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Ted
May 17, 2012
Hits: 654
Comments: 5
Ideas: 0
Votes: 3 / 3.666667
CRTF: Session 6    Articles  (Campaign)   (Game Mastering)

And the walls came tumbling down...

Ted
May 15, 2012
Hits: 788
Comments: 3
Ideas: 0
Votes: 2 / 3.250000
CRTF: Session 5    Articles  (Campaign)   (Game Mastering)

Letting one of my players encounter a Raccoon might have been a bad idea... (now with PC summaries written by their respective players.... if everyone does it)

Ted
May 8, 2012
Hits: 902
Comments: 4
Ideas: 0
Votes: 3 / 3.333333
CRTF: Session 4    Articles  (Campaign)   (Game Mastering)

Get ready, a great deal happened.

Ted
May 2, 2012
Hits: 774
Comments: 4
Ideas: 0
Votes: 4 / 3.125000
CRTF: Session 3    Articles  (Campaign)   (Game Mastering)

Interrogating the suspects doesn't go as planned.

 

Ted
April 24, 2012
Hits: 811
Comments: 3
Ideas: 0
Votes: 3 / 3.333333
CRTF: Session 2    Articles  (Campaign)   (Game Mastering)

My commentary and thoughts on the session we played tonight.

Ted
April 22, 2012
Hits: 917
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
CRTF: Session 1    Articles  (Campaign)   (Game Mastering)

My commentary and thoughts on the campaign I started tonight.

Chaosmark
March 7, 2012
Hits: 1258
Comments: 6
Ideas: 0
Votes: 5 / 3.700000
Generating Fear: Disappearing Pursuit    Articles  (At Table)   (Gaming - Genre)

Bob and Alice are being chased by something/someone dangerous. They move into a new area, and the pursuit suddenly is nowhere to be found. What does the pursuer know that our heroes don't?

Pariah
March 6, 2012
Hits: 1380
Comments: 12
Ideas: 0
Votes: 10 / 4.150000
Common    Articles  (Setting Building)   (Gaming - In General)

One thing holds consistent across the numerous worlds of science fiction and fantasy: everyone speaks the same language. Whether it's Lojban, English, Common, or the High Tongue of the Autumn Empire; there's one language that everyone knows, unless plot demands otherwise.

Mourngrymn
February 25, 2012
Hits: 1256
Comments: 9
Ideas: 0
Votes: 5 / 4.100000
A Field Guide to Werewolves    Articles  (Humor/ Editorial)   (Gaming - Genre)

Field Guide on Werewolves, and those who hunt them.

by Dr. Johan Kosdin Lerkoviski

Known Lycanthrope Hunter, Specializing in Werewolves

axlerowes
February 18, 2012
Hits: 1483
Comments: 5
Ideas: 0
No votes
The supernatural awkward pubescent story: a sub-genre of speculative fiction    Articles  (Other Gaming)   (Gaming - Genre)

As gamers we have done the western with laser pistols, six shooters and steam tech.  Shadow run alone has covered more noir ground than MGM did between 1945 and 1955. I hope we managed the horror genre well, and the murder mystery almost always sneaks its way into our campaigns. But do we always know we are doing it?  Can genre sit right in front of us an yet go undefined?  I think it has happened and a speculative fiction genre of all things. 

Scrasamax
January 9, 2012
Hits: 2875
Comments: 7
Ideas: 0
Votes: 6 / 4.500000
100 Word Submission    Articles  (Fiction)   (Citadel Help)

The basics behind the 100 Word Submission

Raptyr
November 28, 2011
Hits: 1067
Comments: 9
Ideas: 0
Votes: 7 / 3.285714
Deck the . . . Dungeon?    Articles  (Humor/ Editorial)   (Players)

A delectable chrismas classic - Now with mayhem!

Cheka Man
November 24, 2011
Hits: 1527
Comments: 14
Ideas: 0
Votes: 5 / 3.400000
The Twelve Days of Christmas-Strolen.com Style    Articles  (Humor/ Editorial)   (Gaming - In General)

A hopefully amusing Strolen.com version of the Twelve Days of Christmas.

JohnnFour
November 7, 2011
Hits: 1697
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds    Articles  (Rules and Advice)   (Gaming - In General)

Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius.

JohnnFour
October 27, 2011
Hits: 3447
Comments: 9
Ideas: 0
Votes: 7 / 5.000000
How To Create Great Magic Items In Just Three Minutes    Articles  (Rules and Advice)   (Game Mastering)

Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.

Scrasamax
October 21, 2011
Hits: 1430
Comments: 11
Ideas: 0
Votes: 5 / 3.000000
Fantasy!    Articles  (Humor/ Editorial)   (Gaming - In General)

Why is psuedo-Medieval Tolkien-esque fantasy the heart of the fantasy RPG genre?

Scrasamax
October 21, 2011
Hits: 2091
Comments: 3
Ideas: 7
Votes: 2 / 4.500000
Vampire: Renaissance of Darkness    Articles  (Setting Building)   (Gaming - Genre)

A Scrasamax rebuild/rewrite incorporating elements of Vampire the Masquerade, Requiem, and some stuff that I made up or borrowed from popular Vampire culture. Without background knowledge of the Vampire game or system, most of this might not make much if any sense.

Scrasamax
September 10, 2011
Hits: 1231
Comments: 1
Ideas: 0
No votes
ScrasTech Master Archive    Articles  (Setting Building)   (Gaming - Genre)

Base of operations for the expanding revisioning of Cthulutech, and codex for relevant submissions

OmegaDraco
August 29, 2011
Hits: 1215
Comments: 11
Ideas: 0
Votes: 7 / 4.071429
Apportation Research    Articles  (Setting Building)   (Gaming - In General)

 

Confiscated log entries concerning research, particle scanners, micromachines, and computer software on the subject of Teleportation.

Pieh
August 7, 2011
Hits: 1247
Comments: 3
Ideas: 1
Votes: 2 / 3.500000
My Notes on Shadow as a Component of Magic    Articles  (Fiction)   (Gaming - Genre)

Ah, yes. The darkest of nights and the reflection of a casting light. In Shadow lies the powers of stealth and silence, the ultimate tool for a secretive victory.

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Random Idea Seed View All Idea Seeds

"Who-Me?"

       By: Murometz

Five main ingredients were used to create this noxious, real-world (ridiculously named), chemical compound, featuring sulfur as the main ingredient. The odor was said to be akin to rotting refuse, decomposing carcasses, and fecal matter. "Who-Me?" Was developed during WW II by the OSS to aid the French Resistance against the Germans. The idea being to utterly humiliate and ultimately demoralize the enemy by making them stink of garbage left to rot under a hot sun.

The bizarre experiment did not last long however as "Who-Me?" could not be administered on select targets (controlled), without making everyone in a certain radius, friend, foe, and sprayer alike, stink as well

Ideas  ( Articles ) | July 2, 2015 | View | UpVote 3xp


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