Hall of Honour Featured

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Random Gold Golden


February 23, 2006
Hits: 7271
Comments: 8
Ideas: 0
Votes: 5 / 3.600000
Medieval Music    Articles  (Resource)   (Gaming - Genre)

It’s time to break free of the lute’s death-grip

February 22, 2006
Hits: 6395
Comments: 13
Ideas: 0
Votes: 10 / 4.400000
Language Aquisition    Articles  (Rules and Advice)   (Gaming - In General)

Languages do not exist as unconnected entities; rather, every language will be related in some way to every other language…

February 20, 2006
Hits: 14020
Comments: 16
Ideas: 26
Votes: 7 / 4.428571
Character Hooks    Articles  (Resource)   (Game Mastering)

I’m trying to think of alternatives for game-openings, to replace the standard “meet up in a tavern” or “adventuring group applying for a job” techniques. I know these can be easy ways to get people playing, but I’m certain there are more interesting ways…

February 15, 2006
Hits: 5254
Comments: 7
Ideas: 0
Votes: 6 / 4.250000
PC's and Artifacts of Legend    Articles  (Rules and Advice)   (Game Mastering)

Ever wanted to add a legendary artifact to your campaign, but you were worried about PC’s getting their hands on it?
Or you put the Legendary item in your game and the PC’s already managed to get it?

What to do, and how to fix it.

February 14, 2006
Hits: 5073
Comments: 6
Ideas: 0
Votes: 2 / 3.500000
Legal Codes    Articles  (Setting Building)   (Gaming - In General)

A guide on creating legal codes for games, history, examples, and why bother?

February 7, 2006
Hits: 17764
Comments: 13
Ideas: 31
Votes: 10 / 4.300000
Character Secrets    Articles  (Character)   (Game Mastering)

Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.

January 10, 2006
Hits: 9335
Comments: 25
Ideas: 0
Votes: 14 / 4.142857
How to be a better critic!    Articles  (Rules and Advice)   (Players)

Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selves out there and hope for the best. Here are some tips on being a better critic.

January 9, 2006
Hits: 10618
Comments: 12
Ideas: 0
Votes: 5 / 4.100000
Get a Plot    Articles  (Resource)   (Game Mastering)

Sometimes, you just need a new plot.

January 1, 2006
Hits: 14566
Comments: 13
Ideas: 33
Votes: 7 / 4.142857
Curses    Articles  (Resource)   (Gaming - In General)

Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned.

December 30, 2005
Hits: 11662
Comments: 10
Ideas: 20
Votes: 5 / 4.200000
Dreams    Articles  (Fiction)   (Game Mastering)

Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.

December 25, 2005
Hits: 8368
Comments: 13
Ideas: 5
Votes: 9 / 4.500000
One player campaigns    Articles  (Campaign)   (Game Mastering)

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

December 22, 2005
Hits: 40384
Comments: 26
Ideas: 74
Votes: 7 / 4.500000
A Dash of Salt    Articles  (Resource)   (Gaming - In General)

Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals…may I present. "The Official Strolen Citadel Cookbook".

December 15, 2005
Hits: 6397
Comments: 10
Ideas: 0
Votes: 7 / 4.428571
GM's Block    Articles  (Resource)   (Game Mastering)

GM’s block is a serious problem in the roleplaying world. Related to writer’s or actor’s block, it prevents the GM from being creative and enthusiastic about their work.

December 15, 2005
Hits: 5344
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
It is a Small World    Articles  (Setting Building)   (Game Mastering)

This article is also know as World Building 1A.

December 15, 2005
Hits: 5520
Comments: 11
Ideas: 0
Votes: 5 / 4.400000
Dip Happen    Articles  (Setting Building)   (Game Mastering)

I personally always recomend creating your own game worlds for your campaigns.  It makes the game your own, rather than something you are just using.  Most people will not run characters that other people create. why should game worlds be any different.

December 14, 2005
Hits: 5325
Comments: 9
Ideas: 0
Votes: 5 / 3.600000
Teaching the Rules    Articles  (Rules and Advice)   (Game Mastering)

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

December 14, 2005
Hits: 3739
Comments: 8
Ideas: 0
Votes: 4 / 3.500000
Gaming is Like Pizza    Articles  (Rules and Advice)   (Game Mastering)

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

December 14, 2005
Hits: 4568
Comments: 8
Ideas: 2
Votes: 5 / 4.600000
Campaigns are like Plants    Articles  (Humor/ Editorial)   (Game Mastering)

Literally, Campaigns are like plants.  They can only grow if the conditions are right.  The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

December 14, 2005
Hits: 7182
Comments: 8
Ideas: 0
Votes: 4 / 3.750000
Lazy's man guide to constructing a CoC or Horror adventure    Articles  (Scenario)   (Gaming - Genre)

This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man’s Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu.

December 14, 2005
Hits: 8127
Comments: 8
Ideas: 0
Votes: 7 / 4.428571
Magical Magic Items    Articles  (Rules and Advice)   (Game Mastering)

A little advice on magic items reposted from the Runebearer website.

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       By: manfred

Plant that is likely to produce allergic reactions in almost everybody, even by touch. Usage: medicinal, in very exotic foods, non-lethal traps, disabling opponents (have you ever cut an onion,anyway?), spell components, etc.

Ideas  ( Lifeforms ) | January 7, 2002 | View | UpVote 0xp

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