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Druid_Wiking
February 14, 2006
Hits: 5043
Comments: 6
Ideas: 0
Votes: 2 / 3.500000
Legal Codes    Articles  (Setting Building)   (Gaming - In General)

A guide on creating legal codes for games, history, examples, and why bother?

manfred
February 7, 2006
Hits: 17729
Comments: 13
Ideas: 31
Votes: 10 / 4.300000
Character Secrets    Articles  (Character)   (Game Mastering)

Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.

ScorpionJinx
January 10, 2006
Hits: 9292
Comments: 25
Ideas: 0
Votes: 14 / 4.142857
How to be a better critic!    Articles  (Rules and Advice)   (Players)

Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selves out there and hope for the best. Here are some tips on being a better critic.

MoonHunter
January 9, 2006
Hits: 10585
Comments: 12
Ideas: 0
Votes: 5 / 4.100000
Get a Plot    Articles  (Resource)   (Game Mastering)

Sometimes, you just need a new plot.

manfred
January 1, 2006
Hits: 14521
Comments: 13
Ideas: 33
Votes: 7 / 4.142857
Curses    Articles  (Resource)   (Gaming - In General)

Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned.

manfred
December 30, 2005
Hits: 11637
Comments: 10
Ideas: 20
Votes: 5 / 4.200000
Dreams    Articles  (Fiction)   (Game Mastering)

Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.

manfred
December 25, 2005
Hits: 8328
Comments: 13
Ideas: 5
Votes: 9 / 4.500000
One player campaigns    Articles  (Campaign)   (Game Mastering)

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

ScorpionJinx
December 22, 2005
Hits: 40316
Comments: 26
Ideas: 74
Votes: 7 / 4.500000
A Dash of Salt    Articles  (Resource)   (Gaming - In General)

Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals…may I present. "The Official Strolen Citadel Cookbook".

MoonHunter
December 15, 2005
Hits: 6374
Comments: 10
Ideas: 0
Votes: 7 / 4.428571
GM's Block    Articles  (Resource)   (Game Mastering)

GM’s block is a serious problem in the roleplaying world. Related to writer’s or actor’s block, it prevents the GM from being creative and enthusiastic about their work.

MoonHunter
December 15, 2005
Hits: 5295
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
It is a Small World    Articles  (Setting Building)   (Game Mastering)

This article is also know as World Building 1A.

MoonHunter
December 15, 2005
Hits: 5492
Comments: 11
Ideas: 0
Votes: 5 / 4.400000
Dip Happen    Articles  (Setting Building)   (Game Mastering)

I personally always recomend creating your own game worlds for your campaigns.  It makes the game your own, rather than something you are just using.  Most people will not run characters that other people create. why should game worlds be any different.

ephemeralstability
December 14, 2005
Hits: 5307
Comments: 9
Ideas: 0
Votes: 5 / 3.600000
Teaching the Rules    Articles  (Rules and Advice)   (Game Mastering)

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

MoonHunter
December 14, 2005
Hits: 3725
Comments: 8
Ideas: 0
Votes: 4 / 3.500000
Gaming is Like Pizza    Articles  (Rules and Advice)   (Game Mastering)

From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.

MoonHunter
December 14, 2005
Hits: 4546
Comments: 8
Ideas: 2
Votes: 5 / 4.600000
Campaigns are like Plants    Articles  (Humor/ Editorial)   (Game Mastering)

Literally, Campaigns are like plants.  They can only grow if the conditions are right.  The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.

MoonHunter
December 14, 2005
Hits: 7131
Comments: 8
Ideas: 0
Votes: 4 / 3.750000
Lazy's man guide to constructing a CoC or Horror adventure    Articles  (Scenario)   (Gaming - Genre)

This is a great article posted on another site (who reposted it from another site, who took it from another), but I thought many would enjoy it here. It is The Lazy Man’s Guide for Constructing a Call of the Cthulhu Adventure, written by Sandy Petersen, original author of the Call of Cthulhu.

cmagoun2
December 14, 2005
Hits: 8106
Comments: 8
Ideas: 0
Votes: 7 / 4.428571
Magical Magic Items    Articles  (Rules and Advice)   (Game Mastering)

A little advice on magic items reposted from the Runebearer website.

MoonHunter
December 14, 2005
Hits: 6677
Comments: 5
Ideas: 2
Votes: 4 / 4.125000
Larping Advice    Articles  (Other Gaming)   (Gaming - In General)

Larping is Live Action Role Playing. Instead of sitting around a table, play is done “in action”, up and moving about. Any resolution besides social ones are done by some “lite” mechanic. It can be a great deal of fun.

MoonHunter
December 13, 2005
Hits: 5644
Comments: 12
Ideas: 0
Votes: 5 / 4.400000
PC Death and the Threshold of Acceptance    Articles  (Humor/ Editorial)   (Gaming - In General)

One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this.

MoonHunter
December 13, 2005
Hits: 7378
Comments: 23
Ideas: 0
Votes: 8 / 4.250000
10 in 10    Articles  (Humor/ Editorial)   (Gaming - In General)

The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away.

MoonHunter
December 11, 2005
Hits: 4023
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
Explaining Roleplaying - The MoonHunter Way    Articles  (Resource)   (Gaming - In General)

Everyone has their own take on what roleplaying games truly are. This is mine.

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Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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