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Siren no Orakio
August 6, 2009
Hits: 2364
Comments: 7
Ideas: 0
Votes: 5 / 4.800000
Kararemi'ar'Salm'Torat    Dungeons  (Forest/ Jungle)   (Style)

Even as humans can be, the Kel'Regar, too, can be touched by madness, and it can drive them to push to ends incomprehensible by the sane. The work of one such, Kararemi'ar'Salm'Torat, the Menangerie of Mad Creation, is a twisted, living structure, tormented by years of loneliness and incomprehensible need.

Netlander
June 27, 2008
Hits: 6651
Comments: 8
Ideas: 0
Votes: 8 / 2.750000
The Pirates' Map    Dungeons  (Forest/ Jungle)   (Puzzles)

The party has obtained a treasure map, and it seems pretty straightforward… but digging in the indicated area for hours has revealed nothing…

Stephie
January 2, 2008
Hits: 8328
Comments: 9
Ideas: 0
Votes: 8 / 3.750000
Picnic Basket of Confinement    Dungeons  (Forest/ Jungle)   (Traps)

Beware of food that isn’t yours for the taking.

CaptainPenguin
December 7, 2007
Hits: 8225
Comments: 24
Ideas: 0
Votes: 17 / 4.558824
The Altar Of R'gu    Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

The heroes storm the Temple of R’gu, the God From The Stars, to steal the Ruby of the Winged Master

Thewizard63
September 20, 2007
Hits: 3142
Comments: 10
Ideas: 0
Votes: 6 / 3.416667
Foray into the Forest of the Frog King    Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

Enter the Kingdom of Frog King in search of Treasure. What deal will you have to strike to get out alive?

Scrasamax
August 29, 2006
Hits: 9482
Comments: 26
Ideas: 0
Votes: 12 / 4.583333
Limberlost    Dungeons  (Forest/ Jungle)   (Ecology)

Ages past the Woodking fell into a deep and terrible slumber, and from the fever of his dreams and nightmares the wooden dungeon of Limberlost grew.

CaptainPenguin
July 29, 2006
Hits: 8182
Comments: 11
Ideas: 0
Votes: 7 / 4.214286
House of the White Apes    Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

Deep in Sorilyeshcu, the Cloud Jungle of Ozhun, an evil clan of white apes keeps a malign secret.

ephemeralstability
November 4, 2005
Hits: 5895
Comments: 7
Ideas: 0
Votes: 7 / 3.642857
Ettercaps Traps    Dungeons  (Forest/ Jungle)   (Traps)

Ettercaps (the spindly evil woodfolk) are always good for traps: their pine woods are so dense it’s difficult to see what’s a trap, what’s a branch and what’s an ettercap…

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       By: ephemeralstability

On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.

Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?

Encounter  ( Locations ) | September 23, 2003 | View | UpVote 0xp


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