Player 4's Pc's
Player 2's three pc's for The Guild Game
Last two PC's to complete one players group of three for The Guild Game.
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This orc rides into battle with the same ferocity as the Horseman of War.
There are plenty of resources available to help detail characters. I wanted a way to organize and present those details in play naturally.
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An Introduction and look at Pc's, plots, and plans
The plague of the Petroleum Era, the true bane of organized government
The first Renaissance was kickstarted by the Crusades and trade, the second Renaissance was fueled by a looming global crisis and international cooperation
The most influential event in Atheus is the Year of the Exile. It set up the division of the world into east and west, the human's side and the barbarian's side, respectively. But how did it actually happen? How did one race manage the incredible feat of the exile of four other races?
7 things that make a work of fiction Lovecraftian, even if it doesn't deal at all with the established Mythos
Since magic can be used so powerfully for evil, why are there not a lot more evil and/or deranged wizards around in the world?
There's money to be made ripping the past out of the ground and turning it back into usable reclaimed materials. It just takes the right equipment and the wrong people.
In the world of Delta Factor, not every battle takes place between costumed superhumans, or holds the fate of the world in the balance.
This isn't the comics
Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.
" Not all arrows hit their target, and not all bows are designed to make the arrow flew farther, but not all targets can evade, if you do it right... " - Pra'Eimus
A final update on what happened to Kingmakers.
It seemed like a great place to camp. The clearing was good sized and sheltered from the wind. The brook just a few feet away. There is a natural hallow to keep the horses.
Then the night came.
It was like it became a different place. The temperature dropped. The wind, which does not seem to disturb cloth, almost cuts through you like an arctic wind. No one can sleep, as the soft ground has turned hard. The horses are uneasy. The Bats are flying over and stopping in the trees.
And then there is the eyes. There are glowing eyes just inside the tree line watching your group. The mages and clerics can detect nothing, but there is still something there.
(yet there is nothing at all... The Darkness will do nothing unless the players do something to it. And even then it will all seem to be a conincidence.)
Of course, in the morning, it all becomes sweet and light.