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MoonHunter
November 26, 2005
Hits: 5977
Comments: 5
Ideas: 0
Votes: 4 / 4.000000
Roll Playing Fixes    Articles  (Rules and Advice)   (Game Mastering)

Say, MoonHunter, have any packs to give to a character to make them actually roleplay instead of just dictating their character’s actions? The majority of my players just do this.

ME:“You see a grizzled old knight with a scar over his face. He walks up to you and greets you with an ancient Cardomian salute, though he is unfamiliar to your eye.”
THEM:“I say “Hi.”
ME:“That’s it?”
THEM:“Yes. Now, I walk around him and open the door.”
ME:“But, but, he’s an important story character!”
THEM:“F**k the story! I want gold and XP, dammit!”
ME:“I hate you more than you’ll ever know.”

MoonHunter
November 26, 2005
Hits: 9127
Comments: 15
Ideas: 0
Votes: 4 / 4.250000
Running Tactical Scenes at Lightning Speeds with Many Players    Articles  (Rules and Advice)   (Game Mastering)

Action sequences in movies are fast, furious, and over all to fast.  They are exciting moments that most gamers are looking forward to.  Yet combat in most games is slow, ponderous, and takes up much game time. Gamers tend to blame the game systems. It is not the System, it is the group.

MoonHunter
November 25, 2005
Hits: 6583
Comments: 16
Ideas: 0
Votes: 7 / 3.642857
Everything I Learned About Raising Children I Learned From Gaming    Articles  (Humor/ Editorial)   (Game Mastering)

When my first born came into the world, my gaming life skidded to a halt. However, in a strange way, my gaming life continued.

MoonHunter
November 25, 2005
Hits: 4541
Comments: 13
Ideas: 0
Votes: 6 / 4.333333
The Crawl, Doing It the Cinematic Way    Articles  (Rules and Advice)   (Game Mastering)

I am not a normal fantasy GM. If a player is delving through a dark tomb searching for loot in my campaign, he is probably on a fruitless quest. I dislike the dungeon crawl. I have since the earliest years of DnD. I mean where in Tolkein did they really crawl through a dungeon or other tomb/ place of mystery?

MoonHunter
November 25, 2005
Hits: 16566
Comments: 22
Ideas: 2
Votes: 9 / 4.666667
Gamer's Dictionary of Measurements    Articles  (Resource)   (Game Mastering)

The world is full of different measurement systems. Some are old, some new, some obvious, some obscure. Each one is important enough to some group of people to be codified and passed down through the years. These are the ones that might be useful for gamers.

Iain
November 25, 2005
Hits: 18095
Comments: 13
Ideas: 6
Votes: 6 / 4.250000
Systems of Measurement    Articles  (Resource)   (Game Mastering)

Systems of measurement might not sound like the most interesting of things, but they can be used to good effect in a role play campaign. There are three main ways I can think of: 1) Adding colour; 2) Culture shock and 3) Archaic systems.

Siren no Orakio
November 23, 2005
Hits: 5263
Comments: 13
Ideas: 0
Votes: 8 / 3.937500
Creeds    Articles  (Setting Building)   (Game Mastering)

While we’re talking about the subject of constructing religions, I’d like to bring up the concept of the Creed. The creed is nothing more than a simple statement of the religion’s beliefs, meant to be recited. If you cannot write a creed for your monotheistic religion, it probably needs work on internal consistency. Creed examples:

MoonHunter
November 22, 2005
Hits: 22032
Comments: 14
Ideas: 6
Votes: 6 / 4.333333
Wild West - A Genre Untapped    Articles  (Resource)   (Game Mastering)

Of all the published roleplaying games, we have a huge number of fantasy games, a good number of sci-fi games, a smattering of modern and modern variation games, but very few of anything else. The Western is an Epic Genre in the bookstore. There are shelves and shelves of them, nearly as many as the science fiction section (minus Star Trek and Star Wars books). You would think it would be popular. There are only a piddling number of western games, and none are very successful.

draco aardvark
November 22, 2005
Hits: 5202
Comments: 19
Ideas: 0
Votes: 3 / 1.833333
Why I don't want to modify Elves and Dwarves    Articles  (Humor/ Editorial)   (Game Mastering)

My issue with modifying/removing dwarves and elves is that the PC’s may want to play them.

MoonHunter
November 22, 2005
Hits: 10598
Comments: 10
Ideas: 2
Votes: 3 / 4.000000
Hey, Cool! An Ice Age.    Articles  (Setting Building)   (Game Mastering)

Do you ever give ice ages a thought?

