Hall of Honour Featured

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dark_dragon
May 7, 2007
Hits: 5222
Comments: 10
Ideas: 0
Votes: 8 / 4.000000
The Spider's Basin    Dungeons  (Any)   (Traps)

A simple, effective dungeon trap that satisfies the requirements to be used several times and without decaying.

Shadoweagle
October 26, 2006
Hits: 8704
Comments: 14
Ideas: 0
Votes: 9 / 4.555556
The Town Eater    Dungeons  (Any)   (Style)

For three long days the violent storm had ravaged the town of Iolinas, and the townsfolk had begun to wonder if it would ever end. Strangely, towards the end of the third day, the rain stopped suddenly, though the winds still buffetted the town relentlessly; some townsfolk thought it was finally the break in the storm. Others thought it was a portent of worse things to come… These people were correct.

MoonHunter
June 30, 2006
Hits: 4532
Comments: 11
Ideas: 0
Votes: 8 / 3.437500
The Littered Halls    Dungeons  (Any)   (Rooms/ Halls)

You follow the map your purchased. It is to lead to the lair of Tergars the Dark. You follow through the woods, and find the rocks that lead into the hillside. The troupe creeps inside. Inside you find burned out candles, recent trash, and a few broken kegs. It is not Orc remains… there are funny and obscene things written on the walls with charcoal written in the local tongue. It is strange… unless….

MoonHunter
June 25, 2006
Hits: 16313
Comments: 14
Ideas: 8
Votes: 6 / 3.916667
Barrows of The First Men    Dungeons  (Any)   (Style)

The First Men buried their Kings and “Big People” (Nobles and other Important people) in underhills - tombs made under hills of earth called Barrows. While this custom seems quite common, the First Men were not.  The First Men were closer to The Mythics - The Shidhe (Elves) and Dwarves - and The True Dreaming Magics than Modern Men. Thus entering their barrows means you are entering a different world and time.

MoonHunter
June 24, 2006
Hits: 7941
Comments: 7
Ideas: 3
Votes: 5 / 3.700000
An ecological dungeon 3: Spirits and Unliving    Dungeons  (Any)   (Ecology)

As with any eco system, there is a pattern of life and death. Unfortunately when there is death, there is often trapped emotions, suffering, and other things that “complicate” the process of transition. Add to this mix the presence of magic and gods and the chances of complications multiply.  These complications are known to the mortals as Ghosts, Spectres, and various forms of material Undead.

MoonHunter
June 23, 2006
Hits: 10044
Comments: 19
Ideas: 0
Votes: 10 / 4.300000
Pegoran Doors    Dungeons  (Any)   (Doors)

"The Pegoran saw the circle as the link between this world and the next," the mage said. Before he could pontificate further, "So the door rolled in Raygar to send him to the next?" the rogue blathered, "What a mad peoples!"

Scrasamax
June 22, 2006
Hits: 7909
Comments: 12
Ideas: 0
Votes: 10 / 3.600000
Dungeon National Park    Dungeons  (Any)   (Style)

Enacted roughly 4 years ago, the Dungeon Preservation act sought to map out and better understand the dungeon ecosystem, and to protect it.

Department of Dungeon Preservation

manfred
January 5, 2006
Hits: 15209
Comments: 11
Ideas: 10
Votes: 9 / 3.333333
Silly traps    Dungeons  (Any)   (Traps)

Many traps are not designed to kill or maim, but more to disgust or annoy, or even to put a smile on the victim’s face… this is a scroll of such traps.

manfred
January 4, 2006
Hits: 18118
Comments: 4
Ideas: 12
Votes: 4 / 4.125000
Mechanical Traps    Dungeons  (Any)   (Traps)

Traps working the good old mechanical way, through levers, ropes and switches. Included are also the beloved pit traps.

manfred
January 4, 2006
Hits: 12714
Comments: 3
Ideas: 19
Votes: 3 / 3.666667
Magical Traps    Dungeons  (Any)   (Traps)

Magical implements that trap the unwary.

manfred
January 4, 2006
Hits: 21041
Comments: 7
Ideas: 19
Votes: 5 / 4.200000
Outdoor Traps    Dungeons  (Any)   (Traps)

Traps for the outside. It is not only the dungeons and ancient tombs that are dangerous.

manfred
January 4, 2006
Hits: 12923
Comments: 6
Ideas: 9
Votes: 3 / 4.500000
Door Traps    Dungeons  (Any)   (Traps)

A collection of traps that are located on doors, doorways and portals of all kinds.

