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Nobody
October 3, 2017
Hits: 164
Comments: 7
Ideas: 0
Votes: 6 / 3.500000
30 Questions to ask your players    Articles  (Character)   (Players)

Too often when you ask somebody to describe their character, they tell you a class and a race. "I'm a Dwarvin Paladin" tells you nothing about what makes a character interesting. You MIGHT get a backstory even. But a real character is more than that. What makes a good character interesting are the small details, and hidden motives. These are questions that make players dig a bit deeper, and create somebody truly interesting and unique.

Aramax
February 19, 2017
Hits: 247
Comments: 0
Ideas: 0
No votes
House Rules for Cleric for Crypts and Things    Articles  (Character)   (Players)

Title says it all

Aramax
February 16, 2017
Hits: 193
Comments: 0
Ideas: 0
No votes
House rules for Crypts and Things(Stolen World)    Articles  (At Table)   (Players)

My Crypts and Things House rules stub for Stolen World Completenss

axlerowes
February 13, 2017
Hits: 359
Comments: 4
Ideas: 0
Votes: 3 / 4.500000
Mikate (mee-kah-TAY)    Articles  (Fiction)   (Players)

Which is the greater magic; that which can sink a castle into the earth or that which can make the world's greatest sandwhich?

Clemmensen
October 5, 2016
Hits: 582
Comments: 5
Ideas: 0
Votes: 5 / 3.000000
Unique goodiebags for players    Articles  (Character)   (Players)

When starting a new role playing game or when the players reach a major milestone in the story, they can be treated with a “Goodiebag”, which unique to their character.

Clemmensen
August 30, 2016
Hits: 483
Comments: 8
Ideas: 0
Votes: 7 / 4.642857
Options for expanded character backgrounds    Articles  (Character)   (Players)

Below you will find 8 options to make your character more interesting and detailed. Personally I would recommend using all options at the same time, since they are easy to implement and they provide interesting story tools for your character, by creating keywords for him/her/it and rewards you for acting out the personality and background of your character.

These options can be chosen individually, but some of them work better when combined. By including them all you will see, that they compliment each other, since each option covers different aspects of your character.

Scrasamax
August 15, 2016
Hits: 568
Comments: 7
Ideas: 0
Votes: 2 / 3.500000
7 Things About Suicide Squad    Articles  (Humor/ Editorial)   (Players)

Spoilers ahead, Scrasamax's take on Suicide Squad

Mageek
July 19, 2015
Hits: 978
Comments: 5
Ideas: 0
Votes: 4 / 4.375000
Compatible Time Travel    Articles  (Rules and Advice)   (Players)

Time manipulation has a special place in the realm of the supernatural. It offers endless possibilities and limitless power, but because of this can easily become game-breaking, create onerous repetition, or cause excessive confusion. This post has taken special care to present chrono-themed special abilities that play well with others and mesh with the role-playing format, all while still presenting a new collection of choices and mechanics to explore.

axlerowes
January 19, 2015
Hits: 781
Comments: 0
Ideas: 0
No votes
An Sample Character Sheet For Shadowrun 4 E    Articles  (At Table)   (Players)

another attempt.

axlerowes
January 19, 2015
Hits: 908
Comments: 0
Ideas: 0
No votes
Shadowrun Character Sheet    Articles  (At Table)   (Players)

An Editable Character Sheet for Shadow Run 4 Edition

axlerowes
January 16, 2015
Hits: 631
Comments: 1
Ideas: 0
No votes
We are of the Universe but Distinct from Earth. Part 2    Articles  (Fiction)   (Players)

Who Took Cara Evanston?

axlerowes
January 15, 2015
Hits: 609
Comments: 6
Ideas: 0
No votes
We are of the Universe but Distinct from Earth. Part 1    Articles  (Fiction)   (Players)

Who took Cara Evanston?

SamVDW
November 27, 2014
Hits: 1110
Comments: 14
Ideas: 1
Votes: 10 / 4.450000
101 Player Character Quirks    Articles  (Character)   (Players)

Character quirks can be little exercises in roleplaying that make things fun for the player. They can also have major game implications if the character is faced with a dilemma where two of their values come in conflict. Here are 101 player character quirks that can be used in many different types of settings. These quirks vary from small quirks (small effect on game play) to big quirks (potentially large effect on game play).

axlerowes
November 16, 2014
Hits: 599
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
'Cooked Barbarians' or 'By The Sword or By The Coin'    Articles  (Fiction)   (Players)

On his thirty-fifth birthday Akribus paid a wealth of coin for the greatest weapon ever forged by men or Gods.

young0ne2
February 20, 2014
Hits: 1076
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
Guild Game Group 5    Articles  (Character)   (Players)

Player 5's Pc's

young0ne2
February 20, 2014
Hits: 981
Comments: 1
Ideas: 0
Votes: 1 / 3.000000
Guild Game Group 4    Articles  (Character)   (Players)

Player 4's Pc's

young0ne2
February 11, 2014
Hits: 1037
Comments: 1
Ideas: 0
Votes: 1 / 2.000000
Guild Game Group 2    Articles  (Character)   (Players)

Player 2's three pc's for The Guild Game

young0ne2
February 11, 2014
Hits: 1055
Comments: 2
Ideas: 0
Votes: 1 / 3.000000
Fexxco & Tristrin    Articles  (Character)   (Players)

Last two PC's to complete one players group of three for The Guild Game.

young0ne2
February 1, 2014
Hits: 1140
Comments: 3
Ideas: 0
Votes: 1 / 2.000000
Grug The Exile    Articles  (Character)   (Players)

This orc rides into battle with the same ferocity as the Horseman of War.

Darkornyx
March 26, 2013
Hits: 910
Comments: 2
Ideas: 0
Votes: 2 / 3.750000
Suhym, Sufyn and Suhyl, the Dragons of Ashantar    Articles  (Character)   (Players)

If the Misshapen have Arfthar, Bura and Xasmir. Then the human have Suhym, Sufyn and Suhyl, the Dragons of Ashantar...

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability

The city of Nausopol is built on stilts. Lots of very sturdy stilts and butresses, of course, because it rises about five hundred feet from the ocean. Even the most terrific of storms is only heard in the city as a distant cacophony of blasts as waves strike the solid stonework fathoms below. It has never been attacked because of its isolation and impregnability.

It's not a place for the faint-hearted: vertigo and sea-sickness are not desirable traits. But when you are standing in the middle of the city there is no way you could tell that you were standing above an ocean, separated only by a gulf of air and a few stones.

A thousand steps lead down from Nausopol to the floating docks. These docks are pitch-coated wooden and can be raised by winches during squalls. Trade with other cities and countries is good: Nausopol is built over a sunken atoll whose minerals are still mined by divers, and it was from this that it originally derived its wealth.

But the principal method of getting to and from the city is by riding the giant sea-eagles which have been captured and bred for that very reason.

Ideas  ( Locations ) | September 24, 2002 | View | UpVote 2xp


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