The skies tell the tale of the living and the dead. The honored and the worshiped. What do the stars tell in your setting?
The question was asked about how you run a high level campaign. While this is a simple question it is not very simple to answer. Anyone who is an experienced DM will tell you that, especially for a beginner. In order to answer this I began thinking backwards.
"Prophecy today is hardly the romantic business that it used to be. The old tools of the trade, like the sword, the hair shirt, and the long fast in the wilderness, have given way to more contemporary, mundane instruments of doom --the book, the picket and the petition, the sit-in at City Hall."
- Jane Kramer
Be it a cursed artifact, an angry god, a spell gone wrong, or bad luck, these are just a taste of the strange things that might befall a character.
Creating a specific Web of Intrigue for a social situation players will encounter can be a very strong aid towards immersing players in a social quagmire they will have to navigate. In this article I will articulate how I have created a web of intrigue for my current campaign, and how I plan to continue the trend.
GMs definitely need to enforce strict "in character" play, eliminate "across the table" chatter, and by doing so - set the scene for an awesome role-play experience!
In the World of Star Trek," authored by David Gerrold, Gene Roddenberry explains how a central character trying to solve one or more needs builds drama into any type of story.
A few ways to handle PCs navigating a maze within your games.
Quick effective tips on making adventure design and gming a little easier.
30+ Burial Customs for building cultures
You just lost The Game.
Some guidelines on making workable martial art styles within a game.
Twenty questions to help create a cult.
Advice on how to handle land ownership in fantasy settings.
A boring factual retelling of the complete history of the world
Have you ever been in a position where you needed a quick break but your players were too ancy to break as well?
Potions and other alchemical concoctions are often no more than funny-colored water in a bottle; what of the strange and unusual components used to craft these marvelous items?
It is December 24th. People around the world are doing last minute shopping, traveling, and getting their work done. The world is filled with moments of joy and amusement as the world is desperately getting ready for a joyous holiday (or going to the movies or Chinese food w/ the family… depending on the tradition).
Then, the Gates open and the world changed. Mythics began to appear. However, out of the gates, yes those magical gates, out pours death and mayham into the Malls and Streets. They don’t have a name, nor do they give one. Some call them demons, aliens, or experiments; others just call them Monsters. The Elfs, they call them Grinches.
This is where the citadellians share and collect our tales of playtesting each others submissions.
Sometimes is the true face of a thing forgotten, when you live in comfort, and are not forced to coexist with it.
In a crowded marketplace, a man is standing on a soapbox, orating. Some of the crowd are cheering, some hissing, some standing around saying "I can't hear a bl**dy word he's saying". It's a hustings for an election. The PCs can either leave, or stay and listen. If they do the latter, then they can vote too, and they might get quite involved in the cheering. Depending on who wins they might get quite involved in the post-election brawl too...
There are numerous possibilities with this encounter: the PCs might end up talking to one of the nervous candidates before their speech, and offer encouragement and support. Of course this candidate may well turn out to be someone with outspokenly unorthodox views, and the crowd don't take kindly to s/his supporters. Or maybe the seemingly innocuous candidate turns out to be a complete racist, and the PCs wander off embarrassedly, pretending they weren't talking to this person five minutes ago.