Iain
December 16, 2005
Hits: 5777
Comments: 4
Ideas: 0
Votes: 2 / 3.500000
Ruins of Linnarson II    Dungeons  (Any)   (Style)

Over three hundred years after the destruction of Linnarson, the ruins of Linnarson remain deserted; the warped magical environs inhabited only by the twisted and bizarre creatures that have been created. Amongst it all, however, the Senior Masters remain, continuing their eternal pursuit of knowledge. (UPDATE IN PROGRESS.)

manfred
November 23, 2005
Hits: 8145
Comments: 6
Ideas: 0
Votes: 4 / 5.000000
Arascan Burial Customs    Dungeons  (Any)   (Style)

Graves of a small, little known folk, exotic as dangerous.

Iain
November 17, 2005
Hits: 9854
Comments: 5
Ideas: 0
Votes: 4 / 4.250000
Maranesh's Challenge    Dungeons  (Any)   (Puzzles)

Maranesh, God of Magic, wearied of the multitudes of humans who came to him, clamouring to be taught the secrets of magic. So it was that he devised a test that would separate the worthy from the unworthy.

manfred
November 16, 2005
Hits: 40792
Comments: 7
Ideas: 41
Votes: 4 / 4.375000
The Small List of Traps    Dungeons  (Any)   (Traps)

Traps gathered from the remains of a dead site. Honour and enjoy what ingenious traps were created by people unknown…

Iain
November 15, 2005
Hits: 8973
Comments: 7
Ideas: 0
Votes: 6 / 4.333333
Wall of Insight    Dungeons  (Any)   (Puzzles)

You have all chosen to follow the Path of the Philosopher. Not for you the warrior Path of the Battlemage, fighter for justice, nor the Path of the Healer, worthy though it may be to heal the sick. Equally you have rejected the Path of the Artificer, the tinkerers, who work on devices and techniques, as well as the Path of the Loremaster, who merely delves and catalogues the knowledge of the past. No, you have decided upon the Path of the Philosopher, the highest calling, the way of true enquiry, where you will probe the realms of higher mathematics, ponder the meaning of truth itself and tease out the deepest secrets of nature and the workings of the world.

MoonHunter
November 6, 2005
Hits: 17896
Comments: 4
Ideas: 0
Votes: 1 / 3.000000
Dungeon Organizations    Dungeons  (Any)   (Style)

There are many organizations that deal with dungeons, ruins, and other places of mystery. This codex is about those organizations.

MoonHunter
November 6, 2005
Hits: 6937
Comments: 3
Ideas: 0
Votes: 3 / 3.666667
Glyphs and Pylons - II    Dungeons  (Any)   (Traps)

Glyph and Pylon units are a set of magical mechanism used to create complicated series of puzzling traps.

Scrasamax
November 4, 2005
Hits: 5818
Comments: 6
Ideas: 0
Votes: 6 / 3.666667
Lazy Susan Trap    Dungeons  (Any)   (Traps)

Fifty steps from the eorlingas/ guided by that which is sinister/ Through dreaming eyes

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Manabat

       By: Clemmensen

This nocturnal creature resembles an over-sized bat, with the mouth of a star-nosed mole.

The Manabat can be as small as a normal bat, but can grow to a size larger than a human.

This creature is feared by wizards and other magic users, as it feeds of it victim's mana.

It will hide at day and hunt at night, swooping down on its prey, engulfing the magic user's face with its slimy tentacles, thereby sucking the mana from the victim. Depending on the size of the Manabat it can drain only a portion of the wizard's mana, which he will regain in a few hours, whereas the largest creatures will drain the wizard's mana permanently, rendering them ineffective as magic users.It will not harm them in any other way.

Manabats behave like normal bats and breeds in same way and numbers.

They can be tamed by a master trainer to attack on command.

Encounter  ( Other ) | September 4, 2016 | View | UpVote 6xp


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