So what is the difference between worlds and planets?
The lowly Undead cannot be a true replacement for a living well-motivated workforce. But Undead do not tire, they do not have moods (well none worth marking), they do not require pay or lunchbreaks, and can work 24/7, if properly controled. So until activists start to fight for Undead rights, they are an interesting option.
...and why they should be avoided like the plague.
Another year, another List. I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. These are this year’s ten most common pieces of gaming advice I have given out. They should be useful to you to some level.
What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?
In a fantastic world of magic, it can be assumed magic is in all living creatures to some degree, and a part of it is with concentration usable for magical purposes - humanoids are typically such users.
It is only logical, that for instance animals should have this magic, too.
Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?
Whether close or distant future, something will be similar, and something… is very likely to be different.
The compiled works of MuroMax, the collaborative entity of Murometz and Scrasamax, the Mythmaker and the Mechanic.
Forsooth!! (whatever the hell that means)
Ever since I bought a copy of Jeffrey Kacirk’s Forgotten Words tome, I have become somewhat obsessed with, well…forgotten words. As you read these bizarre, often-silly, and sometimes downright sensible words, phrases and their meanings, you may discover what I did. It seemed that almost every term I came across, instilled some sort of fantasy rpg idea in my head.
I propose a challenge for all word-lovers! Pick any one and do a submission featuring and inspired by said word. Simple enough right? I tried to pick some of the jucier ones.
This can be added to in three ways. Firstly as mentioned, as an entire submission based on one word or phrase. Secondly, more funky archaic terms can be added alphabetically as scrolls, and thirdly, just by using a word or two in future submissions.
If nothing else, these words can be used to pleasantly pepper one’s writing!
Have you ever looked at a game in progress and wondered, "i dunno wat this is about."
Allow Moonhunter to posit an answer.
We all remember our first loves!...Thats right! I mean our first rpg characters of course. For many of us, it included a ratty piece of paper, a #2 pencil, and six sided die. Didnt need much more than that back then :D.
Got this idea while reminiscing with Scras. Just post your first character, a few lines to a paragraph, thats all I ask. In the words of Fiddler on the Roof, “Those were the days my friends.”
Many times the Old World has been mentioned in my works. Submitted for your approval…The Old World.
D’hui said, “What is “homebrew”?
Languages do not exist as unconnected entities; rather, every language will be related in some way to every other language…
A guide on creating legal codes for games, history, examples, and why bother?
Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned.
Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals…may I present. "The Official Strolen Citadel Cookbook".
The TRUE origins of Magic, and dont even get me started on Prophecy.