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Mourngrymn
April 16, 2011
Hits: 10703
Comments: 14
Ideas: 0
Votes: 8 / 4.562500
Use of Constellations    Articles  (Setting Building)   (Game Mastering)

The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?

Mourngrymn
April 16, 2011
Hits: 6286
Comments: 20
Ideas: 0
Votes: 12 / 4.250000
Campaign Level Thinking    Articles  (Campaign)   (Game Mastering)

The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.

Mourngrymn
November 22, 2010
Hits: 1836
Comments: 15
Ideas: 14
Votes: 6 / 4.333333
30 Prophecies    Articles  (Resource)   (Game Mastering)

"Prophecy today is hardly the romantic business that it used to be. The old tools of the trade, like the sword, the hair shirt, and the long fast in the wilderness, have given way to more contemporary, mundane instruments of doom --the book, the picket and the petition, the sit-in at City Hall."

- Jane Kramer

Ted
October 3, 2010
Hits: 1673
Comments: 18
Ideas: 4
Votes: 12 / 3.333333
30 Bad Things    Articles  (Humor/ Editorial)   (Game Mastering)

Be it a cursed artifact, an angry god, a spell gone wrong, or bad luck, these are just a taste of the strange things that might befall a character.

Ted
September 7, 2010
Hits: 1179
Comments: 8
Ideas: 0
Votes: 4 / 3.125000
Webs of Intrigue    Articles  (Setting Building)   (Game Mastering)

Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.

Vigiler
May 14, 2009
Hits: 2146
Comments: 14
Ideas: 0
Votes: 8 / 3.625000
You've GOT to play it in character!    Articles  (Rules and Advice)   (Game Mastering)

GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience!

MoonHunter
December 20, 2008
Hits: 1840
Comments: 4
Ideas: 0
Votes: 4 / 2.375000
Roddenberry Writes I    Articles  (Rules and Advice)   (Game Mastering)

In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.

Chaosmark
December 17, 2008
Hits: 789
Comments: 0
Ideas: 0
No votes
Running A Dungeon-Maze    Articles  (At Table)   (Game Mastering)

A few ways to handle PCs navigating a maze within your games.

Silveressa
November 15, 2008
Hits: 3869
Comments: 18
Ideas: 0
Votes: 9 / 4.444444
Some Guidelines For Adventure Creation and GMing    Articles  (At Table)   (Game Mastering)

Quick effective tips on making adventure design and gming a little easier.

valadaar
April 27, 2008
Hits: 13867
Comments: 19
Ideas: 4
Votes: 11 / 4.454545
30+ Burial Customs    Articles  (Campaign)   (Game Mastering)

30+ Burial Customs for building cultures

Pieh
April 13, 2008
Hits: 3023
Comments: 15
Ideas: 0
Votes: 7 / 2.857143
The Game    Articles  (Humor/ Editorial)   (Game Mastering)

You just lost The Game.

Kuseru Satsujin
March 11, 2008
Hits: 4220
Comments: 10
Ideas: 0
Votes: 9 / 3.833333
Creating Martial Art Styles    Articles  (Resource)   (Game Mastering)

Some guidelines on making workable martial art styles within a game.

Kuseru Satsujin
March 11, 2008
Hits: 4424
Comments: 12
Ideas: 0
Votes: 8 / 4.125000
Cult Generation    Articles  (Campaign)   (Game Mastering)

Twenty questions to help create a cult.

Kuseru Satsujin
March 10, 2008
Hits: 2925
Comments: 11
Ideas: 0
Votes: 6 / 3.916667
Fantasy Land Ownership    Articles  (Rules and Advice)   (Game Mastering)

Advice on how to handle land ownership in fantasy settings.

Scrasamax
February 17, 2008
Hits: 3367
Comments: 6
Ideas: 0
Votes: 2 / 4.250000
A boring factual retelling of the complete history of the world    Articles  (Setting Building)   (Game Mastering)

A boring factual retelling of the complete history of the world

Stephie
January 5, 2008
Hits: 5680
Comments: 18
Ideas: 9
Votes: 12 / 4.166667
Ways a DM Can Stall an Adventure    Articles  (Humor/ Editorial)   (Game Mastering)

Have you ever been in a position where you needed a quick break but your players were too ancy to break as well?

Kassil
January 4, 2008
Hits: 5799
Comments: 10
Ideas: 6
Votes: 4 / 4.250000
101 Components of Alchemy    Articles  (Resource)   (Game Mastering)

Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?

MoonHunter
December 25, 2007
Hits: 6389
Comments: 11
Ideas: 0
Votes: 4 / 4.000000
Black Christmas the Campaign    Articles  (Campaign)   (Game Mastering)

It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition).

Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches. 

Continued Below...

Michael Jotne Slayer
December 10, 2007
Hits: 5713
Comments: 23
Ideas: 18
Votes: 13 / 4.461538
Playtesting    Articles  (At Table)   (Game Mastering)

This is where the citadellians share and collect our tales of playtesting each others submissions.

manfred
November 23, 2007
Hits: 1409
Comments: 0
Ideas: 0
No votes
Nature not as innocent    Articles  (Resource)   (Game Mastering)

Sometimes is the true face of a thing forgotten, when you live in comfort, and are not forced to coexist with it.

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Random Idea Seed View All Idea Seeds

       By: Yon_The_Lucky

A small, primitive village has yet to discover fire, which is a good thing because there are highly flammable (but not otherwise dangerous) gasses in the air. The heroes, blissful in their ignorance, don't know that and think it a wonderful idea to show the locals open flame.

Ideas  ( Locations ) | May 26, 2005 | View | UpVote 0xp


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