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March 14, 2007
Hits: 35121
Comments: 9
Ideas: 0
Votes: 8 / 3.937500
Legacy of the Pharaohs    Articles  (Resource)   (Game Mastering)

Ancient Egypt, Land of the Pharaohs:  What will you find among the eternal sands?

January 12, 2007
Hits: 9088
Comments: 13
Ideas: 4
Votes: 5 / 4.100000
Worksheet Settings    Articles  (Setting Building)   (Game Mastering)

One of the most powerful tools found in the World Building 102b article is the Worksheet. Here is a place to put the settings you might make with them.

November 30, 2006
Hits: 13155
Comments: 6
Ideas: 2
Votes: 4 / 4.000000
Against the Storms - The Kerren Setting    Articles  (Campaign)   (Game Mastering)

For hundreds of years colonist from Earth have lived on Kerren.  They came to Karren to live a simplier peaceful life. A pity that dream never materialized. 

Kerren is a world in an age of Saurians.  Giant megafauna live among huge trees. Smaller saurians and giant insects live in their shadows.  The Humans live in Clusters, walled cities usually along cliffs, to protect themselves. 

Kerren is a world of little metal.  The colonists expected resources to maintain a minimal level of technology.  Those resources did not exist or were unobtainable given their tools.  They adapted to the materials they had.

In short their life was simplier, but it was not peaceful. 

Zhan are extradimensonal blobs that fall from rifts caused by electrical storms.  Zhan infect living things, twisting them into rampaging monsters.  If Kerren was not dangerous enough, now “things” roamed the lands.

However, the Colonists found allies on Kerren- The Dragons. Working with this native animal species, The Ryders defend their people.  Riding their dragons they destroy Zhan as they fall before they can contaminate the world, remove Zhani monsters in Grey Zones, and wrangle Mega Fauna and Jumpers. Together with their Dragons, Ryders help build and maintain the colony.

September 2, 2006
Hits: 6221
Comments: 9
Ideas: 4
Votes: 5 / 4.300000
WWMWBI - There were no horses?    Articles  (Resource)   (Game Mastering)

Our greatest glory is not in never falling, but in rising every time we fall.


June 9, 2006
Hits: 33344
Comments: 13
Ideas: 0
Votes: 6 / 4.083333
Red Herrings    Articles  (Resource)   (Game Mastering)

Are you a friend of adventures that bring you closer to the ultimate truth, that help you to learn your world, and teach you a valuable lesson? Or at least provide you with useful means upon your further journey? Then, my friend, better stay clear of the following things…

June 8, 2006
Hits: 7174
Comments: 7
Ideas: 6
Votes: 3 / 3.166667
News from the Real World    Articles  (Scenario)   (Game Mastering)

Resurrecting an old thread in a new format, here we bring you News from the Real world, where you can submit news as it translates to your game world.

Michael Jotne Slayer
June 3, 2006
Hits: 4611
Comments: 7
Ideas: 0
Votes: 6 / 3.833333
Open the door and enter another world.    Articles  (Humor/ Editorial)   (Game Mastering)

A small piece about roleplaying seen trough philosophical glasses. Might inspire something in your way of GMing or might remind you of something you allready knew.

Michael Jotne Slayer
June 3, 2006
Hits: 8366
Comments: 11
Ideas: 0
Votes: 8 / 4.062500
What Makes a Weapon Magic?    Articles  (Humor/ Editorial)   (Game Mastering)

What is required of a weapon before it can be considered magic? This article uses a few "old school" guidelines to hopefully provide us with a fresh look on the question.

May 6, 2006
Hits: 10658
Comments: 18
Ideas: 0
Votes: 10 / 4.550000
Four Maxims for World Building    Articles  (Setting Building)   (Game Mastering)

Four maxims to remember at all times when creating a fantasy world.

March 9, 2006
Hits: 19280
Comments: 8
Ideas: 0
Votes: 3 / 4.166667
Tyren - Overview    Articles  (Resource)   (Game Mastering)

Tyren isn’t just another world for players to RP in. No, this setting goes far, far beyond that.

February 20, 2006
Hits: 15659
Comments: 16
Ideas: 27
Votes: 7 / 4.428571
Character Hooks    Articles  (Resource)   (Game Mastering)

I’m trying to think of alternatives for game-openings, to replace the standard “meet up in a tavern” or “adventuring group applying for a job” techniques. I know these can be easy ways to get people playing, but I’m certain there are more interesting ways…

February 15, 2006
Hits: 5762
Comments: 6
Ideas: 0
Votes: 5 / 4.300000
PC's and Artifacts of Legend    Articles  (Rules and Advice)   (Game Mastering)

Ever wanted to add a legendary artifact to your campaign, but you were worried about PC’s getting their hands on it?
Or you put the Legendary item in your game and the PC’s already managed to get it?

What to do, and how to fix it.

February 7, 2006
Hits: 18949
Comments: 13
Ideas: 31
Votes: 10 / 4.300000
Character Secrets    Articles  (Character)   (Game Mastering)

Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.

January 9, 2006
Hits: 11681
Comments: 12
Ideas: 0
Votes: 5 / 4.100000
Get a Plot    Articles  (Resource)   (Game Mastering)

Sometimes, you just need a new plot.

December 30, 2005
Hits: 12474
Comments: 10
Ideas: 20
Votes: 5 / 4.200000
Dreams    Articles  (Fiction)   (Game Mastering)

Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.

December 25, 2005
Hits: 9262
Comments: 13
Ideas: 5
Votes: 9 / 4.500000
One player campaigns    Articles  (Campaign)   (Game Mastering)

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

December 15, 2005
Hits: 7138
Comments: 10
Ideas: 0
Votes: 7 / 4.428571
GM's Block    Articles  (Resource)   (Game Mastering)

GM’s block is a serious problem in the roleplaying world. Related to writer’s or actor’s block, it prevents the GM from being creative and enthusiastic about their work.

December 15, 2005
Hits: 6511
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
It is a Small World    Articles  (Setting Building)   (Game Mastering)

This article is also know as World Building 1A.

December 15, 2005
Hits: 6393
Comments: 11
Ideas: 0
Votes: 5 / 4.400000
Dip Happen    Articles  (Setting Building)   (Game Mastering)

I personally always recomend creating your own game worlds for your campaigns.  It makes the game your own, rather than something you are just using.  Most people will not run characters that other people create. why should game worlds be any different.

December 14, 2005
Hits: 5889
Comments: 9
Ideas: 0
Votes: 5 / 3.600000
Teaching the Rules    Articles  (Rules and Advice)   (Game Mastering)

With first-time players, learning the rules may seem like a burden and rolling up characters can be glossed over. We used a new method for explaining the rules and creating characters which the Harry Potter-setting made possible and which I would recommend using in other adventures.

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Village of the Blind

       By: Murometz

A village where everyone goes blind sometime during puberty. What could be causing this? Perhaps something in their diet. Or some malignant gene. How would an entire village where only young childen can see function?

Ideas  ( Locations ) | February 19, 2006 | View | UpVote 0xp

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