A story about a young Dwarf, the girl he met and the Goddess he insulted.
In a world where mutant powers are real, not everyone can be a Storm, Cyclops or Wolverine. Here's a list of super powers for those who were a little less lucky. They probably won't want to be sharing them anytime soon.
Looking for Dwarven proverbs, sayings, euphemisms, quotes, and anecdotes? We are too! Please help the fledgling Dwarven Guild in its infancy stages! Looking to make a list of 101+ with the help of our beardless brethren!
that I'm tired of getting the book out to look up the salient points
Madmen, Riddles, and Worms
The door to the building is open, but inside is nothing but darkness. The lights are out: What do you do?
A Mastersmiths' guide to metals of worth and the knowledge you will need to become a true Master of Metals.
by Master Blademsith Cethrik Hammerstone
Master of the Thirteeth Blade, Bladesmith to King Regrare Alderkin, Maker of Caldebane - The Ever Cutting Blade
"So's ya want ta know about the maze and the labyrinth? There's a difference, ya know. The maze is more like a, a, puzzle, a puzzle where ya wander and gets lost. An' a labyrinth is more... straight, ai guess, straight with curves, if'n ya gets what I'm sayin'."
-Old Gerald, man in the pub.
A quick walk through some of what makes Strolen's Citadel.
So you are here. You are brand new or have been browsing for years and you think you are ready to plunge in. DO IT!! Do it NOW!
How to link submissions in Strolen's Citadel.
A few threads that are itching for additions or collaboration to get you started at Strolen's Citadel.
“There’s another reason they call it the chain of command you know.” –Riley, recalling his military training.
“Because they tie you in chains if you don’t obey it?” –Renee, taking a wild guess.
“Because the lives of everyone under your command weighs like a ball and chain around your neck.” –Riley, remembering the troops who looked to him for leadership in the Gulf war.
“In light of this whole zombie plague I’m thinking they’re going to have to redefine R.I.P to Rise in Putrescence.” –Riley, recalling the usual gravestone markings.
“How about Rot In Pieces?” –Jessy, proving acronyms can mean whatever the reader intends.
“I can’t help but wonder if this whole undead business is restricted to humans or if it affects animals too.” –Riley, pondering the effects of The Wave.
“You do know humans are just another animal in the grand scheme of evolution right?" –Renee, showing off her intellect yet again.
“Ssh! Not so loud, you might tempt fate into having us find out!” -Heather, displaying an unusually superstitious fear of fate. (And of tempting the GM)
“Thomas Baker? An interesting name for a Bakery store owner.” –Heather, musing over their new acquaintances name.
“Back in the day it was common for people to have last names based on their profession. Smith would be a blacksmith, Carpenter a woodworker, and so forth." –Renee, showing off her intellect.
“If that’s true, then what about John Hancock?” Jessy, being a dirty old man, like usual.
The great Wall Mounts have been scaled, or your ship's technology has reached a level in which it is possible to cross the oceans. And when the PCs or NPCs find other people, unknown people, what happens? Carnage.
Armour should not just be for protection. It should tell a story, your story!
In nature, for instance, a rhino has flies and ticks etc, that live on the hide and live off the blood. Rhino will visit and lie in ponds where turtles will clean the underwater portion of the ticks and a species of bird will clean the the top of ticks and other parasites. What if where the characters camp there were a species of animals that lived off wounds of the creatures. PCs camp. Anybody with wounds on there body are soon covered with small rodent - insect - shadows - whatever. Would immediately see it as a threat I would imagine. But perhaps one of the wounded didn't wake up when it happened, and when they did finally wake they were completely healed. Perhaps somebody was warned of something attacking them but they were able to notice that the wound was actually getting smaller instead of larger. Or maybe they successfully beat the creatures off them and don't notice an improvement, marking this place never to rest at ever again....later learn that villagers send their wounded there but they keep it a guarded secret because they don't want all the attention or traffic and what comes with such a special gift. Could turn into something more too if characters decide to start blabbing about it.