scrasamax
September 4, 2007
Hits: 4878
Comments: 18
Ideas: 0
Votes: 9 / 4.777778
Bedizens Traveling Dungeon    Dungeons  (Plains)   (Rooms/ Halls)

A traveling dungeon of canvas and props…

Scrasamax
June 26, 2006
Hits: 6904
Comments: 6
Ideas: 0
Votes: 5 / 4.300000
The Great Barrow    Dungeons  (Plains)   (Rooms/ Halls)

The Repository of the victorious dead…

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When The Wind Blows

       By: Murometz

One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?

Ideas  ( Plots ) | February 17, 2006 | View | UpVote 1xp


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