How to link submissions in Strolen's Citadel.
A few threads that are itching for additions or collaboration to get you started at Strolen's Citadel.
“There’s another reason they call it the chain of command you know.” –Riley, recalling his military training.
“Because they tie you in chains if you don’t obey it?” –Renee, taking a wild guess.
“Because the lives of everyone under your command weighs like a ball and chain around your neck.” –Riley, remembering the troops who looked to him for leadership in the Gulf war.
“In light of this whole zombie plague I’m thinking they’re going to have to redefine R.I.P to Rise in Putrescence.” –Riley, recalling the usual gravestone markings.
“How about Rot In Pieces?” –Jessy, proving acronyms can mean whatever the reader intends.
“I can’t help but wonder if this whole undead business is restricted to humans or if it affects animals too.” –Riley, pondering the effects of The Wave.
“You do know humans are just another animal in the grand scheme of evolution right?" –Renee, showing off her intellect yet again.
“Ssh! Not so loud, you might tempt fate into having us find out!” -Heather, displaying an unusually superstitious fear of fate. (And of tempting the GM)
“Thomas Baker? An interesting name for a Bakery store owner.” –Heather, musing over their new acquaintances name.
“Back in the day it was common for people to have last names based on their profession. Smith would be a blacksmith, Carpenter a woodworker, and so forth." –Renee, showing off her intellect.
“If that’s true, then what about John Hancock?” Jessy, being a dirty old man, like usual.
The great Wall Mounts have been scaled, or your ship's technology has reached a level in which it is possible to cross the oceans. And when the PCs or NPCs find other people, unknown people, what happens? Carnage.
Armour should not just be for protection. It should tell a story, your story!
A set of basic things to remember that will aid your description of the places your players are in.
Caeser193 recently posted an article about how magic has made war obsolete, below please find seven ways to keep magic and magic users from dominating warfare
"Your wall is impenetrable, eh? Its so thick it can withstand 100s of direct hits from any siege engine? I have but one word for you: magic."
“What made you think all these naked dummies were zombies?” –Renee, still amazed at Jessy’s lack of control.
“Because normal people don’t stand around naked in the rain?" –Jessy, displaying his “common sense.”
“Do ya think we should offer any of these panties to Heather to replace her missing set?” –Riley, referencing the lingerie covering his windshield.
“And ruin the best form of entertainment around now pay per view is gone?” –Jessy, being a dirty old man like usual.
“Ya know, I never took Riley for the hearts & kisses boxer shorts type of mechanic.” –Heather, commenting on Riley’s choice of undergarments.
“Could be he was inspired by your short skirt and no undergarment approach to every day life?”-Renee, commenting on Heather’s choice of no undergarments.
“Fists of Fury? I wonder if these bandits ever realized their intimidatin’ name sounds more like the title of a gay porno?” –Jessy, pondering how much of a threat the prison gang truly poses..
“I’m going to do you a favor and not ask how you know so much about gay porno titles okay?”-Riley, not missing the opportunity to poke fun at the old man.
“Do yourself a favor and never visit one of those 24 hour video rental stores to make a phone call when your truck breaks down.” –Jessy, remembering the first and last time he frequented an adult video store.
A re-evaluation of the basic concept of Man vs. Nature
“Man I could really go for a burrito; do ya think Taco Bell still has anything edible in their freezers?” –Tommy, longing for fast food.
“I doubt it, the powers out across most of the country, and after a few months without juice their freezers are prolly pretty nasty.”-Renee, reminding him of the unpleasantness of reality.
“It’s Taco Bell, I doubt you’d notice any difference.” –Heather, remembering her last unpleasant visit to the food chain.
“At least with most of the industrial plants off line the air pollution level of the world will go down. Soon you’ll be able to smell a rose bush a few hundred yards away.”–Renee, noting one of the few bright points to the collapse of civilization.
“Yep, before long everyone will be able to enjoy the scent of rotten cadavers on the evening breeze for miles.”-Jessy, pointing out the unpleasantly obvious.
“Given their stench hides the reek of your cigars I can’t rightly complain.” –Heather, wishing Jessy would give up his nasty habit.
“I’d Kiss you Jessy, but after everything that’s wound up in your beard of the past few weeks I’d probably catch the plague and become a zombie.” -Heather Wilks, grateful for Jessy’s brilliant landing location.
“That might jus be an improvement to both yer looks and yer attitude.”-Jessy Hannaford, being his sarcastic self.
Nuclear war, zombie outbreaks, meteor strikes, economic collapse, alien invasion, no matter how it happens an apocalypse makes for a unique and engaging setting to run a campaign in, even for a jaded GM.
Here’s a few quick tips that can make a good zombie or other post apocalypse game a great one, and keep the group coming back (from the dead?) for more.