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Michael Jotne Slayer
June 3, 2006
Hits: 7218
Comments: 11
Ideas: 0
Votes: 8 / 4.062500
What Makes a Weapon Magic?    Articles  (Humor/ Editorial)   (Game Mastering)

What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question.

B9anders
May 6, 2006
Hits: 9408
Comments: 18
Ideas: 0
Votes: 10 / 4.550000
Four Maxims for World Building    Articles  (Setting Building)   (Game Mastering)

Four maxims to remember at all times when creating a fantasy world.

Murometz
April 22, 2006
Hits: 15024
Comments: 20
Ideas: 28
Votes: 9 / 4.277778
My First Character    Articles  (Character)   (Gaming - In General)

We all remember our first loves!...Thats right! I mean our first rpg characters of course. For many of us, it included a ratty piece of paper, a #2 pencil, and six sided die. Didnt need much more than that back then :D.

Got this idea while reminiscing with Scras. Just post your first character, a few lines to a paragraph, thats all I ask. In the words of Fiddler on the Roof, “Those were the days my friends.”

Mourngrymn
April 20, 2006
Hits: 6667
Comments: 16
Ideas: 0
Votes: 10 / 3.800000
Voting Practices    Articles  (Rules and Advice)   (Gaming - Genre)

Having no real place to put this thought I decided to put it here. This is to be read objectively. This is my opinion and my take on the voting system.

Scrasamax
March 29, 2006
Hits: 17666
Comments: 15
Ideas: 0
Votes: 10 / 4.700000
The Old World    Articles  (Setting Building)   (Gaming - In General)

Many times the Old World has been mentioned in my works. Submitted for your approval…The Old World.

MoonHunter
March 27, 2006
Hits: 4646
Comments: 5
Ideas: 0
Votes: 5 / 3.800000
What is a homebrew?    Articles  (Humor/ Editorial)   (Gaming - In General)

D’hui said, “What is “homebrew”?

Chaosmark
March 9, 2006
Hits: 18611
Comments: 8
Ideas: 0
Votes: 3 / 4.166667
Tyren - Overview    Articles  (Resource)   (Game Mastering)

Tyren isn’t just another world for players to RP in. No, this setting goes far, far beyond that.

Murometz
March 6, 2006
Hits: 140978
Comments: 85
Ideas: 49
Votes: 7 / 4.000000
Torture Devices and Techniques    Articles  (Resource)   (Gaming - In General)

Torture…pure and simple.

Druid_Wiking
February 23, 2006
Hits: 7491
Comments: 9
Ideas: 0
Votes: 6 / 3.750000
Medieval Music    Articles  (Resource)   (Gaming - Genre)

It’s time to break free of the lute’s death-grip

Iain
February 22, 2006
Hits: 6643
Comments: 13
Ideas: 0
Votes: 10 / 4.400000
Language Aquisition    Articles  (Rules and Advice)   (Gaming - In General)

Languages do not exist as unconnected entities; rather, every language will be related in some way to every other language…

ephemeralstability
February 20, 2006
Hits: 14357
Comments: 16
Ideas: 26
Votes: 7 / 4.428571
Character Hooks    Articles  (Resource)   (Game Mastering)

I’m trying to think of alternatives for game-openings, to replace the standard “meet up in a tavern” or “adventuring group applying for a job” techniques. I know these can be easy ways to get people playing, but I’m certain there are more interesting ways…

Nobody
February 15, 2006
Hits: 5393
Comments: 6
Ideas: 0
Votes: 5 / 4.300000
PC's and Artifacts of Legend    Articles  (Rules and Advice)   (Game Mastering)

Ever wanted to add a legendary artifact to your campaign, but you were worried about PC’s getting their hands on it?
Or you put the Legendary item in your game and the PC’s already managed to get it?

What to do, and how to fix it.

Druid_Wiking
February 14, 2006
Hits: 5263
Comments: 6
Ideas: 0
Votes: 2 / 3.500000
Legal Codes    Articles  (Setting Building)   (Gaming - In General)

A guide on creating legal codes for games, history, examples, and why bother?

manfred
February 7, 2006
Hits: 18028
Comments: 13
Ideas: 31
Votes: 10 / 4.300000
Character Secrets    Articles  (Character)   (Game Mastering)

Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.

ScorpionJinx
January 10, 2006
Hits: 9659
Comments: 25
Ideas: 0
Votes: 14 / 4.142857
How to be a better critic!    Articles  (Rules and Advice)   (Players)

Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selves out there and hope for the best. Here are some tips on being a better critic.

MoonHunter
January 9, 2006
Hits: 10918
Comments: 12
Ideas: 0
Votes: 5 / 4.100000
Get a Plot    Articles  (Resource)   (Game Mastering)

Sometimes, you just need a new plot.

manfred
January 1, 2006
Hits: 14936
Comments: 13
Ideas: 33
Votes: 7 / 4.142857
Curses    Articles  (Resource)   (Gaming - In General)

Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned.

manfred
December 30, 2005
Hits: 11870
Comments: 10
Ideas: 20
Votes: 5 / 4.200000
Dreams    Articles  (Fiction)   (Game Mastering)

Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.

manfred
December 25, 2005
Hits: 8606
Comments: 13
Ideas: 5
Votes: 9 / 4.500000
One player campaigns    Articles  (Campaign)   (Game Mastering)

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

ScorpionJinx
December 22, 2005
Hits: 40958
Comments: 26
Ideas: 74
Votes: 7 / 4.500000
A Dash of Salt    Articles  (Resource)   (Gaming - In General)

Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals…may I present. "The Official Strolen Citadel Cookbook".

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Random Idea Seed View All Idea Seeds

       By: tinypoisonousfish

Bag on a Stick

Very simple gag but a great one, since it can be used multiple times over, even in the same adventure. Great for tribal natives gone restless and humanoids, but anyone can have set this up. Just what the header says, a simple bag over a stick stuck in the ground or floor.

As GM you can place the bag on a stick anywhere, in a floor crack the heroes have passed before, outdoors in a clearing or path, or at the edge of the PCs' encampment the following morning, what have you. Place anything on the stick - a coiled yellow viper angered by the bag removal, mini crossbow w/poison, transdermal hallucinatory drug dusted on the bag, yellow mold colony, an NPC ally's head, a weapon, scroll tube or satchel, what have you.

The idea is to build tension and/or stall for time/distract the party. Provided it's used properly, you'll be amazed at how paranoid players will get from this simple gag.

Ideas  ( Items ) | December 31, 2009 | View | UpVote 5xp


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