A list of subs looking for collaboration
One feature of Strolens are our generators, new and old. These let you generate some content or get a selection of existing content. Names, NPCs, Items, etc. Lots of different generators.
While reading his great-grandfather’s memoirs, Kevin realizes someone is watching his flat. What’s Jenny involved him in this time?
At his great-grandfather’s funeral, Kevin Baxter meets an old friend, bearing a gift. She called it his great-grandfather’s legacy....
In the world of Delta Factor, everyone knows the first Delta appeared on September 11, 2001, when he saved the World Trade Center from a terrorist attack. There have been thousands of
Expressions since then, but Jacob ‘Polaris’ Richter was unquestionably the first.
Starting at the end, part of a seven section submission series.
The team is the functional core of a story, and as such, team building is vital to the flow of the story.
A short tale, for when your bard needs a tale of adventure, romance, and tragedy.
In settings where there are long established underworld thief, criminal and otherwise ne'er do wells there is going to be a system of heraldry associated with those who live in and rule from the shadows.
A tale of vengeance and woe
Tips on how to utilise resources on and functions of the Citadel to Develop and Maintain World settings
And thirdly, the code is more what you'd call "guidelines" than actual rules. - Barbossa to Elizabeth, Pirates of the Caribbean.
Intense, personal stress can trigger expression, turning Baseline into Delta. In many cases, the stress comes from life-threatening danger. But in some...
From sticks and stones to the modern faith. (May be offensive to some readers, read with caution)
Part 1 of a Shadowrun novel, I wrote a few months back, that I decided to place up here for public enjoyment, and commentary, after yet another rejection letter for dead tree publication.
This novel is Rated R for graphic violence, adult situations, and general all around Cyberpunk goodness.
GM's and players may find it useful for character concepts/backgrounds and adventure ideas, enjoy, more to follow every week.
18 gifts laden with madness, tainted with corruption, and otherwise as horrible as they are powerful.
Intended to be a 30, but blessed by Cult of Done
Why is magic used by so few when it is so much use?
In the world of Delta Factor, one young woman fights a never-ending war with a remorseless enemy.
"Thandrar was seeing red, the frustration was building as he traded blow after blow with his enemy. Their blade lashed out and drew blood, but instead of weakening Thandrar, he was energized - the last straw! His pent up rage and frustration peaked and he smote his foe with such force as to bisect the fool, bathing himself, his blade and the floor in blood and gore."
Warning: Sexual assault, violence, and language. Read with caution.
The classic love story, tainted with death.
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.