Player 4's Pc's
Player 3's Pc's In a nut shell
Player 2's three pc's for The Guild Game
Last two PC's to complete one players group of three for The Guild Game.
Got a 30? Want a Generator? Read on!
This orc rides into battle with the same ferocity as the Horseman of War.
There are plenty of resources available to help detail characters. I wanted a way to organize and present those details in play naturally.
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An Introduction and look at Pc's, plots, and plans
Voting in the Citadel, Thoughts?
The plague of the Petroleum Era, the true bane of organized government
The first Renaissance was kickstarted by the Crusades and trade, the second Renaissance was fueled by a looming global crisis and international cooperation
The most influential event in Atheus is the Year of the Exile. It set up the division of the world into east and west, the human's side and the barbarian's side, respectively. But how did it actually happen? How did one race manage the incredible feat of the exile of four other races?
7 things that make a work of fiction Lovecraftian, even if it doesn't deal at all with the established Mythos
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
There's money to be made ripping the past out of the ground and turning it back into usable reclaimed materials. It just takes the right equipment and the wrong people.
In the world of Delta Factor, not every battle takes place between costumed superhumans, or holds the fate of the world in the balance.
This isn't the comics
Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.
A small, enchanted chest, 2 feet on a side. It is of some dark wood with fantastical images graved upon it. Worn leather straps act as hinges and a simple toggle keeps it closed. Anything placed within it, with the lid closed, becomes accessible to anyone with one of the other 5 identical chests. Once it is taken out of any one of the 6, the chest is empty again. Perfect for passing messages or small items between widespread groups, such as ships at sea and their ports of call or generals on the field of battle.