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Cheka Man
November 24, 2011
Hits: 927
Comments: 13
Ideas: 0
Votes: 4 / 3.250000
The Twelve Days of Christmas-Strolen.com Style    Articles  (Humor/ Editorial)   (Gaming - In General)

A hopefully amusing Strolen.com version of the Twelve Days of Christmas.

JohnnFour
November 7, 2011
Hits: 900
Comments: 5
Ideas: 0
Votes: 4 / 4.500000
How To Create Deep & Compelling Magic Item Backgrounds In Just 60 Seconds    Articles  (Rules and Advice)   (Gaming - In General)

Give your magic item a quick history. Then use the history to tie a whole bunch of things together that will make you look like a genius.

JohnnFour
October 27, 2011
Hits: 1556
Comments: 7
Ideas: 0
Votes: 5 / 5.000000
How To Create Great Magic Items In Just Three Minutes    Articles  (Rules and Advice)   (Game Mastering)

Busy GMs need help prepping for games faster. And you can create fantastic magic items in just three minutes using my stat block.

Scrasamax
October 21, 2011
Hits: 717
Comments: 10
Ideas: 0
Votes: 4 / 3.000000
Fantasy!    Articles  (Humor/ Editorial)   (Gaming - In General)

Why is psuedo-Medieval Tolkien-esque fantasy the heart of the fantasy RPG genre?

Scrasamax
October 21, 2011
Hits: 1213
Comments: 3
Ideas: 7
Votes: 2 / 4.500000
Vampire: Renaissance of Darkness    Articles  (Setting Building)   (Gaming - Genre)

A Scrasamax rebuild/rewrite incorporating elements of Vampire the Masquerade, Requiem, and some stuff that I made up or borrowed from popular Vampire culture. Without background knowledge of the Vampire game or system, most of this might not make much if any sense.

Scrasamax
September 10, 2011
Hits: 732
Comments: 1
Ideas: 0
No votes
ScrasTech Master Archive    Articles  (Setting Building)   (Gaming - Genre)

Base of operations for the expanding revisioning of Cthulutech, and codex for relevant submissions

OmegaDraco
August 29, 2011
Hits: 684
Comments: 11
Ideas: 0
Votes: 7 / 4.071429
Apportation Research    Articles  (Setting Building)   (Gaming - In General)

 

Confiscated log entries concerning research, particle scanners, micromachines, and computer software on the subject of Teleportation.

Pieh
August 7, 2011
Hits: 779
Comments: 3
Ideas: 1
Votes: 2 / 3.500000
My Notes on Shadow as a Component of Magic    Articles  (Fiction)   (Gaming - Genre)

Ah, yes. The darkest of nights and the reflection of a casting light. In Shadow lies the powers of stealth and silence, the ultimate tool for a secretive victory.

Pieh
August 7, 2011
Hits: 673
Comments: 4
Ideas: 0
Votes: 3 / 3.166667
Strolenati Origins Pamphlet: Manfred    Articles  (Fiction)   (Gaming - In General)

There is a being we know as Manfred. His generators of randomness have aided the Citadel in times of need, but what of his career as a time-traveller? This is the first in a series uncovering the secret origins of famed Strolenati members. I fear I must type quickly, there are those who wouls not want you to read this. Will you crawl deeper into the rabbit hole?

Strolen
August 7, 2011
Hits: 1142
Comments: 16
Ideas: 1
Votes: 6 / 3.166667
Law of the Hammer    Articles  (Rules and Advice)   (Citadel Help)

In time long past the Citadel was new and innocent. As the years went on much was added to include the ability to vote and comment. Ever since then there has been prosperous periods where the votes and comments were just a tool and the Horde was happy. But subtle battles raged, sides were taken and votes were interpreted as acts of aggression. Much dread and drama followed these battles and authors were lost. So was birthed the Law of the Hammer.

Ancient Gamer
August 3, 2011
Hits: 1229
Comments: 27
Ideas: 6
Votes: 8 / 3.687500
A New Take on Hell    Articles  (Resource)   (Gaming - In General)

Hell. A place of suffering and torment, a often used and cliche ridden place that every GM has to relate to.

 

PoisonAlchemist
August 1, 2011
Hits: 814
Comments: 12
Ideas: 0
Votes: 9 / 4.055556
The Ten-Second Story    Articles  (Campaign)   (Game Mastering)

Giving NPCs memories can go a long way to making a more realistic and enjoyable game world. 

This is not a submission about creating NPCs, this is about presenting them. Not everyone walks around with a different accent, strange tic, or catchphrase, our memories are what make us different.

Rosella
July 24, 2011
Hits: 901
Comments: 11
Ideas: 0
Votes: 7 / 3.500000
History Can be Fun    Articles  (Rules and Advice)   (Game Mastering)

An alternate way to present your campaigns history, (or a weapon/piece of equipments legacy) to your players.

Silveressa
July 22, 2011
Hits: 819
Comments: 12
Ideas: 0
Votes: 6 / 3.500000
Silveressa's Voting Practices    Articles  (Rules and Advice)   (Citadel Help)

A similar sub to Mourns Voting Practices, simply how I vote on subs/vote in general.

Silveressa
July 11, 2011
Hits: 1089
Comments: 12
Ideas: 10
Votes: 6 / 4.750000
What Lies Beyond Death    Articles  (Fiction)   (Gaming - Genre)

The Diary of young girl who finds herself trapped in purgatory,  searching  salvation and trying to make sense of that which is deliberatly insane. (A prelude to the entry found in my Chasers submission.)

Ideally the creatures described within this (ongoing) sub will be detailed in turn as their own seperate submissions eventally painting a complete picture of purgatoy.

Silveressa
July 10, 2011
Hits: 879
Comments: 7
Ideas: 2
Votes: 3 / 4.166667
Organizing Your Campaign On the Computer    Articles  (Campaign)   (Game Mastering)

After a little urgin gfrom Valadarr I've put togther a short article detailing how to organize your campaign on a compuiter to make finding notes and key images a breeze to show the players or print for handouts as desired.

Raptyr
July 6, 2011
Hits: 958
Comments: 13
Ideas: 0
Votes: 11 / 4.136364
The Leech and the Mud-Puddle    Articles  (Fiction)   (Gaming - In General)

The wide wicked world is a very dangerous place, especially for not-quite so big leeches who wish nothing so much as to be left out of thing such as wars, and wizards, and spells.

Strolen
May 15, 2011
Hits: 1345
Comments: 11
Ideas: 1
No votes
CSS Demonstration Sub    Articles  (Resource)   (Citadel Help)

This should have all the formatting that you are able to use in a post so you can see how it looks and what is available.

Silveressa
April 29, 2011
Hits: 1161
Comments: 10
Ideas: 15
Votes: 7 / 3.857143
Everything I learned about life from role-playing games    Articles  (Humor/ Editorial)   (Gaming - In General)

Similar to threads I've seen on other rpg sites, this is a collection of things I or others in my group have learned while role-playing. Feel free to add to the scroll with your memorable experiences at the table.

Mourngrymn
April 16, 2011
Hits: 9034
Comments: 14
Ideas: 0
Votes: 8 / 4.562500
Use of Constellations    Articles  (Setting Building)   (Game Mastering)

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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