GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience!
Tips on posting and writing in general
tips on posting Societies (part of the Codex Posting Advice)
A Codex for tips about posts in the various categories
Diseases. Incomplete and currently abandoned
The greatest book ever written! HA-HA!
Be it a tank, mech, aircraft, or warship, the same basic rules apply for writing speculative fiction about them.
In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.
A few ways to handle PCs navigating a maze within your games.
Food of the gods.
How to make combat interesting and more than: "Well, I’m going to hit him with my sword."
Inspiration comes from strange places
Mistakes were made, people will be held accountable
Quick effective tips on making adventure design and gming a little easier.
An evaluation of the limited advancement of technology in standard genre fantasy.
Ruminations on the role of Magic and Food.
Sticks.. vines.. simple engineering… hut! Coconut… scry magic.. Radio!!
Laser Pistol: "Sears $49.99"
Moonhunter ~ commenting on guns versus swords
A rare and localized school of contagion magic. An offshoot of Entwining.
What traditions or habits does your gaming group have?
If a creature is transformed into another creature (say, a human into a dog), then that creature will become more and more accustomed to the new form until a point is reached where reversing the spell is impossible. A second transformation is possible, but the creature will have to go through the whole process again.