Someone complained that orcs, in the campaigns he knew, were just cannon fodder -- there was nothing horrible, or terrifying, about them. This was the answer I gave. It proved a controversial one, and some may think it takes a stronger stomach to contemplate than they appreciate. This is your content warning: if you're easily revolted, I won't mind if you give this one a miss.
I had someone ask me, recently, why I not only allowed such characters in my campaign, but didn't seem to care that anyone wanted to do so. Parts of my response seemed worth sharing.
It is the height of the Victorian Age. London is the shining jewel in the most expansive empire the world has known. It is a good time to be a British citizen. The only problem is, you're a mouse.
Space travel is achieved by exposing Aerstones to mana while ancient threats awaken throughout the galaxy.
Starting at the end, part of a seven section submission series.
Tips on how to utilise resources on and functions of the Citadel to Develop and Maintain World settings
From sticks and stones to the modern faith. (May be offensive to some readers, read with caution)
Many, perhaps most fantasy lands are monarchies, which can be ruled well when the monarch is a clever and able man or woman devoted to his or her people. But what happens when the monarch is ill, or is tyrannically cruel, or a young child, or is otherwise blatantly unfit to rule? How can he or she be dealt with without risking civil war as powerful nobles fight for the crown?
The most influential event in Atheus is the Year of the Exile. It set up the division of the world into east and west, the human's side and the barbarian's side, respectively. But how did it actually happen? How did one race manage the incredible feat of the exile of four other races?
There's money to be made ripping the past out of the ground and turning it back into usable reclaimed materials. It just takes the right equipment and the wrong people.
Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.
I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.
Meta Level submission about the nature of conflict in the Cosmic Era.
A basic history of the continent of Atheus.
A very brief set of guidelines for writing material in or for the Cosmic Era setting
The Cosmic Era setting operates on a number of different levels of engagement.
Article 34 of the Tycho Conventions details the legality of (mega)corporation and state cooperation. Often known as the Seperation of Corp and State law, Article 34 is one of the most frequently violated and trampled sections of the treaty organization.
"So's ya want ta know about the maze and the labyrinth? There's a difference, ya know. The maze is more like a, a, puzzle, a puzzle where ya wander and gets lost. An' a labyrinth is more... straight, ai guess, straight with curves, if'n ya gets what I'm sayin'."
-Old Gerald, man in the pub.
One thing holds consistent across the numerous worlds of science fiction and fantasy: everyone speaks the same language. Whether it's Lojban, English, Common, or the High Tongue of the Autumn Empire; there's one language that everyone knows, unless plot demands otherwise.
According to the Journals of Lord Goidol, the people of the Southern Cities wear heavy coats all the year round, despite the stifling tropical heat. They claim that to do otherwise angers the gods, and it is true that visitors who refuse to don the local garb are often struck down with a paralytic fever.