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By: MoonHunter
2005-11-09 04:10 PM
Hits: 10286
Comments: 44
Ideas: 0

Votes: 10 / 4.550000
Swords. Why does it always have to be swords? Articles  (Rules and Advice)   (Game Mastering)

Excalibur. Stormbringer. Sting. I blame fantasy authors and history professionals that have over simplified things for this preoccupation with swords.

By: MoonHunter
2005-11-09 04:06 PM
Hits: 5101
Comments: 4
Ideas: 0

Votes: 2 / 3.750000
Writing a Campaign Setting Sourcebook Articles  (Resource)   (Gaming - In General)

Getting a campaign setting sourcebook published is for many game masters the ultimate dream.

By: MoonHunter
2005-11-09 04:02 PM
Hits: 3265
Comments: 4
Ideas: 0

Votes: 2 / 4.250000
It is not a Genre (Sci-Fi) Articles  (Resource)   (Gaming - In General)

Starships, Laser Beams, Computers, and Aliens do not Science Fiction make!

By: manfred
2005-11-09 02:46 PM
Hits: 3013
Comments: 7
Ideas: 0

Votes: 3 / 3.500000
Comprehending warfare Articles  (Resource)   (Gaming - In General)

The research reported on in this essay seeks to understand more about the judgment that there is “the time for war” in the belief that only such understanding will enable us to more effectively constrain the use of warfare.

By: MoonHunter
2005-11-09 01:11 PM
Hits: 7435
Comments: 19
Ideas: 0

Votes: 7 / 4.785714
So You Want to Publish a Game Articles  (Resource)   (Gaming - In General)

Quote: Alec_Shadowkin I am very much interested in learning how to go about getting something rp-oriented published. I know there are a few of you here who have been and I would be appreciative if you could explain what type of stuff has been published and how you went about getting involved with it, i.e. finding a publisher, etc…

By: manfred
2005-11-09 12:12 PM
Hits: 6167
Comments: 9
Ideas: 6

Votes: 8 / 4.562500
War is coming! Articles  (Resource)   (Game Mastering)

Thinking about my game world and what should happen in it in the not so close future, I came to a simple decision: WAR. This is an article on the topic of war.

By: manfred
2005-11-04 03:28 PM
Hits: 6025
Comments: 10
Ideas: 0

Votes: 8 / 3.812500
How A Trap Should Really Be Put Into An Adventure Articles  (Scenario)   (Game Mastering)

Traps need to make sense. Somebody must of made it for a specific purpose.

By: MoonHunter
2005-11-04 01:55 AM
Hits: 24319
Comments: 9
Ideas: 0

Votes: 4 / 4.500000
Citadel Advice Articles  (Resource)   (Gaming - In General)

If you are a new member who found this thread by providence, read the advice, take it to heart, and post. These are collected posts that will help you understand the Citadel AND be more effective and efficient here.

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By: MoonHunter
2005-10-30 01:31 PM
Hits: 7688
Comments: 4
Ideas: 0

Votes: 4 / 4.500000
Never Get Involved in a land war in Asia- Classic GM Blunder Articles  (Campaign)   (Game Mastering)

You fell victim to one of the classic blunders. The most famous is “Never get involved in a land war in Asia.” But only slightly less well known is this: “Never go in against a Sicilian when death is on the line.”

By: MoonHunter
2005-10-30 12:56 PM
Hits: 8047
Comments: 22
Ideas: 0

Votes: 12 / 4.583333
More Boo! Articles  (At Table)   (Gaming - Genre)

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

By: MoonHunter
2005-10-30 12:27 PM
Hits: 8259
Comments: 16
Ideas: 0

Votes: 10 / 4.700000
BOO!!! Horror effect in a game... Articles  (Resource)   (Gaming - Genre)

[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.

By: MoonHunter
2005-10-30 12:05 PM
Hits: 10093
Comments: 9
Ideas: 0

Votes: 4 / 4.250000
Setting Up a Campaign Climax Articles  (Campaign)   (Game Mastering)

Great drama is at the core of the Gaming Experience. The character’s can’t be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC’s and NPC’s should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.

By: Strolen
2005-10-30 11:57 AM
Hits: 5725
Comments: 13
Ideas: 0

Votes: 11 / 4.136364
Treasure. It happens Articles  (Character)   (Game Mastering)

Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The focus too often is on gold, gems, and magic items when the fun could be enriched by recognizing some awkward, but just as valuable, alternate items. Don’t pass up that ornately carved throne gathering dust in the lair of ogres. Don’t pass up that odd colored flower that your character has never seen. Take it all with you. You never know what you might get for it.

By: MoonHunter
2005-10-30 11:42 AM
Hits: 12538
Comments: 27
Ideas: 0

Votes: 15 / 4.566667
Getting players information... World Packs Articles  (Campaign)   (Game Mastering)

World Packs are the ONLY WAY TO GO!

By: MoonHunter
2005-10-30 11:38 AM
Hits: 7747
Comments: 7
Ideas: 0

Votes: 5 / 4.300000
Follow in MoonHunter's Footsteps: 10 Steps to Better Posts Articles  (Resource)   (Gaming - In General)

Follow in MoonHunter’s Footsteps: 10 Steps to Better Posts MoonHunter Sayeth to do these and be a really useful member to this and other sites.

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By: MoonHunter
2005-10-30 11:36 AM
Hits: 5957
Comments: 10
Ideas: 0

Votes: 8 / 4.312500
Five Best Tips for Posting on Strolen's (and Other Places) Articles  (Resource)   (Gaming - In General)

If you are new to the site, you might want to read this post.

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By: MoonHunter
2005-10-30 11:30 AM
Hits: 19745
Comments: 13
Ideas: 0

Votes: 7 / 5.000000
Golden Sub
MoonHunter's Top Tips for 2003 Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

By: MoonHunter
2005-10-30 11:25 AM
Hits: 6457
Comments: 5
Ideas: 0

Votes: 4 / 4.875000
MoonHunter's Top Tips for 2004 Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

By: MoonHunter
2005-10-30 11:20 AM
Hits: 7342
Comments: 8
Ideas: 0

Votes: 6 / 4.083333
MoonHunter's Top Tips for 2005 Articles  (Rules and Advice)   (Gaming - In General)

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

By: Ancient Gamer
2005-10-27 05:00 PM
Hits: 5453
Comments: 14
Ideas: 7

Votes: 9 / 3.833333
Social Tricks for the GM Articles  (Humor/ Editorial)   (Players)

This is devoted to those common problems facing a GM. How do you get enough players? What do you do when there is a bad atmosphere within the group?

Everyone, please post those tips and tricks that come to mind. There is no one true solution. Different GMs, different solutions.

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When night falls, we find peace in the knowledge that daytime will return soon, and vice versa. But what if the world was split: daytime and night are two different, coexistent worlds, each with it's own laws and rules. At dawn and sunset, our soul switches to inhabit our other being, our 'twin'.
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