Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).
The classic swamp, filled with a purveying dampness and faint mist. Clouds of buzzing biting insects drift over vast expanses of soggy marsh and brackish water. Lone trees tilt towards the sky, struggling against the purveying rot.
Swamplands are a unique environment and therefore offer you unique game play options.
This article will give you ideas on how to bring your swamps to life and make the most of these interesting settings - regardless of how powerful the PCs are.
An companion to my 101 Chinese Modern Names sub, but for an ancient setting. This is an etymology centred piece with more extended entries compared to the earlier one which is in list form. Spelling is based on Mandarin unless otherwise indicated (the other variation offered is Cantonese which is easier to pronounce given that it is spelt from the English alphabet, at least the HK version that I’m using, rather than the Chinese pinyin)
On his thirty-fifth birthday Akribus paid a wealth of coin for the greatest weapon ever forged by men or Gods.
A list of 101 Chinese names in Modern day setting (mostly), with meanings provided. All spellings are based on Mandarin (minus inflections). The contents here have been converted into a Chinese Name generator.
Random passages coming from my less than daily attempts at writing exercises. In particular, some of them came about since I had come across what is known as the S+7 game where you replace all the nouns/adjectives/verbs with another word of the corresponding class that is the first one encountered counting 7 or more spaces in a dictionary. Mine this trove of trash or treasure of ideas at your pleasure.
A list of subs looking for collaboration
One feature of Strolens are our generators, new and old. These let you generate some content or get a selection of existing content. Names, NPCs, Items, etc. Lots of different generators.
While reading his great-grandfather’s memoirs, Kevin realizes someone is watching his flat. What’s Jenny involved him in this time?
At his great-grandfather’s funeral, Kevin Baxter meets an old friend, bearing a gift. She called it his great-grandfather’s legacy....
In the world of Delta Factor, everyone knows the first Delta appeared on September 11, 2001, when he saved the World Trade Center from a terrorist attack. There have been thousands of
Expressions since then, but Jacob ‘Polaris’ Richter was unquestionably the first.
Starting at the end, part of a seven section submission series.
The team is the functional core of a story, and as such, team building is vital to the flow of the story.
A short tale, for when your bard needs a tale of adventure, romance, and tragedy.
In settings where there are long established underworld thief, criminal and otherwise ne'er do wells there is going to be a system of heraldry associated with those who live in and rule from the shadows.
A tale of vengeance and woe
Tips on how to utilise resources on and functions of the Citadel to Develop and Maintain World settings
And thirdly, the code is more what you'd call "guidelines" than actual rules. - Barbossa to Elizabeth, Pirates of the Caribbean.
Intense, personal stress can trigger expression, turning Baseline into Delta. In many cases, the stress comes from life-threatening danger. But in some...
A certain type of demon cannot not be hit by ranged weapons or attacks. Attacks have to be made up close and personal for the damage to mean something. Ranged attacks are to impersonal.
Possibally a way to make the ranged attacks more meaningful would be to coat the arrow head or what not with the shooters blood. Of course, they'd better be a good shot, otherwise they're wasting arrows and already bleeding to boot.
Spells: wizards might have half or no effect, preist might work due to divine intention.