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Cheka Man
February 24, 2014
Hits: 251
Comments: 1
Ideas: 1
Votes: 1 / 3.500000
7 Ways To Control Monarchs    Systems  (Setting Building)   (Gaming - In General)

Many, perhaps most fantasy lands are monarchies, which can be ruled well when the monarch is a clever and able man or woman devoted to his or her people. But what happens when the monarch is ill, or is tyrannically cruel, or a young child, or is otherwise blatantly unfit to rule? How can he or she be dealt with without risking civil war as powerful nobles fight for the crown?

Scrasamax
October 18, 2012
Hits: 528
Comments: 5
Ideas: 0
No votes
Levels of Engagement    Articles  (Setting Building)   (Gaming - In General)

The Cosmic Era setting operates on a number of different levels of engagement.

caesar193
August 20, 2012
Hits: 465
Comments: 5
Ideas: 0
Votes: 5 / 2.600000
The Maze and the Labyrinth    Articles  (Setting Building)   (Gaming - In General)

"So's ya want ta know about the maze and the labyrinth? There's a difference, ya know. The maze is more like a, a, puzzle, a puzzle where ya wander and gets lost. An' a labyrinth is more... straight, ai guess, straight with curves, if'n ya gets what I'm sayin'."

-Old Gerald, man in the pub.

Pariah
March 6, 2012
Hits: 720
Comments: 12
Ideas: 0
Votes: 10 / 4.150000
Common    Articles  (Setting Building)   (Gaming - In General)

One thing holds consistent across the numerous worlds of science fiction and fantasy: everyone speaks the same language. Whether it's Lojban, English, Common, or the High Tongue of the Autumn Empire; there's one language that everyone knows, unless plot demands otherwise.

OmegaDraco
August 29, 2011
Hits: 732
Comments: 11
Ideas: 0
Votes: 7 / 4.071429
Apportation Research    Articles  (Setting Building)   (Gaming - In General)

 

Confiscated log entries concerning research, particle scanners, micromachines, and computer software on the subject of Teleportation.

ArchPegasus
September 25, 2008
Hits: 2692
Comments: 9
Ideas: 3
Votes: 6 / 3.750000
Magic as a Cause for Technology    Articles  (Setting Building)   (Gaming - In General)

Sticks.. vines.. simple engineering… hut!  Coconut… scry magic..  Radio!!

manfred
October 9, 2006
Hits: 6508
Comments: 10
Ideas: 9
Votes: 7 / 4.500000
Afterlife    Articles  (Setting Building)   (Gaming - In General)

What kind of interesting Afterlife(s) do the people have in your game world(s), whether they believe in it or for real? Is there hell(s), or paradise(s), or something in-between? What happens when people die?

Scrasamax
March 29, 2006
Hits: 16642
Comments: 15
Ideas: 0
Votes: 10 / 4.700000
The Old World    Articles  (Setting Building)   (Gaming - In General)

Many times the Old World has been mentioned in my works. Submitted for your approval…The Old World.

Druid_Wiking
February 14, 2006
Hits: 4841
Comments: 6
Ideas: 0
Votes: 2 / 3.500000
Legal Codes    Articles  (Setting Building)   (Gaming - In General)

A guide on creating legal codes for games, history, examples, and why bother?

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       By: Strolen

People hunting for fish with arrows aim parallel with the water so that if they miss the fish they are aiming at they may hit another by chance.

Ideas  ( Society/ Organization ) | December 31, 2001 | View | UpVote 1xp


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