Hall of Honour Featured

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Random Gold Golden


Michael Jotne Slayer
December 18, 2007
Hits: 3871
Comments: 9
Ideas: 0
Votes: 5 / 3.800000
PC's- Goals and Morals    Articles  (Character)   (Players)

Different aspects of forging your Player Character- Geography and Goals. Enjoyable for Players and Gamemasters alike.

Michael Jotne Slayer
December 18, 2007
Hits: 5471
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
Developing PC's    Articles  (Character)   (Players)

Advice for players on different ways of fleshing out and developing the Player Characters.

Michael Jotne Slayer
December 17, 2007
Hits: 2749
Comments: 10
Ideas: 0
Votes: 6 / 4.083333
PC's- Family and Friends    Articles  (Campaign)   (Players)

An article for GM’s and players alike upon the matter of the family and friends of the players.

December 13, 2007
Hits: 1251
Comments: 6
Ideas: 0
No votes
FTL and the wormhole thing    Articles  (Resource)   (Gaming - Genre)

In pretty much every single sci-fi there is one thing common for all the seemingly different faster-than-light drives.

Michael Jotne Slayer
December 10, 2007
Hits: 6004
Comments: 24
Ideas: 18
Votes: 13 / 4.461538
Playtesting    Articles  (At Table)   (Game Mastering)

This is where the citadellians share and collect our tales of playtesting each others submissions.

December 10, 2007
Hits: 10470
Comments: 18
Ideas: 0
Votes: 14 / 4.607143
Court Etiquette: Do's and Don'ts    Articles  (Resource)   (Gaming - In General)

When dealing with nobility and court settings, players can sometimes skip the roleplay aspect and jump straight to behavior such as, "I bow, greet all in the court, and ask the duke for his assistance."  While in most scenarios this type of action is sufficient, taking it a step further can enhance gameplay (or maybe even manipulate a plotline).

November 23, 2007
Hits: 1635
Comments: 0
Ideas: 0
No votes
Nature not as innocent    Articles  (Resource)   (Game Mastering)

Sometimes is the true face of a thing forgotten, when you live in comfort, and are not forced to coexist with it.

Michael Jotne Slayer
November 8, 2007
Hits: 2586
Comments: 6
Ideas: 0
Votes: 3 / 3.833333
Healing Herbs    Articles  (Resource)   (Gaming - In General)

A collection of healing Herbs.

Michael Jotne Slayer
November 8, 2007
Hits: 14053
Comments: 18
Ideas: 20
Votes: 8 / 4.125000
Landscape Description    Articles  (Resource)   (Game Mastering)

The landscape is a product of nature’s own processes and humanoid activities troughout centuries or millenia.
How can we capture this in our stories, and deliver vivid and semi authentic descriptions?

October 27, 2007
Hits: 6111
Comments: 18
Ideas: 8
Votes: 10 / 4.650000
The Art of Linking    Articles  (Rules and Advice)   (Citadel Help)

The many ways of the Citadel to bind ideas together.

October 25, 2007
Hits: 2297
Comments: 2
Ideas: 8
Votes: 1 / 3.500000
Effects of Touching Powerful Evil Artifacts    Articles  (Resource)   (Game Mastering)

Nooo!!! Don’t… touch that….

October 23, 2007
Hits: 5896
Comments: 15
Ideas: 7
Votes: 6 / 4.500000
Location Commodities    Articles  (Resource)   (Gaming - In General)

Luchildsburg? Yeah I remember that place, they had the black ale that tasted so bad.

October 9, 2007
Hits: 4273
Comments: 16
Ideas: 0
Votes: 3 / 2.833333
Phobias    Articles  (Resource)   (Game Mastering)

Curse those greedy delvers! But what with? I know! How about Aurophobia, fear of gold? Or Barophobia, fear of gravity? And I can hit that annoying wizard with Bibliophobia, no more spells for him!

September 13, 2007
Hits: 3347
Comments: 6
Ideas: 1
Votes: 6 / 4.083333
The Gunman    Articles  (Fiction)   (Gaming - Genre)

In an age of lawlessness and war, there is one man who stands up against bandits and tyranny. That man is Michael Long, aka…the Gunman

September 3, 2007
Hits: 118704
Comments: 26
Ideas: 0
Votes: 20 / 4.600000
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

August 26, 2007
Hits: 4067
Comments: 17
Ideas: 2
Votes: 5 / 3.900000
WWMWBI - If Time Travel Were Possible?    Articles  (Resource)   (Game Mastering)

The stream of time can suddenly be breached. What happens now?

August 23, 2007
Hits: 3308
Comments: 2
Ideas: 4
Votes: 2 / 3.500000
Kung-Fu Training Techniques    Articles  (Humor/ Editorial)   (Gaming - Genre)

"Yes, my kung-fu is strong. You wouldn’t believe how hard it is to learn this style…"

Siren no Orakio
August 6, 2007
Hits: 4116
Comments: 13
Ideas: 0
Votes: 8 / 4.000000
Basic Nanotechnology Primer    Articles  (Resource)   (Gaming - Genre)

Nano-technology - Not Sufficiently Advanced, as per the Arthur C. Clarke gold standard of sufficiently advanced technology.

July 21, 2007
Hits: 4834
Comments: 6
Ideas: 0
Votes: 2 / 4.000000
Plot Generation    Articles  (Scenario)   (Game Mastering)

You can have a world, you can have players. They might have even made characters that were so beautifully crafted that you cried when reviewing them. But if you don’t have a plot, your game ain’t goin’ nowhere.

Siren no Orakio
July 19, 2007
Hits: 4302
Comments: 15
Ideas: 0
Votes: 10 / 4.450000
On the Construction of Swords    Articles  (Resource)   (Gaming - In General)

The proper names and descriptions of a sword’s parts.

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       By: MoonHunter

You come upon a ruined building in the back section of a city park (or other out of the way area of the city). The ruins are fairly overgrown. All that is really standing is a doorway and its frame. If you pass through the opened door, you travel to a different world. If the door closes, there may not be a doorway back to get you back.

Ideas  ( Locations ) | April 22, 2003 | View | UpVote 0xp

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