From Feudal Japan to the modern Pizzaria, you can learn a great deal about gaming from food.
Literally, Campaigns are like plants. They can only grow if the conditions are right. The GM must plant them in the correct place and right environmental conditions (i.e. the players must like the ideas behind the games and be willing to play in them). Just like the gardener must prepare the soil and growing environment, the GM must create the basics of the campaign before play.
A little advice on magic items reposted from the Runebearer website.
This is more an overview of the subject, than a complete article. As one of my PCs had pottery in background, I tried to research it a bit, but given up after seeing way too much data.
Falconry or Hawking is the sport of hunting with a trained bird of prey, usually a hawk or falcon. It has been practiced by a number of cultures through out the centuries.
Did you, like me, sit in the cinema thinking “Now this is what I want to achieve for my campaign climax”? Did you sit around afterwords trying to figure out how? Well I did, and here it is.
Let’s face it. GM’s need to be organized. When dealing with organization, one should look towards business… as an efficient business is a more profitable business.
Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin.
Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer.
A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern.
In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness.
Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I’d recommend for different situations.
As a way of defining your character better
Some times the same old thing, be it a species or class or type of magic, just does not have that old spark. That is what these threads are about. They are re-imagined versions of the classics. An attempt to make them interesting and useful again.
Everyone wants to make a magic system for their game, be it THEIR GAME SYSTEM or another. So have fun and do it. Just a few things I want you to think of.
Music and Gaming, two great things that actually do go together. And movies show us how.
Do you understand Six Degrees of Seperation?
If you are a GM you will frequently find yourself in need of quality allies and enemies for your campaign and find yourself pressed for time. Any old NPC will often not do. You want someone with a full conceptions and some history.
I have to admit I HATE the number of casual magic items that appear in the average fantasy game, D20 being the worst. The amount of magic is being reinforced by the rules and the treasure chart. They are just “power ups” of the video game nature. They don’t add anything to the game except requiring bigger and badder bad guys.
After reading a MoonHunter campaign write up, Captain Penguin Says, "THIS IS MADNESS! MADNESS!
hey im new to this site but was here years ago w/ another name. anyways dont remember so im newbie by default.
Firstly, I am a sci-fi reader and I hope to meet success with my writing.
My favorite series of books are Larry Nivens RINGWORLD tetralogy (Ringworld, RingWorld Engineers, The RingWorld Throne, and RingWorlds Children)
For those that havnt read the ring world is the greatest artificial structere ever discovered.
A ring, its circumference equal to earths orbit, it is built around a sol-like star. Shadow squares halfway betwwn the ring and the sun provide 15 hours of night in a thirty hour day. 70 days equals one falan (one full rotation of ring world. The inner surface-the one exposed to the sun, is terraformed and is one millionkmwide cntrifugal force provides gravity, and rim walls 1000km high keep the atmosphere in. Population of RNH(ringworld native hominids)
estimated in the trillions.
The origins of who built it and why are too sticky to get into. But the ringworld , millions of years ago, was populated bt A race called Pak Protectors. Protectors are ancestors of all homo sapiens. they populated ringworld with homo erectus, but left no predators in the ecology. hence, hominids evolved into every ecological niche. (Vampires, Carrion Eaters, Giant Herbivores, Small Carnivores, some built great technologies and went interstellar. Oh, and ringworld is 300 million times the surface area of earth. post if youre interested, Ill elabortae on native species and alien vistors