A Codex for tips about posts in the various categories
Diseases. Incomplete and currently abandoned
Food of the gods.
How to make combat interesting and more than: "Well, I’m going to hit him with my sword."
Inspiration comes from strange places
Ruminations on the role of Magic and Food.
Sticks.. vines.. simple engineering… hut! Coconut… scry magic.. Radio!!
Laser Pistol: "Sears $49.99"
Moonhunter ~ commenting on guns versus swords
A rare and localized school of contagion magic. An offshoot of Entwining.
What traditions or habits does your gaming group have?
I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.
This a post apocalypse adventure/horror novel, the prologue of which I’m putting up here and will be updating with further chapters.
Rated R for graphic violence and some profanity.
It comes slowly, making it’s
Way toward you, a look of
Hunger could be seen In its eyes…
A modern day horror story focused around an (supposedly)abandoned insane asylum
A Sci-fi tale surrounding a Earth force captains first command and battle against an unknown alien race.
This is the first 2 1/2 chapters of my on going Battlefield promotion novella, I have attempted to blend third and first person writing together in a smooth natural fashion, and strived to keep true to the details of space as it’s understood by modern astronomy today.
It may be a bit slow to pick up the pace in the beginning, but it does gain momentum.
For those who are curious I’d consider this story to be rated PG-13 or R due to descriptive violence.
It is pitch black. You are likely to be eaten by a grue.
"He travels the seas looking for what cant be found. To his love his heart is still bound"
Organs, Offal, and Viscera.
Do not gather and heap up and store for yourselves treasures on earth, where moth and rust and worm consume and destroy, and where thieves break through and steal. Matthew 6:19 KJV
The inanimate remnants and dry husks of ideas left stillborn.
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.
Your mileage may vary