Different aspects of forging your Player Character- Geography and Goals. Enjoyable for Players and Gamemasters alike.
Advice for players on different ways of fleshing out and developing the Player Characters.
An article for GM’s and players alike upon the matter of the family and friends of the players.
In pretty much every single sci-fi there is one thing common for all the seemingly different faster-than-light drives.
This is where the citadellians share and collect our tales of playtesting each others submissions.
When dealing with nobility and court settings, players can sometimes skip the roleplay aspect and jump straight to behavior such as, "I bow, greet all in the court, and ask the duke for his assistance." While in most scenarios this type of action is sufficient, taking it a step further can enhance gameplay (or maybe even manipulate a plotline).
Sometimes is the true face of a thing forgotten, when you live in comfort, and are not forced to coexist with it.
A collection of healing Herbs.
The landscape is a product of nature’s own processes and humanoid activities troughout centuries or millenia.
How can we capture this in our stories, and deliver vivid and semi authentic descriptions?
The many ways of the Citadel to bind ideas together.
Nooo!!! Don’t… touch that….
Luchildsburg? Yeah I remember that place, they had the black ale that tasted so bad.
Curse those greedy delvers! But what with? I know! How about Aurophobia, fear of gold? Or Barophobia, fear of gravity? And I can hit that annoying wizard with Bibliophobia, no more spells for him!
In an age of lawlessness and war, there is one man who stands up against bandits and tyranny. That man is Michael Long, aka…the Gunman
Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.
The stream of time can suddenly be breached. What happens now?
"Yes, my kung-fu is strong. You wouldn’t believe how hard it is to learn this style…"
Nano-technology - Not Sufficiently Advanced, as per the Arthur C. Clarke gold standard of sufficiently advanced technology.
You can have a world, you can have players. They might have even made characters that were so beautifully crafted that you cried when reviewing them. But if you don’t have a plot, your game ain’t goin’ nowhere.
The proper names and descriptions of a sword’s parts.
You come upon a ruined building in the back section of a city park (or other out of the way area of the city). The ruins are fairly overgrown. All that is really standing is a doorway and its frame. If you pass through the opened door, you travel to a different world. If the door closes, there may not be a doorway back to get you back.