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Scrasamax
August 26, 2014
Hits: 98
Comments: 1
Ideas: 0
Votes: 1 / 4.500000
Death in the Cosmic Era    Articles  (Setting Building)   (Gaming - Genre)

Starting at the end, part of a seven section submission series.

Scrasamax
September 7, 2013
Hits: 1156
Comments: 3
Ideas: 0
Votes: 3 / 4.500000
The Scavengers    Articles  (Setting Building)   (Gaming - Genre)

There's money to be made ripping the past out of the ground and turning it back into usable reclaimed materials. It just takes the right equipment and the wrong people.

Scrasamax
August 31, 2013
Hits: 486
Comments: 8
Ideas: 0
Votes: 4 / 4.875000
Rebirth of the Fleet    Articles  (Setting Building)   (Gaming - Genre)

Aircraft vanished from the skies, and it changed the way war would be fought for over three centuries.

Scrasamax
August 7, 2013
Hits: 427
Comments: 2
Ideas: 0
Votes: 2 / 4.500000
The Battlemech    Articles  (Setting Building)   (Gaming - Genre)

I have attempted several articles about the mecha of the Cosmic Era, and all of them have either died in development hell or were simply deleted. This, I hope, will be the one that I see through to the finish.

Scrasamax
March 27, 2013
Hits: 461
Comments: 11
Ideas: 0
Votes: 3 / 5.000000
Perpetual War and the Cosmic Era    Articles  (Setting Building)   (Gaming - Genre)

Meta Level submission about the nature of conflict in the Cosmic Era.

Scrasamax
January 29, 2013
Hits: 555
Comments: 10
Ideas: 1
Votes: 5 / 4.400000
7 Things About Writing for the Cosmic Era    Articles  (Setting Building)   (Gaming - Genre)

A very brief set of guidelines for writing material in or for the Cosmic Era setting

Scrasamax
October 13, 2012
Hits: 626
Comments: 2
Ideas: 0
Votes: 1 / 4.000000
Of Megacorporations    Articles  (Setting Building)   (Gaming - Genre)

Article 34 of the Tycho Conventions details the legality of (mega)corporation and state cooperation. Often known as the Seperation of Corp and State law, Article 34 is one of the most frequently violated and trampled sections of the treaty organization.

Scrasamax
October 21, 2011
Hits: 1355
Comments: 3
Ideas: 7
Votes: 2 / 4.500000
Vampire: Renaissance of Darkness    Articles  (Setting Building)   (Gaming - Genre)

A Scrasamax rebuild/rewrite incorporating elements of Vampire the Masquerade, Requiem, and some stuff that I made up or borrowed from popular Vampire culture. Without background knowledge of the Vampire game or system, most of this might not make much if any sense.

Scrasamax
September 10, 2011
Hits: 771
Comments: 1
Ideas: 0
No votes
ScrasTech Master Archive    Articles  (Setting Building)   (Gaming - Genre)

Base of operations for the expanding revisioning of Cthulutech, and codex for relevant submissions

Scrasamax
October 23, 2010
Hits: 1267
Comments: 9
Ideas: 0
Votes: 3 / 3.500000
The Resource Wars    Articles  (Setting Building)   (Gaming - Genre)

The beginning of the 21st century was marked by the leading world powers staking their claims to strategic resources. Foremost of the resources was petroleum. Each nation stated that it was willing to go to war to secure these vital resources. This was not an empty claim.

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       By: MoonHunter

SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors

The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most).

Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed "rat clan" in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.

Ideas  ( Society/ Organization ) | March 30, 2004 | View | UpVote 1xp


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