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Murometz
March 13, 2008
Hits: 950
Comments: 2
Ideas: 0
No votes
The Insides    Articles  (Resource)   (Gaming - In General)

Organs, Offal, and Viscera.

Pariah
March 10, 2008
Hits: 7087
Comments: 14
Ideas: 5
Votes: 4 / 3.750000
Nature's Toll - Weathering and Decay    Articles  (Resource)   (Gaming - In General)

Do not gather and heap up and store for yourselves treasures on earth, where moth and rust and worm consume and destroy, and where thieves break through and steal. Matthew 6:19 KJV

Scrasamax
January 31, 2008
Hits: 7249
Comments: 14
Ideas: 10
Votes: 5 / 4.000000
Temple of the Stillborn    Articles  (Fiction)   (Gaming - In General)

The inanimate remnants and dry husks of ideas left stillborn.

Spark
January 7, 2008
Hits: 2981
Comments: 7
Ideas: 0
Votes: 4 / 3.375000
God of the Forests, Lord of the Hunt    Articles  (Fiction)   (Gaming - In General)

In a clearing in a long-lost wood, it was morning.

MoonHunter
December 29, 2007
Hits: 3373
Comments: 8
Ideas: 0
Votes: 5 / 4.200000
MoonHunter's Top Tips for 2007    Articles  (Rules and Advice)   (Gaming - In General)

Another year, another set of tips.

Stephie
December 10, 2007
Hits: 10639
Comments: 18
Ideas: 0
Votes: 14 / 4.607143
Court Etiquette: Do's and Don'ts    Articles  (Resource)   (Gaming - In General)

When dealing with nobility and court settings, players can sometimes skip the roleplay aspect and jump straight to behavior such as, "I bow, greet all in the court, and ask the duke for his assistance."  While in most scenarios this type of action is sufficient, taking it a step further can enhance gameplay (or maybe even manipulate a plotline).

Michael Jotne Slayer
November 8, 2007
Hits: 2652
Comments: 6
Ideas: 0
Votes: 3 / 3.833333
Healing Herbs    Articles  (Resource)   (Gaming - In General)

A collection of healing Herbs.

Scrasamax
October 23, 2007
Hits: 5980
Comments: 15
Ideas: 7
Votes: 6 / 4.500000
Location Commodities    Articles  (Resource)   (Gaming - In General)

Luchildsburg? Yeah I remember that place, they had the black ale that tasted so bad.

Siren no Orakio
July 19, 2007
Hits: 4371
Comments: 15
Ideas: 0
Votes: 10 / 4.450000
On the Construction of Swords    Articles  (Resource)   (Gaming - In General)

The proper names and descriptions of a sword’s parts.

Scrasamax
July 9, 2007
Hits: 47519
Comments: 7
Ideas: 1
Votes: 6 / 3.750000
The Other 30s    Articles  (Other Gaming)   (Gaming - In General)

Those other lists of 30

Scrasamax
June 10, 2007
Hits: 5359
Comments: 7
Ideas: 4
Votes: 4 / 3.750000
Mountaineering Terms    Articles  (Resource)   (Gaming - In General)

A primer for mountaineering and a glossary of mountain climbing related terms.

Corinth
June 6, 2007
Hits: 3401
Comments: 12
Ideas: 0
Votes: 8 / 3.000000
The Great and Terrible Awe-Inspiring Powers of Math?    Articles  (Humor/ Editorial)   (Gaming - In General)

The TRUE origins of Magic, and dont even get me started on Prophecy.

manfred
June 1, 2007
Hits: 2059
Comments: 0
Ideas: 0
No votes
Worlds versus Planets    Articles  (Humor/ Editorial)   (Gaming - In General)

So what is the difference between worlds and planets?

manfred
May 4, 2007
Hits: 7844
Comments: 18
Ideas: 21
Votes: 6 / 4.500000
Undead Economy    Articles  (Resource)   (Gaming - In General)

The lowly Undead cannot be a true replacement for a living well-motivated workforce. But Undead do not tire, they do not have moods (well none worth marking), they do not require pay or lunchbreaks, and can work 24/7, if properly controled. So until activists start to fight for Undead rights, they are an interesting option.

Scrasamax
March 26, 2007
Hits: 8095
Comments: 22
Ideas: 2
Votes: 13 / 4.115385
Game Cliches    Articles  (Humor/ Editorial)   (Gaming - In General)

...and why they should be avoided like the plague.

MoonHunter
November 17, 2006
Hits: 5014
Comments: 6
Ideas: 0
Votes: 4 / 3.750000
MoonHunter's Top Tips for 2006    Articles  (Rules and Advice)   (Gaming - In General)

Another year, another List. I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List. These are this year’s ten most common pieces of gaming advice I have given out.  They should be useful to you to some level.

manfred
October 9, 2006
Hits: 7289
Comments: 10
Ideas: 9
Votes: 7 / 4.500000
Afterlife    Articles  (Setting Building)   (Gaming - In General)

What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?

valadaar
September 15, 2006
Hits: 6706
Comments: 12
Ideas: 0
Votes: 8 / 3.625000
30 Curses    Articles  (Campaign)   (Gaming - In General)

30 Minor Curses

manfred
September 9, 2006
Hits: 7837
Comments: 14
Ideas: 12
Votes: 8 / 4.500000
Magic of the Lesser Creatures    Articles  (Resource)   (Gaming - In General)

In a fantastic world of magic, it can be assumed magic is in all living creatures to some degree, and a part of it is with concentration usable for magical purposes - humanoids are typically such users.

It is only logical, that for instance animals should have this magic, too.

manfred
September 8, 2006
Hits: 5302
Comments: 11
Ideas: 5
Votes: 8 / 4.312500
Philosophies of the future    Articles  (Resource)   (Gaming - In General)

Where will we be one day, and what will we believe? How will we consider the world around us, and the people? How will we treat the known and the unknown, and possibly other intelligent lifeforms?

Whether close or distant future, something will be similar, and something… is very likely to be different.

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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