MoonHunter
November 18, 2005
Hits: 5339
Comments: 4
Ideas: 5
Votes: 4 / 4.625000
WWMWBI - If a New Form of Magic Occured    Articles  (Resource)   (Game Mastering)

Yesterday, new magic appeared upon your world. What happens next.

MoonHunter
November 18, 2005
Hits: 5205
Comments: 7
Ideas: 7
Votes: 4 / 3.500000
WWMWBI - If Magic as Your People Know It Stopped Working?    Articles  (Resource)   (Game Mastering)

Magic should be just another form of technology, a means to do things.  In most games, it is nothing more than another weapon. Others utilize it as a tool of everyday life.

Scrasamax
November 18, 2005
Hits: 4807
Comments: 7
Ideas: 6
Votes: 3 / 4.166667
WWMWBI - Genuine Anagathics Were Available    Articles  (Resource)   (Game Mastering)

The desire for immortality is a common one, given our innate fear of death. We share the same desire for immortality of our characters. Potions of immortality are often fakes, while spells of unending life invariably turn the caster into a vampire, or a liche or some other evil creature.

Kinslayer
November 18, 2005
Hits: 2809
Comments: 2
Ideas: 1
Votes: 2 / 4.750000
WWMWBI - Invaders on The Shore    Articles  (Resource)   (Game Mastering)

... some invaders come full-force, and are a previous unknown to the current inhabitants.  Either way, the world will change.

MoonHunter
November 18, 2005
Hits: 3401
Comments: 5
Ideas: 3
Votes: 3 / 4.000000
WWMWBI - Grain Went Away    Articles  (Resource)   (Game Mastering)

Imagine a blight that killed off the grasses and grains. This is not an unheard off event. Mutant spores, molds, and diseases have killed off a wide variety, even who classes, of plants in the real world. Something that kills off grasses, sounds like science fiction (and the premise has been used in many “end of the world” movies and stories), but it is very applicable to a fantasy world… especially because they are mostly agrarian.

MoonHunter
November 18, 2005
Hits: 7152
Comments: 8
Ideas: 5
Votes: 4 / 4.625000
WWMWBI - Someone Invented a Printing Press    Articles  (Resource)   (Game Mastering)

“Mass Produced Books” was one of the most important shift points in history. This one invention profoundly effected all aspects of life, not only locally, but eventually the entire world.

MoonHunter
November 18, 2005
Hits: 23305
Comments: 3
Ideas: 0
Votes: 3 / 4.166667
Master WWMWBI ... or what would my world be if    Articles  (Resource)   (Game Mastering)

What would my world be if…. This is a question that many GMs should ask. It will help them flesh out their world. This is a series of articles to expand upon the idea.

MoonHunter
November 17, 2005
Hits: 8595
Comments: 29
Ideas: 0
Votes: 13 / 4.807692
Winter is a Character    Articles  (At Table)   (Game Mastering)

The weather is something that everyone always notices and talks about, but can’t do anything about.  It is an important part of everyone’s life, yet it seems to be ignored in games. And everything important in a game is best thought of as a character of some sort.

ephemeralstability
November 10, 2005
Hits: 13670
Comments: 14
Ideas: 9
Votes: 7 / 4.857143
Inventing Languages    Articles  (Rules and Advice)   (Game Mastering)

Language is an essential part of any culture. Culture wouldn’t exist without some form of communication, and humans communicate by speaking. But the connection is deeper even than that. The language helps to define the culture which uses it, and is in turn affected by that culture. This dynamic process is what keeps a language “alive”: Latin is a dead language because the culture to which it belonged no longer exists.

MoonHunter
November 9, 2005
Hits: 5825
Comments: 11
Ideas: 0
Votes: 7 / 4.000000
Running a Game, the MoonHunter way    Articles  (At Table)   (Game Mastering)

Running a Game, the MoonHunter way. It is pretty bare bones, but it is pretty self explanatory.

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       By: MoonHunter

Surnames: Most surnames fall into one of four categories. Patronymic surnames such as Johnson pass from father to son (literally, 'Son of John'). Occupational surnames such as Cook or Miller stem from an individual's livelihood. Topographic names such as Forest or Ford identify habitation. There are also a few surnames that derive from individual characteristics or nicknames...Small and Stern for example.

Ideas  ( Society/ Organization ) | August 7, 2005 | View | UpVote 0xp


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