Login or register. (You can now login/register with your social networks.)

Hall of Honour Featured

  • You are challenged to go find a Article worthy of a Hall of Honour Vote!

Random Gold Golden

Random

ephemeralstability
November 10, 2005
Hits: 13941
Comments: 14
Ideas: 9
Votes: 7 / 4.857143
Inventing Languages    Articles  (Rules and Advice)   (Game Mastering)

Language is an essential part of any culture. Culture wouldn’t exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language “alive”: Latin is a dead language because the culture to which it belonged no longer exists.

MoonHunter
November 9, 2005
Hits: 4499
Comments: 4
Ideas: 0
Votes: 4 / 4.000000
But I don't have that book!    Articles  (Resource)   (Gaming - In General)

But I don’t have that book! Have you heard this before? You want to run this great new game (new setting) but your players are balking partly because they don’t want to buy the game you are so enchanted with “this week”.  There is a solution.

MoonHunter
November 9, 2005
Hits: 5920
Comments: 11
Ideas: 0
Votes: 7 / 4.000000
Running a Game, the MoonHunter way    Articles  (At Table)   (Game Mastering)

Running a Game, the MoonHunter way. It is pretty bare bones, but it is pretty self explanatory.

MoonHunter
November 9, 2005
Hits: 8310
Comments: 13
Ideas: 7
Votes: 4 / 4.375000
Starting a Campaign the MoonHunter way.    Articles  (Campaign)   (Game Mastering)

Starting a Campaign the MoonHunter way, what more is there to say?

MoonHunter
November 9, 2005
Hits: 5111
Comments: 10
Ideas: 0
Votes: 7 / 4.214286
Lights, Camera, Action    Articles  (Rules and Advice)   (Game Mastering)

What makes great entertainment for Gamers? Movies. They love action movies, even if their favorite pastime is reading books, writing websites, learning ancient languages, or gaming like madmen. If you pattern your games and campaigns after movies, you are sure to have an entertaining game.

MoonHunter
November 9, 2005
Hits: 5279
Comments: 8
Ideas: 0
Votes: 5 / 4.400000
It's midnight (GM time crunch)    Articles  (Campaign)   (Game Mastering)

Pieh asked:Its around midnight, you are scheduled to play some RPG at about 10am. All of a sudden you find out the DM is sick (sore throat, ect) and he knows you’re planning a game. The problem is you only have a world map. You don’t want to disappoint everyone by letting them show up with no game to play, what do you do?

MoonHunter
November 9, 2005
Hits: 18480
Comments: 13
Ideas: 37
Votes: 7 / 4.000000
The Ten Commandments    Articles  (Rules and Advice)   (Gaming - In General)

Come down from the mountain with your stone tablets. Give forth your wisdom in the format of 10 statements that pertain to gaming.

MoonHunter
November 9, 2005
Hits: 11057
Comments: 45
Ideas: 0
Votes: 11 / 4.409091
Swords. Why does it always have to be swords?    Articles  (Rules and Advice)   (Game Mastering)

Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords.

MoonHunter
November 9, 2005
Hits: 6118
Comments: 4
Ideas: 0
Votes: 2 / 3.750000
Writing a Campaign Setting Sourcebook    Articles  (Resource)   (Gaming - In General)

Getting a campaign setting sourcebook published is for many game masters the ultimate dream.

MoonHunter
November 9, 2005
Hits: 3496
Comments: 6
Ideas: 0
Votes: 4 / 3.875000
It is not a Genre (Sci-Fi)    Articles  (Resource)   (Gaming - In General)

Starships, Laser Beams, Computers, and Aliens do not Science Fiction make!

manfred
November 9, 2005
Hits: 3281
Comments: 7
Ideas: 0
Votes: 3 / 3.500000
Comprehending warfare    Articles  (Resource)   (Gaming - In General)

The research reported on in this essay seeks to understand more about the judgment that there is “the time for war” in the belief that only such understanding will enable us to more effectively constrain the use of warfare.

MoonHunter
November 9, 2005
Hits: 7943
Comments: 24
Ideas: 0
Votes: 9 / 4.666667
So You Want to Publish a Game    Articles  (Resource)   (Gaming - In General)

Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has been published and how you went about getting involved with it, i.e. finding a publisher, etc…

manfred
November 9, 2005
Hits: 6731
Comments: 10
Ideas: 6
Votes: 9 / 4.555556
War is coming!    Articles  (Resource)   (Game Mastering)

Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.

manfred
November 4, 2005
Hits: 6582
Comments: 10
Ideas: 0
Votes: 8 / 3.812500
How A Trap Should Really Be Put Into An Adventure    Articles  (Scenario)   (Game Mastering)

Traps need to make sense. Somebody must of made it for a specific purpose.

MoonHunter
November 4, 2005
Hits: 24672
Comments: 10
Ideas: 0
Votes: 5 / 4.500000
Citadel Advice    Articles  (Resource)   (Gaming - In General)

If you are a new member who found this thread by providence, read the advice, take it to heart, and post. These are collected posts that will help you understand the Citadel AND be more effective and efficient here.

MoonHunter
October 30, 2005
Hits: 8771
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
Never Get Involved in a land war in Asia- Classic GM Blunder    Articles  (Campaign)   (Game Mastering)

You fell victim to one of the classic blunders. The most famous is “Never get involved in a land war in Asia.” But only slightly less well known is this: “Never go in against a Sicilian when death is on the line.”

MoonHunter
October 30, 2005
Hits: 8872
Comments: 22
Ideas: 0
Votes: 12 / 4.583333
More Boo!    Articles  (At Table)   (Gaming - Genre)

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

MoonHunter
October 30, 2005
Hits: 8952
Comments: 16
Ideas: 0
Votes: 10 / 4.700000
BOO!!! Horror effect in a game...    Articles  (Resource)   (Gaming - Genre)

[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.

MoonHunter
October 30, 2005
Hits: 10501
Comments: 9
Ideas: 0
Votes: 4 / 4.250000
Setting Up a Campaign Climax    Articles  (Campaign)   (Game Mastering)

Great drama is at the core of the Gaming Experience. The character’s can’t be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC’s and NPC’s should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.

Strolen
October 30, 2005
Hits: 6344
Comments: 14
Ideas: 0
Votes: 12 / 4.083333
Treasure. It happens    Articles  (Character)   (Game Mastering)

Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The focus too often is on gold, gems, and magic items when the fun could be enriched by recognizing some awkward, but just as valuable, alternate items. Don’t pass up that ornately carved throne gathering dust in the lair of ogres. Don’t pass up that odd colored flower that your character has never seen. Take it all with you. You never know what you might get for it.

‹ First  < 16 17 18 19 20 21 22 > 
Reset Sorting
Total for selections: (430)
Sort By:







Random Idea Seed View All Idea Seeds

       By: young0ne2

A group of adventurers come across a child’s body on their adventures, odd being such a remote location. Their is no detectable sign of violence to the child, nor are their any signs of life. Suddenly the child opens its eyes, looks towards the group and introduces themselves to the adventures.
If this wasn’t odd enough, the child can’t remember where they are from, only their name and age. Stranger yet, the child has a tattoo on their right shoulder of a family crest, to a family that died out over 200 years ago.

Ideas  ( NPCs ) | February 27, 2013 | View | UpVote 5xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0799