"I fear, dear Marius, that either you or I have been led astray. The Legends of which you spoke claimed Showgull was a land of great Magick, perhaps even the very Wellspring of the first Magick, with a People whose blood runs with æthereal power. You know how serious I take my work, Marius: is this a jest to you? These are a barbarous People, who know little Writing and fewer Manners. They are hostile to the very Idea learned Magick. That anyone should call this a Nexus of magickal power is risible. No wonder so many Kingdoms have been eager to trade off this Place in their treaties."
- the wizard Abelard Selanius, Esq., letter to his colleague Marius Dubesque
The secret horrors of food in the Cosmic Era
Based on the system gaming research of Petroleum Era technologist Vincent Ocasla, Ocaslan planning maximizes the efficiency of everything from planned settlements to space habitats and arcology plans.
It is the height of the Victorian Age. London is the shining jewel in the most expansive empire the world has known. It is a good time to be a British citizen. The only problem is, you're a mouse.
Space travel is achieved by exposing Aerstones to mana while ancient threats awaken throughout the galaxy.
Starting at the end, part of a seven section submission series.
There's money to be made ripping the past out of the ground and turning it back into usable reclaimed materials. It just takes the right equipment and the wrong people.
Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.
I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.
Meta Level submission about the nature of conflict in the Cosmic Era.
A very brief set of guidelines for writing material in or for the Cosmic Era setting
Article 34 of the Tycho Conventions details the legality of (mega)corporation and state cooperation. Often known as the Seperation of Corp and State law, Article 34 is one of the most frequently violated and trampled sections of the treaty organization.
A Scrasamax rebuild/rewrite incorporating elements of Vampire the Masquerade, Requiem, and some stuff that I made up or borrowed from popular Vampire culture. Without background knowledge of the Vampire game or system, most of this might not make much if any sense.
Base of operations for the expanding revisioning of Cthulutech, and codex for relevant submissions
The beginning of the 21st century was marked by the leading world powers staking their claims to strategic resources. Foremost of the resources was petroleum. Each nation stated that it was willing to go to war to secure these vital resources. This was not an empty claim.
The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said.
Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example.